Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 11 |
Since 2006 (last 20 years) | 19 |
Descriptor
Comparative Analysis | 19 |
Difficulty Level | 19 |
Handheld Devices | 19 |
Cognitive Processes | 10 |
Foreign Countries | 9 |
Teaching Methods | 9 |
Educational Technology | 7 |
Likert Scales | 7 |
Student Attitudes | 7 |
Telecommunications | 6 |
Academic Achievement | 5 |
More ▼ |
Source
Author
Hwang, Gwo-Jen | 2 |
Araneda, Sebastian | 1 |
Avalos, Beatrice | 1 |
Bandiera, Pasquale | 1 |
Barke, Antonia | 1 |
Basaran, Süleyman | 1 |
Cabaroglu, Nese | 1 |
Chang, Chi-Cheng | 1 |
Chapman, Ralph | 1 |
Chen, Chih-Ming | 1 |
Chen, Min | 1 |
More ▼ |
Publication Type
Education Level
Higher Education | 7 |
Postsecondary Education | 7 |
Secondary Education | 4 |
Elementary Education | 3 |
Early Childhood Education | 2 |
Grade 5 | 2 |
Grade 9 | 2 |
High Schools | 2 |
Intermediate Grades | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
More ▼ |
Audience
Location
Taiwan | 5 |
Illinois | 2 |
Ohio | 2 |
Turkey | 2 |
Arkansas | 1 |
Asia | 1 |
Australia | 1 |
Brazil | 1 |
Chile (Santiago) | 1 |
China | 1 |
Colorado | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Li Xiangming; Xuening Li; Jingshun Zhang – Interactive Learning Environments, 2024
In this paper, we report a 12-week longitudinal study aiming at exploring the students' reading outcome and cognitive load with individual-based print, mobile app of Rain Classroom and collaboration-based social media of WeChat. Administered to 186 postgraduate students in a research university were the weekly reading materials and comprehension…
Descriptors: Outcomes of Education, Reading, Cognitive Processes, Difficulty Level
Graben, Katharina; Doering, Bettina K.; Barke, Antonia – Education and Information Technologies, 2022
In this study, we investigated whether the use of smartphone games while reading a text reduces learning performance or reading speed. We also examined whether this is affected by push notifications. Ninety-three students were randomly assigned to three learning conditions. In the gaming group (G), participants played a game app for 20 s at 2-min…
Descriptors: Telecommunications, Handheld Devices, Computer Games, Reading Processes
Upadyaya, Katja; Cumsille, Patricio; Avalos, Beatrice; Araneda, Sebastian; Lavonen, Jari; Salmela-Aro, Katariina – Journal of Educational Research, 2021
Situational engagement is a key element in promoting students' maintained interest and focused attention in learning. Most research on students engagement has been variable-centered, and only few studies have examined situational patterns of student engagement. The present study used person-oriented approach (e.g., latent profile analysis with…
Descriptors: Learner Engagement, Science Instruction, Teaching Methods, Comparative Analysis
Sotgiu, Maria Alessandra; Mazzarello, Vittorio; Bandiera, Pasquale; Madeddu, Roberto; Montella, Andrea; Moxham, Bernard – Anatomical Sciences Education, 2020
Neuroanatomy has been deemed crucial for clinical neurosciences. It has been one of the most challenging parts of the anatomical curriculum and is one of the causes of "neurophobia," whose main implication is a negative influence on the choice of neurology in the near future. In the last decades, several educational strategies have been…
Descriptors: Neurology, Anatomy, Neurosciences, Learning Processes
Dodge, Nadine; Chapman, Ralph – International Journal of Social Research Methodology, 2018
Electronically assisted survey techniques offer several advantages over traditional survey techniques. However, they can also potentially introduce biases, such as coverage biases and measurement error. The current study compares the relative merits of two survey distribution and completion modes: email recruitment with internet completion; and…
Descriptors: Online Surveys, Handheld Devices, Bias, Electronic Mail
Nichols, Mark – Journal of Open, Flexible and Distance Learning, 2016
As distance education moves increasingly towards online provision, and because of the benefits provided by online approaches, students will be expected to engage with more resources available on screen. Contemporary forms of reading from the screen include reading from tablet devices, LCD monitors, and smartphones. However, print remains the…
Descriptors: Instructional Design, Reading Strategies, Reading Skills, Electronic Publishing
Chen, Chih-Ming; Lin, Yu-Ju – Interactive Learning Environments, 2016
