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Williams, Peter – Journal of Research in Special Educational Needs, 2017
The Internet can be an excellent tool to help people with learning disabilities access relevant and appropriately written information. However, little work has been undertaken to ascertain web design or content preferences for this cohort. This paper examines methods to address this issue. Twenty five participants were presented with three web…
Descriptors: Web Sites, Preferences, Learning Disabilities, Internet
Aldalalah, Osamah Mohamad Ameen Ahmad – International Journal of Instruction, 2022
The purpose of this study was to investigate the effectiveness of using word clouds in brainstorming on developing design thinking skills through the web environment among Taibah University students in Saudi Arabia, and the degree of design thinking skills among students. The lesson of E-learning course was developed in two different modes,…
Descriptors: Design, Brainstorming, Undergraduate Students, Comparative Analysis
Chambers, Silvana; Nimon, Kim; Anthony-McMann, Paula – International Journal of Adult Vocational Education and Technology, 2016
This paper presents best practices for conducting survey research using Amazon Mechanical Turk (MTurk). Readers will learn the benefits, limitations, and trade-offs of using MTurk as compared to other recruitment services, including SurveyMonkey and Qualtrics. A synthesis of survey design guidelines along with a sample survey are presented to help…
Descriptors: Surveys, Research, Best Practices, Research Problems
Mentzer, Nathan – Journal of Pre-College Engineering Education Research, 2014
Developing solutions to engineering design problems requires access to information. Research has shown that appropriately accessing and using information in the design process improves solution quality. This quasi-experimental study provides two groups of high school students with a design problem in a three hour design experience. One group has…
Descriptors: High School Students, Access to Information, Internet, Engineering
Liu, Xia; Burns, Alvin C. – Marketing Education Review, 2018
Marketing analytics is receiving great attention because of evolving technology and the radical changes in the marketing environment. This study aims to assist the design and implementation of a marketing analytics course. We assembled a rich data set from four sources: business executives, 400 employers' job postings, one million tweets about…
Descriptors: Marketing, Teaching Methods, Data Analysis, College Faculty
Dodge, Nadine; Chapman, Ralph – International Journal of Social Research Methodology, 2018
Electronically assisted survey techniques offer several advantages over traditional survey techniques. However, they can also potentially introduce biases, such as coverage biases and measurement error. The current study compares the relative merits of two survey distribution and completion modes: email recruitment with internet completion; and…
Descriptors: Online Surveys, Handheld Devices, Bias, Electronic Mail
Gokalp, Muhammed Sait – International Journal of Environmental and Science Education, 2013
The use of the web in teaching and learning and research studies on this issue are increasingly common in science education. In most of these studies, teachers' and students' perceptions of and their attitudes toward the specific web-assisted/based learning activities and the effects of these activities on their achievement and attitudes have been…
Descriptors: Foreign Countries, Internet, Educational Resources, Physics
Admiraal, Wilfried; Huizenga, Jantina; Heemskerk, Irma; Kuiper, Els; Volman, Monique; ten Dam, Geert – International Journal of Inclusive Education, 2014
Boys show a stronger preference for digital entertainment games than girls. For this reason, it may be that game-based learning is more acceptable to boys than to girls. Yet game-based learning might improve the performance of both boys and girls, depending upon the instructional design. In a quasi-experimental study with a secret-trail game,…
Descriptors: Gender Differences, Educational Games, Teaching Methods, Quasiexperimental Design
Kimmerle, Joachim; Moskaliuk, Johannes; Oeberst, Aileen; Cress, Ulrike – Educational Psychologist, 2015
Social media are increasingly being used for educational purposes. The first part of this article briefly reviews literature that reports on educational applications of social media tools. The second part discusses theories that may provide a basis for analyzing the processes that are relevant for individual learning and collective knowledge…
Descriptors: Learning Processes, Social Systems, Social Networks, Instructional Design
Wang, Yi-Hsuan – Educational Technology & Society, 2017
The purpose of the present study was to examine the effects of integrating a cloud-based cross-device interactive response system (CCIRS) on enhancing students' classical Chinese learning. The system is a cloud-based IRS system which provides instructors and learners with an environment in which to achieve immediate interactive learning and…
Descriptors: Internet, Information Storage, Audience Response Systems, Technology Uses in Education
Fathurrohman, Maman; Porter, Anne; Worthy, Annette L. – International Journal of Mathematical Education in Science and Technology, 2014
In this paper, the use of guided hyperlearning, unguided hyperlearning, and conventional learning methods in mathematics are compared. The design of the research involved a quasi-experiment with a modified single-factor multiple treatment design comparing the three learning methods, guided hyperlearning, unguided hyperlearning, and conventional…
Descriptors: College Mathematics, Mathematics Instruction, Comparative Analysis, Teaching Methods
Farajollahi, Mehran; Zandi, Bahman; Sarmadi, Mohamadreza; Keshavarz, Mohsen – Australian Educational Computing, 2015
In a Distance Education (DE) system, students must be equipped with seven skills of computer (ICDL) usage. This paper aims at investigating the effect of a DE system on the computer literacy of Master of Arts students at Tehran University. The design of this study is quasi-experimental. Pre-test and post-test were used in both control and…
Descriptors: Foreign Countries, Distance Education, Computer Literacy, Graduate Students
Liou, H.-C.; Yang, P.-C.; Chang, J. S. – Journal of Computer Assisted Learning, 2012
Various writing assistance tools have been developed through efforts in the areas of natural language processing with different degrees of success of curriculum integration depending on their functional rigor and pedagogical designs. In this paper, we developed a system, WriteAhead, that provides six types of suggestions when non-native graduate…
Descriptors: Graduate Students, Second Language Learning, Computer Software, Computer System Design
Peters, Pam; Smith, Adam; Middledorp, Jenny; Karpin, Anne; Sin, Samantha; Kilgore, Alan – Higher Education Research and Development, 2014
This paper describes a terminological approach to the teaching and learning of fundamental concepts in foundation tertiary units in Statistics and Accounting, using an online dictionary-style resource (TermFinder) with customised "termbanks" for each discipline. Designed for independent learning, the termbanks support inquiring students…
Descriptors: Foreign Countries, Higher Education, Accounting, Statistics
Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games