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Dutta, Rubina; Mantri, Archana; Singh, Gurjinder – Smart Learning Environments, 2022
The education system evolves and transforms towards interactive and immersive learning tools in this digital age. Augmented reality has also evolved as a ubiquitous, robust, and effective technology for providing innovative educational tools. In engineering education, many abstract concepts require technological intervention for conceptual…
Descriptors: Usability, Computer Simulation, Engineering Education, Intervention
Nazanin Adhami; Mahboubeh Taghizadeh – Computer Assisted Language Learning, 2024
The objective of this study was twofold: (a) to determine the extent to which three types of instruction could improve writing performance of railway engineering students and (b) to explore students' perceptions of flipped classroom, Edmodo, and Google Docs for improving their academic writing performance. The participants were 61 undergraduate…
Descriptors: Foreign Countries, Transportation, Engineering Education, Writing Instruction
Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Barbero, Basilio Ramos; Pedrosa, Carlos Melgosa; Samperio, Raúl Zamora – International Journal of Technology and Design Education, 2017
The ease with which 3D CAD models may be modified and reused are two key aspects that improve the design-intent variable and that can significantly shorten the development timelines of a product. A set of rules are gathered from various authors that take different 3D modelling strategies into account. These rules are then applied to CAD…
Descriptors: Foreign Countries, Computer Assisted Instruction, Models, Design
Magana, Alejandra J.; Chiu, Jennifer; Ying Seah, Ying; Bywater, James P.; Schimpf, Corey; Karabiyik, Tugba; Rebello, Sanjay; Xie, Charles – International Journal of Science Education, 2021
This multiple case study focused on the implementation of a computer-aided design (CAD) simulation to help students engage in engineering design to learn science concepts. Our findings describe three case studies that adopted the same learning design and adapted it to three different populations, settings, and classroom contexts: at the…
Descriptors: Case Studies, Computer Simulation, Engineering Education, Design
Domínguez, César; Jaime, Arturo; Heras, Jónathan; García-Izquierdo, Francisco J. – ACM Transactions on Computing Education, 2019
This study analyzes the impact of adding a review exercises module to an online tool used in a software engineering degree program. The objective of the module is to promote students' self-learning effort to improve their performance. We also intend to determine if this new feature has any effect on the amount of code copies detected in lab…
Descriptors: Teaching Methods, Computer Software, Engineering Education, Computer Science Education
Lee, Dong-Kuk; Lee, Eun-Sang – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The engineering design process has been largely implemented in a collaborative project format. Recently, technological advancement has helped collaborative problem solving processes such as engineering design to have efficient implementation using computers or online technology. In this study, we investigated college students' interaction and…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Engineering Education, Teamwork
Lokkila, Erno; Kaila, Erkki; Lindén, Rolf; Laakso, Mikko-Jussi; Sutinen, Erkki – Interactive Technology and Smart Education, 2017
Purpose: The purpose of this paper was to determine whether applying e-learning material to a course leads to consistently improved student performance. Design/methodology/approach: This paper analyzes grade data from seven instances of the course. The first three instances were performed traditionally. After an intervention, in the form of…
Descriptors: Active Learning, Engineering Education, Teaching Methods, Grades (Scholastic)
Hao, Jiangang; Shu, Zhan; von Davier, Alina – Journal of Educational Data Mining, 2015
Students' activities in game/scenario-based tasks (G/SBTs) can be characterized by a sequence of time-stamped actions of different types with different attributes. For a subset of G/SBTs in which only the order of the actions is of great interest, the process data can be well characterized as a string of characters (i.e., action string) if we…
Descriptors: Task Analysis, Data Analysis, Vignettes, Correlation
Wang, Gui Ping; Chen, Shu Yu; Yang, Xin; Feng, Rui – European Journal of Engineering Education, 2016
Practical abilities are important for students from majors including Computer Science and Engineering, and Electrical Engineering. Along with the popularity of ACM International Collegiate Programming Contest (ACM/ICPC) and other programming contests, online judge (OJ) websites achieve rapid development, thus providing a new kind of programming…
Descriptors: Competition, Programming, Programming Languages, Computer Science
Torrente, Javier; Borro-Escribano, Blanca; Freire, Manuel; del Blanco, Ángel; Marchiori, Eugenio J.; Martinez-Ortiz, Iván; Moreno-Ger, Pablo; Fernández-Manjón, Baltasar – IEEE Transactions on Learning Technologies, 2014
We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation, and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since…
Descriptors: Computer Simulation, Video Games, Teaching Methods, Health Services
Corter, James E.; Esche, Sven K.; Chassapis, Constantin; Ma, Jing; Nickerson, Jeffrey V. – Computers & Education, 2011
A large-scale, multi-year, randomized study compared learning activities and outcomes for hands-on, remotely-operated, and simulation-based educational laboratories in an undergraduate engineering course. Students (N = 458) worked in small-group lab teams to perform two experiments involving stress on a cantilever beam. Each team conducted the…
Descriptors: Engineering Education, Individual Activities, Laboratories, Comparative Analysis
Khawaja, M. Asif; Prusty, Gangadhara B.; Ford, Robin A. J.; Marcus, Nadine; Russell, Carol – European Journal of Engineering Education, 2013
Online interactive systems offer the beguiling prospect of an improved environment for learning at minimum extra cost. We have developed online interactive tutorials that adapt the learning environment to the current learning status of each individual student. These Adaptive Tutorials (ATs) modify the tasks given to each student according to their…
Descriptors: Foreign Countries, Engineering, Engineering Education, Feedback (Response)
Greenhalgh, Scott D. – ProQuest LLC, 2011
Distance education is growing at colleges and universities throughout the United States. Engineering graphics laboratory courses are unique in their focus on skills and design with an emphasis on a hands-on approach when compared to many subjects that focus on mastering information. Most studies in the literature focus on how distance learning has…
Descriptors: Spatial Ability, Engineering Education, Distance Education, Laboratories
Shyr, Wen-Jye – Turkish Online Journal of Educational Technology - TOJET, 2011
The development of remote laboratory suitable for the reinforcement of undergraduate level teaching of mechatronics is important. For the reason, a Web-based mechatronics learning system, called the RECOLAB (REmote COntrol LABoratory), for remote learning in engineering education has been developed in this study. The web-based environment is an…
Descriptors: Foreign Countries, Educational Technology, Internet, Engineering Education