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Erdogmus, Cavit; Korkmaz, Özgen – International Online Journal of Primary Education, 2022
The aim of this research is to determine the trends in the field of educational technology by analyzing the bibliometric analysis of the articles about Educational Technology published in the Web of Science Core database in the last 20 years. In this framework, a bibliometric analysis of the articles on educational technology published 2000-2019…
Descriptors: Educational Trends, Educational Technology, Bibliometrics, Trend Analysis
Use and Perceptions of Second Life by Distance Learners: A Comparison with Other Communication Media
Murray, Jo-Anne; Littleton, Fiona; Dozier, Marshall – International Journal of E-Learning & Distance Education, 2015
Research has shown that the use of communication media in distance education can reduce feelings of distance and isolation from peers and tutors and provide opportunities for collaborative learning (Bates, 2005). The use of virtual worlds (VW) in education has increased in recent years, with Second Life (SL) being the most commonly used VW in…
Descriptors: Foreign Countries, Distance Education, Computer Simulation, Internet
Coffey, Amy Jo; Kamhawi, Rasha; Fishwick, Paul; Henderson, Julie – Educational Technology Research and Development, 2017
Relatively few studies have empirically tested computer-based immersive virtual environments' efficacy in teaching or enhancing pro-social attitudes, such as intercultural sensitivity. This channel study experiment was conducted (N = 159) to compare what effects, if any, an immersive 3D virtual environment would have upon subjects' intercultural…
Descriptors: Computer Simulation, Simulated Environment, Computer Uses in Education, Instructional Effectiveness
Palka, Sean – ProQuest LLC, 2015
This research details a methodology designed for creating content in support of various phishing prevention tasks including live exercises and detection algorithm research. Our system uses probabilistic context-free grammars (PCFG) and variable interpolation as part of a multi-pass method to create diverse and consistent phishing email content on…
Descriptors: Prevention, Information Security, Grammar, Electronic Mail
Park, Hyungsung; Seo, Sumin – Interactive Learning Environments, 2013
The purpose of this study was to analyze the effects of collaborative activities on group identity in a virtual world such as "Second Life." To achieve this purpose, this study adopted events that promoted participants' interactions using tools inherent in "Second Life." The interactive tools given to the control group in this…
Descriptors: Foreign Countries, College Students, Computer Simulation, Internet
Smith, Matthew J.; Ginger, Emily J.; Wright, Katherine; Wright, Michael A.; Taylor, Julie Lounds; Humm, Laura Boteler; Olsen, Dale E.; Bell, Morris D.; Fleming, Michael F. – Journal of Autism and Developmental Disorders, 2014
The feasibility and efficacy of virtual reality job interview training (VR-JIT) was assessed in a single-blinded randomized controlled trial. Adults with autism spectrum disorder were randomized to VR-JIT (n = 16) or treatment-as-usual (TAU) (n = 10) groups. VR-JIT consisted of simulated job interviews with a virtual character and didactic…
Descriptors: Employment Interviews, Computer Simulation, Adults, Autism
Mueller, Christoph Emanuel; Gaus, Hansjoerg; Rech, Joerg – American Journal of Evaluation, 2014
This article proposes an innovative approach to estimating the counterfactual without the necessity of generating information from either a control group or a before-measure. Building on the idea that program participants are capable of estimating the hypothetical state they would be in had they not participated, the basics of the Roy-Rubin model…
Descriptors: Research Design, Program Evaluation, Research Methodology, Models
Cendan, Juan C.; Johnson, Teresa R. – Advances in Physiology Education, 2011
The Association of American Medical Colleges has encouraged educators to investigate proper linkage of simulation experiences with medical curricula. The authors aimed to determine if student knowledge and satisfaction differ between participation in web-based and manikin simulations for learning shock physiology and treatment and to determine if…
Descriptors: Medical Education, Medical Students, Physiology, Internet
Webb, Aubree M.; Knight, Stephanie L.; Wu, X. Ben; Schielack, Jane F. – International Journal of Virtual and Personal Learning Environments, 2014
The purpose of this research is to explore a new computer-based interactive learning approach to assess the impact on student learning and attitudes toward science in a large university ecology classroom. A comparison was done with an established program to measure the relative impact of the new approach. The first inquiry project, BearCam, gives…
Descriptors: Science Instruction, Undergraduate Students, Introductory Courses, Biology
Goldstain, Ofir H.; Ben-Gal, Irad; Bukchin, Yossi – IEEE Transactions on Learning Technologies, 2011
Remote learning has been an increasingly growing field in the last two decades. The Internet development, as well as the increase in PC's capabilities and bandwidth capacity, has made remote learning through the internet a convenient learning preference, leading to a variety of new interfaces and methods. In this work, we consider a remote…
Descriptors: Computer Uses in Education, Guidelines, Teaching Methods, Robotics
Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
Hossainy, Fakhrozaman Naeemi; Zare, Hossein; Hormozi, Mahmud; Shaghaghi, Farhad; Kaveh, Mohamad Hossain – Turkish Online Journal of Distance Education, 2012
Inability to use knowledge is one of the major problems that university graduates face. Some instructional designers recommend situated learning for the solution. The purpose of this study is to determine the effect of situated learning on students' school motivation and achievement. The two main hypotheses are: 1- Situated learning increases…
Descriptors: Foreign Countries, Blended Learning, Instructional Design, Simulation
Ucar, Sedat; Trundle, Kathy Cabe – Computers & Education, 2011
Students are often unable to collect the real-time data necessary for conducting inquiry in science classrooms. Web-based, real-time data could, therefore, offer a promising tool for conducting scientific inquiries within classroom environments. This study used a quasi-experimental research design to investigate the effects of inquiry-based…
Descriptors: Grounded Theory, Preservice Teachers, Elementary School Science, Methods Courses
Morris, Stephen K. – ProQuest LLC, 2010
A recent U.S. Department of Education (2009) meta-analysis concluded that blended learning may be better than either online or traditional lecture-based instruction. However, other research has shown that, for technology-enhanced instruction, learning outcomes are, at best, equal to traditional lecture-based instruction. Blended learning, when…
Descriptors: Electronic Learning, Blended Learning, Undergraduate Students, Computer Assisted Instruction
Pontes, Elvis, Ed.; Silva, Anderson, Ed.; Guelfi, Adilson, Ed.; Kofuji, Sergio Takeo, Ed. – InTech, 2012
With the resources provided by communication technologies, E-learning has been employed in multiple universities, as well as in wide range of training centers and schools. This book presents a structured collection of chapters, dealing with the subject and stressing the importance of E-learning. It shows the evolution of E-learning, with…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Program Effectiveness
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