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Showing 1 to 15 of 26 results Save | Export
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Minematsu, Tsubasa – International Association for Development of the Information Society, 2019
In this study, we investigated which section of a page was difficult for students to read, based on eye movement data and subjective impressions of the page's difficulty, with the aim of helping teachers revise teaching materials. It is problematic to manually model relationships between eye movements and subjective impressions of the page's…
Descriptors: Eye Movements, Difficulty Level, Reading Processes, Instructional Materials
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Premlatha, K. R.; Dharani, B.; Geetha, T. V. – Interactive Learning Environments, 2016
E-learning allows learners individually to learn "anywhere, anytime" and offers immediate access to specific information. However, learners have different behaviors, learning styles, attitudes, and aptitudes, which affect their learning process, and therefore learning environments need to adapt according to these differences, so as to…
Descriptors: Electronic Learning, Profiles, Automation, Classification
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Stewart, Cherry; Wolodko, Brenda – Mind, Brain, and Education, 2016
This article explores Robert Kegan's adult constructive-developmental (ACD) theory. We compare these ideas to the way educators at each of Kegan's meaning-making levels might plan, implement, and assess digitally enhanced teaching activities. Using Drago-Severson's interpretation of Kegan's concepts, the authors propose that behaviors of…
Descriptors: College Faculty, Adult Development, Theories, Comparative Analysis
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Yu, Fu-Yun; Wu, Chun-Ping; Hung, Chung-Chi – Asia-Pacific Education Researcher, 2014
This study investigated the joint effects of online student question-generation and cooperative learning strategies with regard to learning anxiety and student perceptions of the value of the related activity for enhancing self-perceived competence. A 2 (question generation vs non-question generation) × 2 (cooperative learning vs individual…
Descriptors: Electronic Learning, Cooperative Learning, Student Attitudes, Quasiexperimental Design
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Reid, Alan J.; Morrison, Gary R.; Bol, Linda – Educational Technology Research and Development, 2017
This paper presents results from an experimental study that examined embedded strategy prompts in digital text and their effects on calibration and metacomprehension accuracies. A sample population of 80 college undergraduates read a digital expository text on the basics of photography. The most robust treatment (mixed) read the text, generated a…
Descriptors: Metacognition, Comprehension, Learning Processes, Accuracy
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Cho, Young Hoan; Lim, Kenneth Y. T. – British Journal of Educational Technology, 2017
Virtual worlds have affordances to enhance collaborative learning in authentic contexts. Despite the potential of collaborative learning with a virtual world, few studies investigated whether it is more effective in student achievements than teacher-directed instruction. This study investigated the effectiveness of collaborative problem solving…
Descriptors: Cooperative Learning, Electronic Learning, Affordances, Academic Achievement
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Lee, Ho; Lee, Hansol; Lee, Jang Ho – Asia-Pacific Education Researcher, 2016
Second language studies have supported the use of glossing for enhancing vocabulary learning. Along with technological developments, an increasing number of studies have examined electronic textual glossing in computer-assisted environments, yet only a small number of studies have compared electronic glossing to its traditional paper counterpart.…
Descriptors: Foreign Countries, Undergraduate Students, Second Language Learning, English (Second Language)
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Matchinski, Tracy L.; Winters, Janis E. – Journal of Visual Impairment & Blindness, 2016
The ability to read print to help maintain independence and quality of life is a primary concern of people with visual impairments. One option for reading is a CCTV (closed-circuit television) or, using a more specific term, electronic magnifier. An electronic magnifier uses a camera to enlarge images onto a screen. The aim of this study was to…
Descriptors: Assistive Technology, Writing Achievement, Reading Achievement, Comparative Analysis
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Chen, Ruth – Psychology Learning and Teaching, 2016
Problem-based learning (PBL) courses have historically been situated in physical classrooms involving in-person interactions. As online learning is embraced in higher education, programs that use PBL can integrate online platforms to support curriculum delivery and facilitate student engagement. This report describes student perspectives of the…
Descriptors: Problem Based Learning, Cognitive Processes, Difficulty Level, Electronic Learning
Sharek, David J. – ProQuest LLC, 2012
Engagement is a worthwhile psychological construct to examine in the context of online training and video games. In this context, previous research suggests that the more engaged a person is, the more likely they are to experience overall positive affect while performing at a high level. This research builds on theories of engagement, Flow Theory,…
Descriptors: Video Games, Learner Engagement, Prediction, Comparative Analysis
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Chen, Min; Yu, Sheng Quan; Chiang, Feng Kuang – Interactive Learning Environments, 2017
Most ubiquitous learning researchers use resource recommendation and retrieving based on context to provide contextualized learning resources, but it is the kind of one-way context matching. Learners always obtain fixed digital learning resources, which present all learning contents in any context. This study proposed a dynamic ubiquitous learning…
Descriptors: Electronic Learning, Educational Technology, Instructional Materials, Models
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Swann, William – Journal of Learning Design, 2013
Since the emergence of eLearning in the 1990s, the craft of designing and developing online courseware has evolved alongside theoretical advances in the field. A variety of media combinations have been applied to course pages by eLearning practitioners, making it possible to examine learning concepts emerging from the research in the light of…
Descriptors: Electronic Learning, Courseware, Learning Theories, Cognitive Processes
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Wauters, Kelly; Desmet, Piet; Van Den Noortgate, Wim – Computers & Education, 2012
The evolution from static to dynamic electronic learning environments has stimulated the research on adaptive item sequencing. A prerequisite for adaptive item sequencing, in which the difficulty of the item is constantly matched to the ability level of the learner, is to have items with a known difficulty level. The difficulty level can be…
Descriptors: Expertise, Electronic Learning, Feedback (Response), Sample Size
Chang, Ju-Yu – ProQuest LLC, 2013
Cognitive load theorists claim that problem-centered instruction is not an effective instruction because it is not compatible with human cognitive structure. They argue that the nature of problem-centered instruction tends to over-load learner working memory capacity. That is why many problem-centered practices fail. To better support students and…
Descriptors: Problem Based Learning, Cognitive Processes, Difficulty Level, Teaching Methods
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Hsu, Ching-Kun; Hwang, Gwo-Jen – Interactive Learning Environments, 2014
Personal computer assembly courses have been recognized as being essential in helping students understand computer structure as well as the functionality of each computer component. In this study, a context-aware ubiquitous learning approach is proposed for providing instant assistance to individual students in the learning activity of a…
Descriptors: Electronic Learning, Educational Technology, Comparative Analysis, Conventional Instruction
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