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Sosa, Ricardo; van Dijck, Max – Creativity Research Journal, 2022
The distinction between "Big-C" and "little-c" creativity implies that the generative process of celebrated creators is of a special type or degree. Arguments for and against such a hierarchy of creativity are found in the literature, primarily built on rhetorical argumentation. The aim of this work is to examine the rationale…
Descriptors: Creativity, Computer Simulation, Models, Social Systems
Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
Chee, Yam San; Tan, Kim Chwee Daniel – Electronic Journal of e-Learning, 2012
Traditional modes of chemistry education in schools focus on imparting chemistry knowledge to students via instruction. Consequently, students often acquire the mistaken understanding that scientific knowledge comprises a fixed body of "proven" facts. They fail to comprehend that the construction of scientific understanding is a human…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation

Muller, Wolfgang; Marchand-Mailet, Stephane; Muller, Henning; Squire, David McG.; Pun, Thierry – Journal of the American Society for Information Science and Technology, 2001
Addresses the problem of benchmarking image browsers. Existence of different search paradigms for image browsers makes it difficult to compare them. Currently, the only admissible evaluation method involves conducting large-scale user studies. An automatic image browser benchmark is proposed that uses structured text annotation of the image…
Descriptors: Benchmarking, Comparative Analysis, Computer Simulation, Evaluation Criteria

Pray, Thomas F.; Gold, Steven – Simulation & Gaming, 1991
Reviews 10 computerized business simulations used to teach business policy courses, discusses problems with measuring performance, and presents a statistically based approach to assessing performance that permits individual team goal setting as part of the computer model, and allows simulated firms to start with different financial and operating…
Descriptors: Algorithms, Business Administration Education, Comparative Analysis, Computer Simulation

Callison, Daniel – Computers in the Schools, 1989
Reports on a program developed in Indiana public schools to hold software evaluation workshops that would compare teacher and student evaluations of the same software. The evaluation process is discussed; tutorials, drill and practice programs, simulations, and games are examined; and tests for correlation are described. (21 references) (LRW)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Games, Computer Simulation

Hemmasi, Masoud; And Others – Simulation and Games, 1989
Describes study that determined differences between Masters of Business Administration (MBA) students and Bachelors of Business Administration (BBA) students through the use of a computerized management simulation. Performance, behavioral, and attitudinal measures are described, hypotheses tested are outlined, variables are explained, and results…
Descriptors: Analysis of Variance, Bachelors Degrees, Business Administration Education, Comparative Analysis