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Showing 1 to 15 of 51 results Save | Export
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Junhua Xiao – Anatomical Sciences Education, 2024
The flipped classroom teaching model has been widely used in anatomy education to embrace a blended learning strategy. However, the impact that a continuous flipped classroom teaching model exerts on student learning of human topographic anatomy remains unclear. To address this question, student learning experience and performance were compared…
Descriptors: Anatomy, Science Instruction, Teaching Methods, Likert Scales
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Vasa Buraphadeja; Vilasinee Srisarkun – Discover Education, 2024
This study investigates the implementation and impact of mastery learning in a computer science course, particularly during the transition from traditional teaching methods to mastery learning amidst the COVID-19 pandemic. Employing a longitudinal research methodology, the study integrates a multi-faceted data collection approach, including…
Descriptors: Mastery Learning, COVID-19, Pandemics, Teaching Methods
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Yang, Jiumin; Zhu, Fangfang; Jiang, Yirui; Pi, Zhongling – Education and Information Technologies, 2023
Evidence regarding the benefits of an instructor's deictic gestures in video lectures on adults' learning may not necessarily be reflective of their effect on children's learning. Furthermore, there is a lack evidence regarding how deictic gestures specifically affect learners' learning process. Based in cognitive load theory, with consideration…
Descriptors: Comparative Analysis, Video Technology, Children, Nonverbal Communication
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Demuth, Katherine; Johnson, Mark – First Language, 2020
Exemplar-based learning requires: (1) a segmentation procedure for identifying the units of past experiences that a present experience can be compared to, and (2) a similarity function for comparing these past experiences to the present experience. This article argues that for a learner to learn a language these two mechanisms will require…
Descriptors: Comparative Analysis, Language Acquisition, Linguistic Theory, Grammar
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Hudson Kam, Carla L. – Language Learning and Development, 2020
Hudson Kam (2018) examined whether learning of a particular aspect of language that adults are known to have difficulty with (grammatical gender) could be improved by manipulating the learning experience of adults so that it was more like that of infants. Specifically, based on likely differences between adult and child learners' experiences as…
Descriptors: Infants, Adults, Language Acquisition, Comparative Analysis
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Applebaum, Lauren R.; Price, C. Aaron; Foster, Anjylla Y. – Journal of Museum Education, 2021
Through an energy exhibit entitled Future Energy Chicago, we explore how using collaborative and competitive facilitation formats affect aspects of the energy literacy of guests. The study takes place in an interactive, hour-long museum experience led by a trained museum facilitator. Guests were assigned to attend either a collaborative or…
Descriptors: Energy, Literacy, Museums, Exhibits
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Hamad, Wahid Bakar – Journal of Educational Technology and Online Learning, 2023
The study evaluated students' experience of learning with virtual classrooms facilitated by Google Classroom at the Institute of social work, Dar es Salaam, Tanzania. The study employed the Activity Theory (AT) as a theoretical framework using the first triangle of the activity system, which includes three components - Subject-Tool-Object (STO).…
Descriptors: Learning Experience, Teaching Methods, Virtual Classrooms, Undergraduate Students
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Rumeser, David; Emsley, Margaret – Journal of Applied Research in Higher Education, 2022
Purpose: The purpose of this paper is to help project management (PM) game designers and educators in simulating complexity in PM games and in assessing the effect of simulated project complexity levels on students' learning experience. To achieve this aim, the authors attempt to design and evaluate two computer-based project crashing games (PCGs)…
Descriptors: Educational Games, Management Development, Learning Experience, Computer Games
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Chen, Yulin – Education and Information Technologies, 2023
This study investigated the motivation of Taiwanese undergraduate EFL students in learning English-to-Chinese translation and the intention to use a digital game-based learning app called CHEN-slate. The app, consisting of a learning zone, practice zone, and competition zone and including translation skills needed for actual translation practice,…
Descriptors: Translation, Game Based Learning, English (Second Language), Second Language Learning
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Liu, Zhichun; Moon, Jewoong; Kim, Byungjoo; Dai, Chih-Pu – Educational Technology Research and Development, 2020
In this synthesis, we systematically review research on educational games with adaptivity. Although an adaptive gaming experience provides personalization to learning, the complexity of design makes it difficult to evaluate its effectiveness. In this systematic review, we adopt three analytic approaches: (1) bibliometric analysis, (2) qualitative…
Descriptors: Bibliometrics, Comparative Analysis, Educational Games, Meta Analysis
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Dieumegard, Gilles; de Vries, Erica; Perrin, Nicolas – International Journal of Research & Method in Education, 2021
This paper aims at examining the use of a theoretical and methodological framework originating in ergonomics, the 'course-of-action method', in the study of individual learning processes in naturally occurring situations. This framework investigates the course of lived experience of each individual. Thus, in addition, to her/his thinking, it…
Descriptors: Learning Processes, Human Factors Engineering, Guidelines, Video Technology
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Mshayisa, Vusi Vincent; Basitere, Moses – Journal of Food Science Education, 2021
In STEM (science, technology, engineering, and mathematics) courses, undergraduate laboratory classes are vital for students to develop competencies such as critical observation, collaboration, critical thinking, technical, and problem-solving skills. Thus, for students to successfully acquire these competencies, preparation for laboratory classes…
Descriptors: Flipped Classroom, Teaching Methods, Student Attitudes, STEM Education
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Lin, Xi; Dai, Yan; Shi, Hui – Journal of Educators Online, 2022
Building a sense of classroom community is essential for online courses, and various factors such as individual characteristics may influence this feeling. Therefore, this study investigated Chinese college students' sense of online classroom community by comparing students from rural and urban areas and their previous online learning experience.…
Descriptors: Comparative Analysis, Sense of Community, Online Courses, Student Attitudes
Scott Thorne – ProQuest LLC, 2024
This three-article dissertation explores Learning by Evaluating (LbE), an educational approach that enhances student learning through the process of assessing and providing feedback on peer work. Leveraging principles of comparative judgement, students evaluate pairs of exemplars side-by-side to determine which is better and provide a rational for…
Descriptors: Design, Formative Evaluation, Misconceptions, Critical Thinking
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Zhu, Fangfang; Yang, Jiumin; Pi, Zhongling – Educational Technology Research and Development, 2022
Language learning has long been a topic of interest, and instructional videos which allow students to learn anywhere and anytime have become an important language learning tool. However, the emotional characteristics of both instructors and students, which have the potential to influence students' second language learning from instructional…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, Language Teachers
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