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Wang, Zhe; Schroeder, Noah L. – Applied Cognitive Psychology, 2022
Multimedia learning often consists of a sequence of tasks, and research suggests that the sequence itself may influence learning outcomes. This study examines one theory related to task sequencing, known as ego depletion, and its interaction with a well-established instructional design effect, the seductive details effect. To investigate the…
Descriptors: Self Concept, Comparative Analysis, Interaction, Learning Processes
Zhou, Yuhao; Li, Xihua; Cao, Yunbo; Zhao, Xuemin; Ye, Qing; Lv, Jiancheng – International Educational Data Mining Society, 2021
In educational applications, "Knowledge Tracing" (KT) has been widely studied for decades as it is considered a fundamental task towards adaptive online learning. Among proposed KT methods, Deep Knowledge Tracing (DKT) and its variants are by far the most effective ones due to the high flexibility of the neural network. However, DKT…
Descriptors: Online Courses, Computer Assisted Instruction, Networks, Learning Analytics
Chan, Man Ching Esther; Clarke, David; Cao, Yiming – Mathematics Education Research Journal, 2018
Interactive problem solving and learning are priorities in contemporary education, but these complex processes have proved difficult to research. This project addresses the question "How do we optimise social interaction for the promotion of learning in a mathematics classroom?" Employing the logic of multi-theoretic research design,…
Descriptors: Foreign Countries, Problem Solving, Interaction, Mathematics Instruction
van der Zwaard, Rose; Bannink, Anne – Language Learning & Technology, 2019
In this paper we explore and identify emerging patterns of synchronous digital discourse trajectories between dyads of native (NS) and non-native speakers (NNS), with a particular focus on (absence of) negotiated interaction. We will present a new model of L2 learning interaction that is a schematic representation of two main types of hearer…
Descriptors: Second Language Learning, Persuasive Discourse, Computer Mediated Communication, Learning Processes
Díaz-Lázaro, José Javier; Fernández, Isabel M. Solano; del Mar Sánchez Vera, María – Journal of New Approaches in Educational Research, 2017
The concept of Learning Analytics, as we understand it today, is relatively new but the practice of evaluating user behavior is not innovative. For years, technological development, along with other educational aspects, have encouraged, developed and facilitated this practice as a way of providing a personalized quality experience to students. The…
Descriptors: Foreign Countries, College Students, Cooperative Learning, Electronic Learning
Vieira, Camilo; Goldstein, Molly Hathaway; Purzer, Senay; Magana, Alejandra J. – Journal of Learning Analytics, 2016
Engineering design is a complex process both for students to participate in and for instructors to assess. Informed designers use the key strategy of conducting experiments as they test ideas to inform next steps. Conversely, beginning designers experiment less, often with confounding variables. These behaviours are not easy to assess in…
Descriptors: Engineering, Design, Experiments, Student Behavior
Corrado, Evelyn Wandia – Journal for Critical Education Policy Studies, 2019
Dialogue can be an excellent weapon for justice and liberation, which 'silenced' groups could use to challenge the status quo and authenticate their efficacy. Over the years, there has been a preconceived negative focus on Africans which has suppressed African children's autonomy. Consequently, there is a need to liberate the position of children…
Descriptors: Personal Autonomy, Dialogs (Language), Foreign Countries, Teaching Methods
Chang, Hsin-Yi – Interactive Learning Environments, 2017
Two investigations were conducted in this study. In the first experiment, the effects of two types of interactivity with a computer simulation were compared: experimentation versus observation interactivity. Experimentation interactivity allows students to use simulations to conduct virtual experiments, whereas observation interactivity allows…
Descriptors: Computer Simulation, Interaction, Scaffolding (Teaching Technique), Experiments
Stewart, Mary K. – Composition Forum, 2018
Collaborative learning theory points to knowledge construction as an outcome of peer interaction, justifying widespread implementation of collaborative activities (like small group discussion) that scaffold toward individual writing projects. This article offers a qualitative investigation into the process of collaborating with peers and the…
Descriptors: Cooperative Learning, Freshman Composition, College Freshmen, Case Studies
Chi, Michelene T. H.; Kang, Seokmin; Yaghmourian, David L. – Journal of the Learning Sciences, 2017
In 2 separate studies, we found that college-age students learned more when they collaboratively watched tutorial dialogue-videos than lecture-style monologue-videos. In fact, they can learn as well as the tutees in the dialogue-videos. These results replicate similar findings in the literature showing the advantage of dialogue-videos even when…
Descriptors: Learning Processes, Outcomes of Education, Teaching Methods, Dialogs (Language)
Feuerbacher, Erica; Wynne, Clive D. L. – Journal of the Experimental Analysis of Behavior, 2012
Despite the intimate relationship dogs share with humans in Western society, we know relatively little about the variables that produce and maintain dog social behavior towards humans. One possibility is that human social interaction is itself a reinforcer for dog behavior. As an initial assessment of the variables that might maintain dog social…
Descriptors: Animals, Animal Behavior, Interaction, Reinforcement
Yeh, Yu-Fang – Contemporary Educational Technology, 2016
Animation is one of the useful contemporary educational technologies in teaching complex subjects. There is a growing interest in proper use of learner-technology interaction to promote learning quality for different groups of learner needs. The purpose of this study is to investigate if an interaction approach supports weak learners, who have…
Descriptors: Foreign Countries, Man Machine Systems, Computer Uses in Education, Animation
Natsir, Muhammad; Sanjaya, Dedi – International Journal of Education and Literacy Studies, 2014
Methodology is one of the important elements to implement the objective of education in teaching learning process particularly in English classes. To give the information about two phenomenal methods namely GTM and CLT is the main purpose of this scientific writing since GTM is commonly used previously and CLT is very famous nowadays. In so doing,…
Descriptors: Grammar Translation Method, Communicative Competence (Languages), Literature Reviews, Learning Processes
Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
Castaño, Jonatan; Duart, Josep M.; Sancho-Vinuesa, Teresa – Journal of New Approaches in Educational Research, 2015
The use of the Internet in higher education teaching can facilitate the interactive learning process and thus improve educational outcomes. The aim of the study presented here is to explore which variables are linked to higher intensity of Internet-based interactive educational practices. The study is based on data obtained from an online survey…
Descriptors: Use Studies, Internet, Higher Education, Educational Practices