Despite the popularity of mobile reading devices, many studies have indicated that small screens restrict information transmission, adversely affecting reading performance on mobile devices. Moreover, mobile reading typically occurs in different reading contexts. Therefore, suitable text display type for mobile reading in different reading…
Descriptors: Visual Aids, Reading Comprehension, Attention Control, Cognitive Processes
Matchinski, Tracy L.; Winters, Janis E. – Journal of Visual Impairment & Blindness, 2016
The ability to read print to help maintain independence and quality of life is a primary concern of people with visual impairments. One option for reading is a CCTV (closed-circuit television) or, using a more specific term, electronic magnifier. An electronic magnifier uses a camera to enlarge images onto a screen. The aim of this study was to…
Descriptors: Assistive Technology, Writing Achievement, Reading Achievement, Comparative Analysis
Steedle, Jeffrey; McBride, Malena; Johnson, Marc; Keng, Leslie – Partnership for Assessment of Readiness for College and Careers, 2016
The first operational administration of the Partnership for Assessment of Readiness for College and Careers (PARCC) took place during the 2014-2015 school year. In addition to the traditional paper-and-pencil format, the assessments were available for administration on a variety of electronic devices, including desktop computers, laptop computers,…
Descriptors: Computer Assisted Testing, Difficulty Level, Test Items, Scores
Marcial, Laura Haak – ProQuest LLC, 2012
Increasingly, users are performing more sophisticated types of tasks, like information search, across computing platforms including desktops/laptops, tablets, and smartphones. While much research has been done to improve efficiency for each of these devices in the area of information search, few investigations have taken a pragmatic approach to…
Descriptors: Online Searching, Computers, Handheld Devices, Computer Peripherals
Küçük, Sevda; Kapakin, Samet; Göktas, Yüksel – Anatomical Sciences Education, 2016
Augmented reality (AR), a new generation of technology, has attracted the attention of educators in recent years. In this study, a MagicBook was developed for a neuroanatomy topic by using mobile augmented reality (mAR) technology. This technology integrates virtual learning objects into the real world and allow users to interact with the…
Descriptors: Anatomy, Medical Education, Undergraduate Students, Medical Students
Chen, Min; Yu, Sheng Quan; Chiang, Feng Kuang – Interactive Learning Environments, 2017
Most ubiquitous learning researchers use resource recommendation and retrieving based on context to provide contextualized learning resources, but it is the kind of one-way context matching. Learners always obtain fixed digital learning resources, which present all learning contents in any context. This study proposed a dynamic ubiquitous learning…
Descriptors: Electronic Learning, Educational Technology, Instructional Materials, Models
The Benefits of a Challenge: Student Motivation and Flow Experience in Tablet-PC-Game-Based Learning
Hung, Cheng-Yu; Sun, Jerry Chih-Yuan; Yu, Pao-Ta – Interactive Learning Environments, 2015
Advances in technology have led to continuous innovation in teaching and learning methods. For instance, the use of tablet PCs (TPCs) in classroom instruction has been shown to be effective in attracting and motivating students' interest and increasing their desire to participate in learning activities. In this paper, we used a TPCs game--an iPad…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Educational Games
Basaran, Süleyman; Cabaroglu, Nese – TESL-EJ, 2014
The ubiquitous use of Internet-based mobile devices in educational contexts means that mobile learning has become a plausible alternative to or a good complement for conventional classroom-based teaching. However, there is a lack of research that explores and defines the characteristics and effects of mobile language learning (LL) through language…
Descriptors: Second Language Instruction, Second Language Learning, Measures (Individuals), Handheld Devices
Hsu, Ching-Kun; Hwang, Gwo-Jen – Interactive Learning Environments, 2014
Personal computer assembly courses have been recognized as being essential in helping students understand computer structure as well as the functionality of each computer component. In this study, a context-aware ubiquitous learning approach is proposed for providing instant assistance to individual students in the learning activity of a…
Descriptors: Electronic Learning, Educational Technology, Comparative Analysis, Conventional Instruction
Previous Page | Next Page »
Pages: 1 | 2