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Showing 1 to 15 of 48 results Save | Export
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Radosavljevic, Slavica; Radosavljevic, Vitomir; Grgurovic, Biljana – Interactive Learning Environments, 2020
The goal of higher vocational education is professional training of students. Teaching contents related to practical training are the most important for preparing students for work in real-life conditions. The mobile learning model presented in this paper analyzes the possibility of implementing augmented reality in the process of educating…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Models
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Wills, Sandra; Pegler, Chris – Journal of Interactive Media in Education, 2016
This paper positions discussion of learning designs in the broad context of reuse and repurpose. It proposes that not enough attention has been given to the "purpose" of reuse and the motivation of those who choose to share or use reusable learning resources. There is a need for both a broad and deep understanding of what occurs when…
Descriptors: Instructional Design, Foreign Countries, Longitudinal Studies, Case Studies
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Takala, Tuukka M.; Malmi, Lauri; Pugliese, Roberto; Takala, Tapio – Informatics in Education, 2016
In this paper we present our experiences of teaching an annually organized virtual reality (VR) capstone course. We review three iterations of the course, during which a total of 45 students completed the course and 16 VR applications were implemented. Our comparative analysis describes the students' evaluation of the course, the applications…
Descriptors: Curriculum, Simulated Environment, Computer Simulation, Educational Technology
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Vrellis, Ioannis; Avouris, Nikolaos; Mikropoulos, Tassos A. – Australasian Journal of Educational Technology, 2016
Although problem-based learning (PBL) has many advantages, it often fails to connect to the real world outside the classroom. The integration with the laboratory setting and the use of information and communication technologies (ICTs) have been proposed to address this deficiency. Multi-user virtual environments (MUVEs) like Second Life (SL) are…
Descriptors: Science Activities, Outcomes of Education, Satisfaction, Problem Based Learning
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Dougherty, Michael R.; Thomas, Rick P. – Psychological Review, 2012
The authors propose a general modeling framework called the general monotone model (GeMM), which allows one to model psychological phenomena that manifest as nonlinear relations in behavior data without the need for making (overly) precise assumptions about functional form. Using both simulated and real data, the authors illustrate that GeMM…
Descriptors: Least Squares Statistics, Decision Making, Cognitive Development, Child Development
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Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education
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Shyr, Wen-Jye – European Journal of Engineering Education, 2010
This study develops a Multiprog virtual laboratory for a mechatronics education designed to teach how to programme a programmable logic controller (PLC). The study was carried out with 34 students in the Department of Industry Education and Technology at National Changhua University of Education in Taiwan. In total, 17 students were assigned to…
Descriptors: Laboratories, Programming, Foreign Countries, Higher Education
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2015
For the thirty-eighth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Indianapolis, Indiana. The Proceedings of AECT's Convention are published in two…
Descriptors: Information Technology, Educational Technology, Student Attitudes, Online Courses
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Moen, David H.; Powell, John E. – American Journal of Business Education, 2008
Using Microsoft® Excel, several interactive, computerized learning modules are developed to illustrate the Central Limit Theorem's appropriateness for comparing the difference between the means of any two populations. These modules are used in the classroom to enhance the comprehension of this theorem as well as the concepts that provide the…
Descriptors: Learning Modules, Computer Simulation, Classroom Techniques, Concept Teaching
Moore, Joi L., Ed.; Benson, Angela D., Ed. – InTech, 2012
This book, written by authors representing 12 countries and five continents, is a collection of international perspectives on distance learning and distance learning implementations in higher education. The perspectives are presented in the form of practical case studies of distance learning implementations, research studies on teaching and…
Descriptors: Foreign Countries, Distance Education, Instructional Design, Educational Technology
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Cameron, Brian – TechTrends, 2003
Compares the performance of 85 freshmen and sophomores enrolled in two sections of an online introductory networking and telecommunications course. One section utilized a network simulation package that allows the student to build and send data through different network configurations; the second section used a static network diagramming software…
Descriptors: Comparative Analysis, Computer Networks, Computer Science Education, Computer Simulation
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Croy, Marvin J.; And Others – Journal of Educational Computing Research, 1995
Compares results of giving undergraduate students actual instructor feedback, computer-simulated instructor feedback, or no feedback. There were advantages to giving actual instructor-supplied feedback for exam performance, in-class responsiveness, and attitudes toward the instructor and other students. (JMV)
Descriptors: Academic Achievement, Comparative Analysis, Computer Simulation, Conventional Instruction
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Strohschneider, Stefan; Guss, Dominik – Journal of Cross-Cultural Psychology, 1998
To examine cultural differences in planning processes, two instruments, one of which was a computer simulation, were used with 38 Brazilian and 38 German university students. Results are discussed from a functional perspective that interprets cognitive processes within their ecocultural context. (SLD)
Descriptors: Cognitive Processes, College Students, Comparative Analysis, Computer Simulation
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Jewett, Frank I. – American Journal of Distance Education, 2000
Discusses a computerized cost-simulation model, BRIDGE, designed to compare the cost of expanding a campus using distance instruction to that of classroom instruction. Discusses cost comparison examples from classroom, television/broadcast, and asynchronous network courses. The model also demonstrates the cost-saving potential of sharing courses…
Descriptors: Case Studies, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
Distance Education Report, 2000
Reviews an article that explains BRIDGE, a computerized cost simulation model that compares the cost of expanding a campus through distance instruction versus traditional classrooms. Results of case studies showed that if a television broadcast-delivered class has an enrollment of 150-300 it can be cost competitive with the traditional classroom.…
Descriptors: Case Studies, Comparative Analysis, Computer Simulation, Conventional Instruction
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