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Showing 1 to 15 of 83 results Save | Export
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Ung Hua Lau; Zaidatun Tasir – Educational Technology Research and Development, 2024
An online authentic learning environment (OnALE) is proposed in this study to facilitate students' learning of inferential statistics in a real-life context. The efficacy of the OnALE, in comparison to the conventional approach relative to the students' performance, was explored. Respondents from the experimental group were purposively selected to…
Descriptors: Online Courses, Authentic Learning, Academic Achievement, Comparative Analysis
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Martin Merkt; Daniel Bodemer – Journal of Computer Assisted Learning, 2024
Background: When watching educational online videos, learners need to determine whether the videos' contents are suitable for learning. Whereas this may induce metacognitive monitoring processes, it may also distract learners from the learning materials. Objectives: In the current set of experiments, we investigated whether asking participants to…
Descriptors: Video Technology, Teaching Methods, Metacognition, Instructional Materials
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Blanton, Maria – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Learning progressions have become an important construct in educational research, in part because of their ability to inform the design of coherent standards, curricula, assessments, and instruction. In this paper, I discuss how a learning progressions approach has guided our development of an early algebra innovation for the elementary grades and…
Descriptors: Learning Trajectories, Access to Education, Algebra, Mathematics Education
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Ignatova, Olga; Kalyuga, Slava; Sweller, John – Language Teaching Research, 2023
The imagination effect occurs when students learn better from imagining concepts and procedures rather than from studying them. Cognitive load theory explains the effect by better use of available working memory resources and increased productive, intrinsic cognitive load. The effect has been found in numerous empirical studies. However, in the…
Descriptors: Imagination, Second Language Learning, Second Language Instruction, Teaching Methods
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Yimam, Mekonnen; Dagnew Kelkay, Asrat – Cogent Education, 2022
This study attempted to develop a literature-informed discourse-based instructional approach and evaluated its effects on eleventh-grade students' conceptual and procedural understandings in probability and statistics. To this end, a quasi-experimental study that involved two control groups and one experimental group was used. One-way analysis of…
Descriptors: Grade 11, High School Students, Mathematics Instruction, Mathematical Concepts
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Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
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Vogel, Freydis; Kollar, Ingo; Fischer, Frank; Reiss, Kristina; Ufer, Stefan – International Journal of Computer-Supported Collaborative Learning, 2022
Collaboration scripts and heuristic worked examples have been described as powerful scaffolds to support skill acquisition in CSCL. While CSCL scripts particularly facilitate argumentative discourse within groups, heuristic worked examples provide heuristics and worked out pathways to solve domain-specific tasks. Yet, both scripts and heuristic…
Descriptors: Mathematics Instruction, Computer Assisted Instruction, Teaching Methods, Comparative Analysis
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Rosar, Michaela; Weidlich, Joshua – Research and Practice in Technology Enhanced Learning, 2022
Creativity is an increasingly recognized construct in technology-enhanced learning. However, our understanding of how creativity interacts with the design of online learning environments to affect learning experiences is still limited. For example, do creative students benefit from different learning environment designs than those benefitting…
Descriptors: Online Courses, Creativity, Independent Study, Personality Traits
Tiffany Herder; Martina A. Rau – Grantee Submission, 2022
Educational video games can engage students in authentic STEM practices, which often involve visual representations. Specifically, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary practices with visuals. However, prior research has…
Descriptors: Educational Games, Video Games, STEM Education, Visual Stimuli
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Jones, Linda C.; Jennings, Freddie J. – CALICO Journal, 2022
This current study examined the effects of full captions (n = 37), keyword captions (n = 38), and no captions (n = 37) on students' ability to gain pictorial knowledge from a 5 minutes and 52 seconds French language video. After completing a pre-vocabulary recognition test to determine the level of equality between groups, students watched the…
Descriptors: Teaching Methods, Captions, Video Technology, Second Language Learning
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Dorambari, Diedon – International Journal of Education and Practice, 2022
This study examined whether instructional humor (IH) was not just another type of seductive detail when covariates such as humor pre-disposition, prior-knowledge, and working memory capacity were controlled. Participants were students (N = 228) from universities who were randomly assigned two stimuli conditions in the classic experimental design.…
Descriptors: Humor, Multimedia Instruction, Prior Learning, Short Term Memory
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Eimear Nolan; YingFei Héliot; Bart Rienties – Journal of Studies in International Education, 2024
Increased levels of internationalization have led to individuals working in multicultural organizations, a trend that is likely to continue for the foreseeable future. To navigate these environments successfully, more emphasis is being placed on the importance of higher education in preparing and arming the future workforce with the international…
Descriptors: Intercultural Communication, Cultural Awareness, Management Development, Business Administration Education
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Jeannotte, Doris; Corriveau, Claudia – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
This study investigates the use of manipulatives by elementary students working on a fraction task. Extending previous work on the role played by the manipulatives in students' activity, we aim at describing how the choices made for the task design disrupt students' activity, creating opportunities to learn. The theoretical underpinnings allow…
Descriptors: Fractions, Instructional Materials, Mathematics Instruction, Teaching Methods
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Ellis, David L.; Vincent, Mark A. – History Teacher, 2020
The moment many students begin to get excited about history is when they realize that much historical knowledge is contested, enmeshed in a productive argument that never ends and therefore endlessly fascinates. Such an epiphany might occur at any time. But a frequent catalyst is classroom debate, a formalized contest that dramatizes and vitalizes…
Descriptors: History Instruction, Teaching Methods, Thinking Skills, Debate
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Prediger, Susanne; Barzel, Bärbel; Hußmann, Stephan; Leuders, Timo – ZDM: Mathematics Education, 2021
Engaging students in processes of mathematizing and active knowledge organization (instead of telling and rehearsing ready-made mathematics) is a key demand for high quality mathematics instruction. Although many mathematically rich context problems have been designed and published in textbooks, their impact on regular mathematics classrooms…
Descriptors: Learner Engagement, Barriers, Mathematics Instruction, Program Descriptions
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