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Meng, Nanxi; Dong, Yan; Roehrs, Dorian; Luan, Lin – Educational Technology Research and Development, 2023
Project-based learning (PBL) has been identified as an effective pedagogy for instructors to help students to learn interdisciplinary knowledge, problem-solving skills, modes of thinking, and collaborative practices through solving problems in a real-world context. However, previous studies reported that instructors from K-12 to tertiary learning…
Descriptors: Curriculum Implementation, Barriers, Student Projects, Active Learning
Kelsey S. Bitting; Katherine Ryker; Rachel Teasdale – Journal of Geoscience Education, 2024
Triggered situational interest in introductory courses can encourage student engagement, motivation, and value for the geosciences. In-person labs have traditionally played a unique role in triggering situational interest compared to lectures, but the COVID transition online disrupted these dynamics. We examine students' self-reported situational…
Descriptors: Measurement Techniques, Student Interests, Electronic Learning, Introductory Courses
Katherine A. Blackford; Adrienne A. Calderon; Nelson T. Gaillard; Alexander Zera; Daniel Droege; Stephanie G. Pitch; Caitlin M. Binder; Peter C. Marsden; Laura L. Fredriksen; Alexis A. Shusterman; Michelle C. Douskey; Anne M. Baranger – Journal of Chemical Education, 2022
The COVID-19 pandemic has emphasized the importance of designing effective methods for remote teaching. At the University of California, Berkeley, and the University of California, Santa Cruz, instructors adapted to the necessity of remote laboratory instruction by creating choose-your-own-adventure-style video-based online experiments introduced…
Descriptors: Science Laboratories, Electronic Learning, Curriculum Design, Curriculum Evaluation
Shemy, Nader Said – Journal of Education and e-Learning Research, 2022
This research investigates the effect of different levels of constructivist scaffolding within e-content on undergraduate students' mastery of learning and their attitudes towards it. The research sample involves three experimental groups, each group having thirty (30) students. The first group (Group 1) studied e-content with simple…
Descriptors: Mastery Learning, Undergraduate Students, Scaffolding (Teaching Technique), Constructivism (Learning)
Matta, Vic; Palvia, Shailendra – Information Systems Education Journal, 2022
The recent pandemic compelled educational institutions all over the world to shift to online instruction. And now institutions find themselves trying to answer questions like how should we proceed when we come back to normal? Which online instructional innovations should we keep? This research attempts to answer those questions by comparing three…
Descriptors: Student Attitudes, Academic Achievement, Teaching Methods, Comparative Analysis
Tosho, Abdulrauf; Mutalib, Ariffin Abdul; Abdul-Salam, Sobihatun Nur – International Journal of Distance Education Technologies, 2016
This paper describes an ongoing study related to a conceptual design model, which is specific to instructional interface design to enhance courseware usage. It was found that most of the existing courseware applications focus on the needs of certain target with most of the courseware offer too little to inclusive learners. In addition, the use of…
Descriptors: Computer Interfaces, Courseware, Distance Education, Electronic Learning
Feinman, Yalena – ProQuest LLC, 2018
The credibility of unsupervised exams, one of the biggest challenges of e-learning, is currently maintained by proctoring. However, little has been done to determine whether expensive and inconvenient proctoring is necessary. The purpose of this quantitative study was to determine whether the use of security mechanisms, based on the taxonomy of…
Descriptors: Supervision, Introductory Courses, Statistics, Community Colleges
McHugh, Martin; McCauley, Veronica; Davison, Kevin; Raine, Robin; Grehan, Anthony – Technology, Pedagogy and Education, 2020
This article elucidates a participatory design process in which a prototype iBook was embedded within the context of secondary science classrooms through multiple interventions. The fundamental design intention of the iBook is to increase students' ocean literacy in a curriculum that lacks marine science. Two e-learning ecologies were identified…
Descriptors: Electronic Publishing, Secondary School Students, Science Instruction, Intervention
Mulqueeny, Kevin; Kostyuk, Victor; Baker, Ryan S.; Ocumpaugh, Jaclyn – International Journal of STEM Education, 2015
Background: The expanded use of online and blended learning programs in K-12 STEM education has led researchers to propose design principles for effective e-learning systems. Much of this research has focused on the impact on learning, but not how instructional design impacts student engagement, which has a critical impact both on short-term…
Descriptors: Electronic Learning, Learner Engagement, Middle School Students, Mathematics Instruction
Ming-Hung Lin; Huang-Cheng Chen; Kuang-Sheng Liu – EURASIA Journal of Mathematics, Science & Technology Education, 2017
In the modern society when intelligent mobile devices become popular, the Internet breaks through the restrictions on time and space and becomes a ubiquitous learning tool. Designing teaching activity for digital learning and flexibly applying technology tools are the key issues for current information technology integrated education. In this…
Descriptors: Electronic Learning, Learning Motivation, Student Attitudes, Student Surveys
Nortvig, Anne-Mette; Petersen, Anne Kristine; Balle, Søren Hattesen – Electronic Journal of e-Learning, 2018
In higher education, e-learning is gaining more and more impact, especially in the format of blended learning, and this new kind of traditional teaching and learning can be practiced in many ways. Several studies have compared face-to-face teaching to online learning and/or blended learning in order to try to define which of the formats provides,…
Descriptors: Electronic Learning, Blended Learning, Outcomes of Education, Higher Education
Moore, James Christopher – Education Sciences, 2018
We have investigated the efficacy of on-line, multimedia learning modules (MLMs) as preparation for in-class, lecture-based tutorials in electromagnetism in a physics course for natural science majors (biology and marine science). Specifically, we report the results of a multiple-group pre/post-test research design comparing two groups receiving…
Descriptors: Multimedia Instruction, Instructional Effectiveness, Physics, College Science
Grabowski, Jeremiah Stanley – ProQuest LLC, 2017
This exploratory case study delves into the instructional design of a gamified online course. The study focuses on how the professor incorporated game elements into a graduate-level online course. Participants in the gamified course were pre- and in-service mathematics teachers. The qualitative case study used two sources of data, an interview…
Descriptors: Instructional Design, Educational Games, Online Courses, Case Studies
Shariman, Tenku Putri Norishah; Talib, Othman – International Association for Development of the Information Society, 2017
This research studies the effects of an interactive multimedia mobile learning application on students' understanding of chemistry concepts. The Organic Chemistry Reaction Application (OCRA), a mobile learning prototype with touch screen commands, was applied in this research. Through interactive multimedia techniques, students can create and…
Descriptors: Electronic Learning, Scientific Concepts, Science Instruction, Organic Chemistry
Magdin, Martin; Turcáni, Milan – Turkish Online Journal of Educational Technology - TOJET, 2016
Authors in their contribution deal with modeling the behavior of user in e-learning course based on the use of interactive animations. Nowadays, E-learning courses form a standard part of educational process. However, it is not so easy to determine the way students work with study material, whether they make use of it in order to increase didactic…
Descriptors: Electronic Learning, Online Courses, Student Behavior, Animation