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Pishtari, Gerti; Prieto, Luis P.; Rodriguez-Triana, Maria Jesus; Martinez-Maldonado, Roberto – Journal of Learning Analytics, 2022
This research was triggered by the identified need in literature for large-scale studies about the kinds of designs that teachers create for mobile learning (m-learning). These studies require analyses of large datasets of learning designs. The common approach followed by researchers when analyzing designs has been to manually classify them…
Descriptors: Scaling, Classification, Context Effect, Telecommunications
Obeid, Samah; Demirkan, Halime – Interactive Learning Environments, 2023
With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study…
Descriptors: Creativity, Design, Teaching Methods, Computer Simulation
Al-Matarneh, Rana; Fethi, Ihsan – Malaysian Online Journal of Educational Technology, 2017
The current concept of architectural design education in most schools of architecture in Jordan is a blend between manual and digital approaches. However, the disconnection between these two methods has resulted in the students' failure to transfer skills learnt through traditional methods to the digital method of CAAD. The objective of this study…
Descriptors: Building Design, Technology Integration, Architectural Education, Computer Assisted Instruction
Drysdale, Jason – Online Learning, 2021
Although instructional designers are experienced and positioned to be leaders in online learning, it was not previously known how organizational structures influenced their ability to act as leaders in their institutions. This problem warranted a deep exploration of the organizational structures for instructional design teams in higher education.…
Descriptors: Case Studies, Instructional Design, Teamwork, College Faculty
Huang, Lingyun; Li, Shan; Poitras, Eric G.; Lajoie, Susanne P. – British Journal of Educational Technology, 2021
Past research shows that both teachers' technological pedagogical content knowledge (TPACK) and their engagement in metacognitive activities are essential to technology integration in the classroom. However, the interplay between teachers' TPACK ability and their metacognitive skills is still underexplored, especially in the context of developing…
Descriptors: Metacognition, Teaching Methods, Technology Integration, Technological Literacy
Andersson, Linus; Danielsson, Martin – Journal of Media Literacy Education, 2021
The article presents findings from a review of scientific articles about media and information literacy interventions targeted at children and adolescents. More specifically, the review centers on the quantity and quality of child participation in the design of such interventions. The findings indicate that designs with high levels of child…
Descriptors: Student Participation, Media Literacy, Information Literacy, Intervention
Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Esteve-Mon, Francesc M.; Sánchez-Caballé, Anna; Llopis-Nebot, María Ángeles – Journal of Educational Multimedia and Hypermedia, 2021
The use of social networks has shown beneficial effects in the teaching-learning process, as well as highlighting its positive impact on student engagement and critical thinking. Likewise, integrating technology in higher education contributes to the developing of digital competence. However, it is still necessary to rethink the use of social…
Descriptors: Student Teachers, Social Networks, Technological Literacy, Teaching Methods
Yang, Xiaozhe; Lin, Lin; Cheng, Pei-Yu; Yang, Xue; Ren, Youqun; Huang, Yueh-Min – Educational Technology Research and Development, 2018
This study explores the effects of immersive VR on an individual's creativity and factors related to creativity including flow, attention and meditation (i.e., mental relaxation or stress). Sixty undergraduate students were invited to participate in an open-ended challenge to design a wearable technology functioning as a smart phone individually,…
Descriptors: Creativity, Computer Simulation, Stress Variables, Undergraduate Students
Lin, Shinyi; Hu, Hsiang-Chih; Chiu, Chou-Kang – EURASIA Journal of Mathematics, Science and Technology Education, 2020
This study, which is rooted in design thinking, explores how participants in both academia and industry settings vary in their perceived self-efficacy in critical thinking after using online training units with information and communication technologies (ICTs). Based on the quasi-experimental pre-post research design with stratified sampling, the…
Descriptors: Self Efficacy, Critical Thinking, Information Technology, Pretests Posttests
Yen, Nguyen Thi Linh; Cuong, Ton Quang; Chung, Pham Kim – Journal on Excellence in College Teaching, 2020
Transforming learner knowledge acquisition, application, and creation in digital learning may be supported by the implementation of blended learning and flipped classroom/learning, approaches that are now becoming a phenomenon in higher education practice in Vietnam. In practice, educators have approached flipped classrooms through various…
Descriptors: Flipped Classroom, Teaching Methods, Transformative Learning, Technological Literacy
Kawinkoonlasate, Pongpatchara – English Language Teaching, 2021
Learning with technology has become essential in today's education not only in Thailand but also all around the world. Technology has been an important tool for improving language learners' reading writing, speaking, and listening for quite some time. Writing, however, has been one of the most supported skills thanks to technology. Learning how to…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Lesson Plans
Anderson, Patricia F.; Shannon, Carol; Bickett, Skye; Doucette, Joanne; Herring, Pamela; Kepsel, Andrea; Lyons, Tierney; McLachlan, Scott; Wu, Lin – Research Synthesis Methods, 2018
When the Medical Library Association identified questions critical for the future of the profession, it assigned groups to use systematic reviews to find the answers to these questions. Group 6, whose question was on emerging technologies, recognized early on that the systematic review process would not work well for this question, which looks…
Descriptors: Case Studies, Comparative Analysis, Medical Research, Medical Libraries
Islam, Zahid – Design and Technology Education, 2019
It is evident from previous research that learner preference, cognitive load and effective learning are interconnected. Designers' individual characteristics and preferred modality of information delivery in the design studio has direct relation to the effective use of the information delivered. This study evaluates and discusses possibilities of…
Descriptors: Preferences, Constructivism (Learning), Cognitive Ability, Design
Chan, Cecilia K. Y.; Fong, Emily T. Y. – European Journal of Engineering Education, 2018
Although previous research has examined how generic skills and disciplinary contexts are related, such investigation has not been conducted from students' perspectives. Implications of disciplinary differences for the design of a generic skills curriculum have also remained unexplored. In this study, a questionnaire was administered to 502…
Descriptors: Foreign Countries, College Freshmen, Majors (Students), Engineering Education