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Graben, Katharina; Doering, Bettina K.; Barke, Antonia – Education and Information Technologies, 2022
In this study, we investigated whether the use of smartphone games while reading a text reduces learning performance or reading speed. We also examined whether this is affected by push notifications. Ninety-three students were randomly assigned to three learning conditions. In the gaming group (G), participants played a game app for 20 s at 2-min…
Descriptors: Telecommunications, Handheld Devices, Computer Games, Reading Processes
Priyadi, Ahmad; Kuswanto, Heru – Journal of Technology and Science Education, 2023
This research aims to: (1) develop a feasible Android-based comic media of Gajah Mungkur Dam, and (2) reveal the effectiveness of the developed comic media in improving mathematical representation and critical thinking abilities on the materials of work and energy. The research subjects are senior high school students, consisting of 262 students…
Descriptors: High School Seniors, Cartoons, Computer Games, Mathematics Instruction
Tschichold, Cornelia – Research-publishing.net, 2019
Calls for replication studies are becoming more frequent, and Computer Assisted Language Learning (CALL) has now reached sufficient maturity to offer numerous studies that lend themselves to replication. Realistic and successful replications rely on transparency in terms of data, results, and methodology. Two published studies in the area of…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Computer Software
Online Learning Era: Exploring the Most Decisive Determinants of MOOCs in Taiwanese Higher Education
Hsieh, Ming-Yuan – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Because the development of Taiwanese Massive Open Online Course (MOOCs) websites is at this moment full of vitality, this research employs a series of analytical cross-measurements of Quality Function Deployment method of House of Quality (QFD-HOQ) model and Multiple Criteria Decision Making (MCDM) methodology to cross-evaluate the weighted…
Descriptors: Electronic Learning, Online Courses, Higher Education, Foreign Countries
Mancil, G. Richmond; Lorah, Elizabeth R.; Whitby, Peggy Schaefer – Education and Training in Autism and Developmental Disabilities, 2016
The purpose of the study was to evaluate the use of the iPod Touch™ as a Speech Generated Device (SGD) for Functional Communication Training (FCT). The evaluation of the effects on problem behavior, the effects on generalization and maintenance of the acquired communication repertoire, and the social initiations of peers between the new SGD (iPod…
Descriptors: Handheld Devices, Information Technology, Validity, Generalization
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2012
For the thirty-fifth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Louisville, Kentucky. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Instructional Design, Electronic Learning, Leadership
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games