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Liberman, Liat; Dubovi, Ilana – Journal of Computer Assisted Learning, 2023
Background: Virtual reality (VR) is considered a promising approach to support learning. An instructional design is essential to optimize cognitive processes. Studies show that VR has unique instructional and pedagogical requirements. Objectives: To evaluate the effectiveness and applicability of the modality principle, which was previously…
Descriptors: Eye Movements, Retention (Psychology), Computer Simulation, Instructional Design
Yamada, Taketo; Matsuura, Kenji; Takeuchi, Hironori; Kashihara, Akihiro; Yamasaki, Kenichi; Kurita, Genta – International Association for Development of the Information Society, 2022
It is important to make car-drivers improve their way of looking for recognizing key objects or areas precisely. This study designs a system following such a motivation that distinguishes several areas in a display with weights of importance. A present proposing function for successful area detection offers drivers an opportunity to compare their…
Descriptors: Motor Vehicles, Traffic Safety, Specialists, Comparative Analysis
Bacca-Acosta, Jorge; Tejada, Julian; Fabregat, Ramon; Kinshuk; Guevara, Juan – Educational Technology Research and Development, 2022
Scaffolding is a mechanism for helping novice learners to solve a problem or complete a task that is beyond their current skill set. Prior research on immersive virtual reality (IVR) environments with scaffolding has mainly focused on the effectiveness of scaffolding for conceptual understanding and information processing. However, research on…
Descriptors: Computer Simulation, Eye Movements, English (Second Language), Second Language Learning
Senju, Atsushi; Vernetti, Angelina; Kikuchi, Yukiko; Akechi, Hironori; Hasegawa, Toshikazu; Johnson, Mark H. – International Journal of Behavioral Development, 2013
The current study investigated the role of cultural norms on the development of face-scanning. British and Japanese adults' eye movements were recorded while they observed avatar faces moving their mouth, and then their eyes toward or away from the participants. British participants fixated more on the mouth, which contrasts with Japanese…
Descriptors: Cultural Background, Eye Movements, Foreign Countries, Adults
Grynszpan, Ouriel; Nadel, Jacqueline; Martin, Jean-Claude; Simonin, Jerome; Bailleul, Pauline; Wang, Yun; Gepner, Daniel; Le Barillier, Florence; Constant, Jacques – Journal of Autism and Developmental Disorders, 2012
Atypical visual behaviour has been recently proposed to account for much of social misunderstanding in autism. Using an eye-tracking system and a gaze-contingent lens display, the present study explores self-monitoring of eye motion in two conditions: free visual exploration and guided exploration via blurring the visual field except for the focal…
Descriptors: Computer Simulation, Eye Movements, Autism, Human Body
Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education
Huber, Susanne; Krist, Horst – Journal of Experimental Psychology: Human Perception and Performance, 2004
Performance in 2 versions of a computer-animated task was compared. Participants either indicated the time of arrival of a target that rolled off a horizontal surface and fell--hidden from view--onto a landing point (production task) or judged flight time on a rating scale (judgment task). As predicted, performance was significantly better in the…
Descriptors: Motion, Imagery, Eye Movements, Visual Perception
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers