NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 15 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lo-An Liu; Gwo-Jen Hwang – British Journal of Educational Technology, 2024
Learning with digital games has gained considerable popularity. While digital game-based learning has the potential to improve learners' language learning achievement, engagement and motivation, there still exists a gap when it comes to providing effective feedback to learners within these games. Conventional digital games generally provide…
Descriptors: Metalinguistics, Error Correction, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Yi-Hsuan – Interactive Learning Environments, 2023
This paper explores and sheds light on how various designs of game-based learning materials benefit music education. The developed games followed Gordon's music skill learning sequence of discrimination, and aimed to teach listening and visual skills for the middle C octave. Two genres of game-based learning materials were proposed, one with most…
Descriptors: Game Based Learning, Teaching Methods, Music Education, Informal Education
Peer reviewed Peer reviewed
Direct linkDirect link
Malik, Sohail Iqbal; Tawafak, Ragad M.; Shakir, Mohanaad – International Journal of Information and Communication Technology Education, 2021
A teaching approach plays an important role in teaching and learning process of an introductory programming (IP) course. The teaching approach should focus on different programming skills required by novice programmers. In this study, we introduced the teaching and learning approach based on an ADRI (Approach, Deployment, Result, Improvement)…
Descriptors: Computer Science Education, Programming, Teaching Methods, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Ouhao; Retnowati, Endah; Kalyuga, Slava – British Journal of Educational Psychology, 2020
Background: The worked example effect in cognitive load theory suggests that providing worked examples first followed by solving similar problems would facilitate students' learning. Using problem solving-worked example sequence is another way of implementing example-based instruction. Although research has demonstrated the superiority of worked…
Descriptors: Problem Solving, Cognitive Ability, Learning Processes, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Aliyar, Mahnaz; Peters, Elke – Reading in a Foreign Language, 2022
Despite empirical evidence from research showing that the use of text-picture combination is beneficial for second language (L2) learning, little is known about the effectiveness of reading comic books for incidental vocabulary acquisition. This study investigated the effects of engaging with comic books on incidental learning of L2 Italian…
Descriptors: Incidental Learning, Italian, Second Language Learning, Vocabulary Development
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hanh, Le Thi Tuyet – International Journal of Instruction, 2021
This study aimed to examine the relationship between Vietnamese university students' learning experience and their vocabulary learning strategy use frequency and perceived usefulness in English as medium of instruction (EMI) classes. The research involved 152 expert EMI students and 183 novice EMI students. A methodological triangulation was used…
Descriptors: Vocabulary Development, Language of Instruction, Teaching Methods, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Hoskinson, Anne-Marie; Maher, Jessica Middlemis; Bekkering, Cody; Ebert-May, Diane – CBE - Life Sciences Education, 2017
Calls for undergraduate biology reform share similar goals: to produce people who can organize, use, connect, and communicate about biological knowledge. Achieving these goals requires students to gain disciplinary expertise. Experts organize, access, and apply disciplinary knowledge differently than novices, and expertise is measurable. By asking…
Descriptors: Undergraduate Students, Biology, Science Instruction, Expertise
Peer reviewed Peer reviewed
Direct linkDirect link
Morphew, Jason W.; Mestre, Jose P.; Ross, Brian H.; Strand, Natalie E. – Physical Review Special Topics - Physics Education Research, 2015
It is known that experts identify or perceive meaningful patterns in visual stimuli related to their domain of expertise. This study explores the speed with which experts and novices detect changes in physics diagrams. Since change detection depends on where individuals direct their attention, differences in the speed with which experts and…
Descriptors: Expertise, Novices, Physics, Visual Aids
Peer reviewed Peer reviewed
Direct linkDirect link
Roll, Ido; Baker, Ryan S. J. d.; Aleven, Vincent; Koedinger, Kenneth R. – Journal of the Learning Sciences, 2014
Seeking the right level of help at the right time can support learning. However, in the context of online problem-solving environments, it is still not entirely clear which help-seeking strategies are desired. We use fine-grained data from 38 high school students who worked with the Geometry Cognitive Tutor for 2 months to better understand the…
Descriptors: Help Seeking, Comparative Analysis, Behavior Patterns, Intelligent Tutoring Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Ruisoto, Pablo; Juanes, Juan Antonio; Contador, Israel; Mayoral, Paula; Prats-Galino, Alberto – Anatomical Sciences Education, 2012
Three-dimensional (3D) or volumetric visualization is a useful resource for learning about the anatomy of the human brain. However, the effectiveness of 3D spatial visualization has not yet been assessed systematically. This report analyzes whether 3D volumetric visualization helps learners to identify and locate subcortical structures more…
Descriptors: Anatomy, Brain, Neurology, Visual Aids
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Pei-Fen; Lin, Miao-Chen – Journal of Further and Higher Education, 2015
This study investigates problem-solving difficulties of novices in a classroom setting, using a German instructional tool, the Fischertechnik kit of approximately 400 parts. In order to analyse the students' thinking processes as they solved the problems, verbal protocol analysis (VPA) was used to record the students'' thinking processes and…
Descriptors: Problem Solving, Novices, Student Characteristics, Student Behavior
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Chih-Kai – Journal of Educational Computing Research, 2014
Scratch, a visual programming language, was used in many studies in computer science education. Most of them reported positive results by integrating Scratch into K-12 computer courses. However, the object-oriented concept, one of the important computational thinking skills, is not represented well in Scratch. Alice, another visual programming…
Descriptors: Foreign Countries, College Freshmen, Information Technology, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Tsai, Chen-hui; Kuo, Chin-Hwa; Horng, Wen-Bing; Chen, Chun-Wen – Language Learning & Technology, 2012
This paper reports on a study that investigates how different learning methods might affect the learning process of character handwriting among beginning college learners of Chinese, as measured by tests of recognition, approximate production, precise production, and awareness of conventional stroke sequence. Two methodologies were examined during…
Descriptors: Handwriting, Chinese, Teaching Methods, Introductory Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Hung, Y.-C. – IEEE Transactions on Education, 2012
This paper investigates the impact of combining self explaining (SE) with computer architecture diagrams to help novice students learn assembly language programming. Pre- and post-test scores for the experimental and control groups were compared and subjected to covariance (ANCOVA) statistical analysis. Results indicate that the SE-plus-diagram…
Descriptors: Foreign Countries, Control Groups, Experimental Groups, Web Sites
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers