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Goyal, Preeti; Gupta, Poornima – Issues and Ideas in Education, 2022
Background: Effective skill development remains an important vehicle for national prosperity. As what appeared to work with their predecessor generation (Gen X) does not have the same results with Millennials many educators today are experimenting with pedagogies to effectively train Millennials. Globally, it is becoming evident that the…
Descriptors: Age Groups, Generational Differences, College Students, Learning Processes
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Applebaum, Lauren R.; Price, C. Aaron; Foster, Anjylla Y. – Journal of Museum Education, 2021
Through an energy exhibit entitled Future Energy Chicago, we explore how using collaborative and competitive facilitation formats affect aspects of the energy literacy of guests. The study takes place in an interactive, hour-long museum experience led by a trained museum facilitator. Guests were assigned to attend either a collaborative or…
Descriptors: Energy, Literacy, Museums, Exhibits
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Pagano, Lauren C.; Haden, Catherine A.; Uttal, David H.; Cohen, Tsivia – Science Education, 2019
We examined the conversational reflections of 248 families with 6-11-year-old children shortly after they visited a tinkering exhibit. Our aim was to understand the conditions of tinkering and conversational reflection that can enhance STEM learning opportunities for young children. Some families visited the exhibit when there was a design…
Descriptors: Museums, Family Relationship, Children, Exhibits
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Post, Martiqua L.; Bates, Katherine; Scharff, Lauren – Journal of STEM Education: Innovations and Research, 2020
To explore factors that may inform teaching and learning in STEM education, we investigate individual and situational factors influencing students' cooperative versus competitive responses in a classroom, extra-credit problem social dilemma in core biology and engineering courses. We were curious how our competitive academic environment coupled…
Descriptors: Teaching Methods, Learning Processes, Decision Making, Females
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Trannoy, Severine; Chowdhury, Budhaditya; Kravitz, Edward A. – Learning & Memory, 2015
In "Drosophila," prior fighting experience influences the outcome of later contests: losing a fight increases the probability of losing second contests, thereby revealing "loser" effects that involve learning and memory. In these experiments, to generate and quantify the behavioral changes observed as consequences of losing…
Descriptors: Aggression, Entomology, Memory, Learning Processes
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Chen, Ching-Huei – Educational Technology Research and Development, 2019
The present study investigates how the different modes of game-design triggers learning outcomes, focusing on peer learning and intergroup competition. A problem-solving science game was developed to help secondary students to learn about the motion of objects. Participants (N = 110) from an urban middle school were randomly assigned to four…
Descriptors: Peer Relationship, Computer Games, Competition, Outcomes of Education
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Ferreira, Deller James; da Silva, Hebert Coelho; Melo, Tatiane F. N.; Ambrósio, Ana Paula – Educational Technology & Society, 2017
Teachers usually expect that any form of a continuous assessment (CA) should contribute significantly to the student learning process in introductory programming courses. To foster teachers to go beyond the current practices of a CA applied when to programming, from 2011 to 2014, we investigated the use of the Boca Online Contest Administrator…
Descriptors: Introductory Courses, Programming, Teacher Student Relationship, Peer Relationship
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Chen, Ching-Huei; Liu, Jun-Han; Shou, Wen-Chuan – Educational Technology & Society, 2018
Although educational games have become prevalent in recent research, only a limited number of studies have considered learners' learning behaviors while playing a science problem-solving game. Introducing a competitive element to game-based learning is promising; however, research has produced ambiguous results, indicating that more studies should…
Descriptors: Competition, Educational Games, Teaching Methods, Science Instruction
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Erhel, Séverine; Jamet, Eric – Interactive Learning Environments, 2016
Few studies have investigated the effects of the instructions provided in educational computer games on cognitive processing and learning outcomes. In our experiment, we sought to compare the effects on learning outcomes of two different types of goal-oriented instructions: "mastery-goal" instructions, which prompt learners to develop…
Descriptors: Outcomes of Education, Goal Orientation, Instruction, Video Games
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Kollöffel, Bas; de Jong, Ton – Interactive Learning Environments, 2016
Feedback indicating how well students are performing during a learning task can be very stimulating. In this study with a pre- and post-test design, the effects of two types of performance feedback on learning results were compared: feedback during a learning task was either stated in terms of how well the students were performing relative to…
Descriptors: Foreign Countries, Secondary School Students, Vocational Education, Engineering Education
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Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
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Akpinar, Murat; del Campo, Cristina; Eryarsoy, Enes – Innovations in Education and Teaching International, 2015
This study investigates the effects of collaboration and competition on students' learning performance in a course of business statistics. The collaboration involved a simultaneously organised group competition project with analysis of real-life business problems among students. Students from the following schools participated: JAMK University of…
Descriptors: Competition, Teamwork, International Studies, Statistics
Warring, Douglas; Maruyama, Geoffrey – 1986
In consecutive quarters, two studies were conducted at a two-year vocational/technical college to determine how different goal structures within the learning environment could influence student expectations, achievement, and perceptions of the causes of learning outcomes. The first study investigated three goal structures (i.e., cooperative,…
Descriptors: Academic Achievement, Community Colleges, Comparative Analysis, Competition
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers