Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 5 |
Descriptor
Comparative Analysis | 5 |
Computer Games | 5 |
Individualized Instruction | 5 |
Teaching Methods | 5 |
Computer Assisted Instruction | 3 |
Educational Games | 2 |
Educational Technology | 2 |
Elementary School Students | 2 |
Grade 1 | 2 |
Instructional Effectiveness | 2 |
Kindergarten | 2 |
More ▼ |
Source
Advances in Language and… | 1 |
Computers & Education | 1 |
Early Childhood Education… | 1 |
Journal of Intelligence | 1 |
Society for Research on… | 1 |
Author
Bang, Hee Jin | 1 |
Bolsinova, Maria | 1 |
Brinkhuis, Matthieu J. S. | 1 |
Flynn, Kylie | 1 |
Hee Jin Bang | 1 |
Hofman, Abe D. | 1 |
Klaiber, Jonathan | 1 |
Lester, James | 1 |
Li, Linlin | 1 |
Linlin Li | 1 |
Maris, Gunter | 1 |
More ▼ |
Publication Type
Reports - Research | 5 |
Journal Articles | 4 |
Education Level
Elementary Education | 3 |
Early Childhood Education | 2 |
Grade 1 | 2 |
Kindergarten | 2 |
Primary Education | 2 |
Elementary Secondary Education | 1 |
Grade 5 | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
California | 1 |
Illinois | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
International English… | 1 |
What Works Clearinghouse Rating
Bang, Hee Jin; Li, Linlin; Flynn, Kylie – Early Childhood Education Journal, 2023
This study investigates whether using My Math Academy, which provides personalized content and adaptive embedded assessments to support existing curricula, can improve learning outcomes and engagement for kindergarten and first grade students (N = 505 treatment, 481 control). Findings indicate that students using My Math Academy made significant…
Descriptors: Mathematics Instruction, Computer Software, Learning Motivation, Learner Engagement
Linlin Li; Mingyu Feng; Hee Jin Bang – Society for Research on Educational Effectiveness, 2023
Background/Context: Mathematics education, especially at early grade levels, continues to be an important focus for national education improvement efforts, and more districts are introducing technology as part of their solution. Along with increasing consistent delivery of personalized and individualized learning to students, technology- and…
Descriptors: Mathematics Skills, Skill Development, Game Based Learning, Elementary School Students
Walsh, Rupert – Advances in Language and Literary Studies, 2021
Mobile Assisted Language Learning (MALL) is now common in extra-curricular language learning, but, more recently, teachers have increasingly sought ways to utilise MALL as a communicative classroom tool. Research into the extent that MALL can transform a whole communicative language course, and learners' impressions of such courses, is scarce.…
Descriptors: Teaching Methods, Communicative Competence (Languages), Computer Assisted Instruction, Telecommunications
Hofman, Abe D.; Brinkhuis, Matthieu J. S.; Bolsinova, Maria; Klaiber, Jonathan; Maris, Gunter; van der Maas, Han L. J. – Journal of Intelligence, 2020
One of the highest ambitions in educational technology is the move towards personalized learning. To this end, computerized adaptive learning (CAL) systems are developed. A popular method to track the development of student ability and item difficulty, in CAL systems, is the Elo Rating System (ERS). The ERS allows for dynamic model parameters by…
Descriptors: Teaching Methods, Computer Assisted Instruction, Difficulty Level, Individualized Instruction
Meluso, Angela; Zheng, Meixun; Spires, Hiller A.; Lester, James – Computers & Education, 2012
Many argue that games can positively impact learning by providing an intrinsically motivating and engaging learning environment for students in ways that traditional school cannot. Recent research demonstrates that games have the potential to impact student learning in STEM content areas and that collaborative gameplay may be of particular…
Descriptors: Self Efficacy, Grade 5, Educational Games, STEM Education