Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Comparative Analysis | 3 |
Intellectual Disciplines | 3 |
Intermode Differences | 3 |
Conventional Instruction | 2 |
Academic Achievement | 1 |
Academic Persistence | 1 |
Computer Assisted Instruction | 1 |
Computer Assisted Testing | 1 |
Computer Games | 1 |
Computers | 1 |
Data Analysis | 1 |
More ▼ |
Publication Type
Information Analyses | 2 |
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Texas | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Council of Chief State School Officers, 2020
Any body of research evolves over time. Previous understandings become more nuanced, ideas are supported or rebuked, and, eventually we arrive at a clearer view of the issue. The research on score comparability across computerized devices is no exception. CCSSO [Council of Chief State School Officers] and the Center for Assessment have published…
Descriptors: Computer Assisted Testing, Scores, Intermode Differences, Influence of Technology
Atchley, Wayne; Wingenbach, Gary; Akers, Cindy – International Review of Research in Open and Distance Learning, 2013
Enrollment in online courses has outpaced overall university enrollment for the past several years. The growth of online courses does not appear to be slowing. The purpose of this study was to compare course completion and student academic performance between online and traditional courses. Archival data from the host university student records…
Descriptors: Online Courses, Electronic Learning, Conventional Instruction, Comparative Analysis

Randel, Josephine M.; And Others – Simulation & Gaming, 1992
Reviews empirical research from 1963 to 1991 that compared the instructional effectiveness of games to conventional classroom instruction. It is concluded that subject matter areas where very specific content can be targeted, especially mathematics, are more likely to show beneficial effects for gaming. (41 references) (LRW)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Games, Conventional Instruction