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Uwurukundo, Marie Sagesse; Maniraho, Jean François; Tusiime Rwibasira, Michael – Education and Information Technologies, 2022
We implemented GeoGebra software in Rwandan secondary schools to check its effectiveness during teaching and learning geometry concepts. The quasi-experimental design was used, and four schools were purposefully selected. Two schools were from Northern Province, while the other two were selected from Kigali city. A geometry-based test composed of…
Descriptors: Geometry, Computer Software, Mathematics Instruction, Concept Formation
Aleksandar Milenkovic; Nemanja Vucicevic – International Electronic Journal of Mathematics Education, 2024
The contents of calculus, known for their complexity, present significant challenges for students, particularly in mastering multiple integrals and effectively visualizing related concepts. The transition to distance learning prompted by the COVID-19 pandemic has further complicated the learning process in multiple integrals. In line with this and…
Descriptors: Mathematics Instruction, Mathematics Achievement, Calculus, COVID-19
Matthew Finster; Lauren Decker-Woodrow; Barbara Booker; Craig A. Mason; Shihfen Tu; Ji-Eun Lee – Journal of Research on Educational Effectiveness, 2024
COVID-19 contributed to the largest student performance decline in mathematics since 1990. The nation needs cost-effective mathematic interventions to address this drop and improve students' mathematics performance. This study presents a cost-effectiveness analysis (CEA) of three algebraic technological applications, across four conditions: From…
Descriptors: Cost Effectiveness, Mathematics Achievement, Efficiency, COVID-19
Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems
Shirin Hashim – ProQuest LLC, 2024
This dissertation consists of three papers. In each paper, I leverage a different quantitative method to study a downstream effect of technology on educational outcomes. In the first paper, I study the impact of an online math learning program on 3rd through 5th grade math achievement in Louisiana. Employing Zearn Math usage metrics and…
Descriptors: Technology Uses in Education, Influence of Technology, Electronic Learning, Elementary School Mathematics
Kole A. Norberg; Husni Almoubayyed; Logan De Ley; April Murphy; Kyle Weldon; Steve Ritter – Grantee Submission, 2024
Large language models (LLMs) offer an opportunity to make large-scale changes to educational content that would otherwise be too costly to implement. The work here highlights how LLMs (in particular GPT-4) can be prompted to revise educational math content ready for large scale deployment in real-world learning environments. We tested the ability…
Descriptors: Artificial Intelligence, Computer Software, Computational Linguistics, Educational Change
Aspiranti, Kathleen B.; Larwin, Karen H. – International Journal of Technology in Education and Science, 2021
There is debate over the effectiveness of using touch-screen tablet technology on overall student learning gains. This article provides a meta-analysis of studies that used tablets for the delivery of math interventions, programs, or apps to increase student math achievement. A total of 20 group design studies with 2,805 participants were included…
Descriptors: Intervention, Mathematics Instruction, Computer Software, Meta Analysis
von Davier, Matthias; Tyack, Lillian; Khorramdel, Lale – Educational and Psychological Measurement, 2023
Automated scoring of free drawings or images as responses has yet to be used in large-scale assessments of student achievement. In this study, we propose artificial neural networks to classify these types of graphical responses from a TIMSS 2019 item. We are comparing classification accuracy of convolutional and feed-forward approaches. Our…
Descriptors: Scoring, Networks, Artificial Intelligence, Elementary Secondary Education
Chang, Hyun Suk; Kim, Ji Youn; Lee, Bongju – EURASIA Journal of Mathematics, Science and Technology Education, 2022
This study investigated the cognitive and social processes through which high school students acquire the differential concepts through communication in a dynamic geometry environment through some cases. Additionally, we observed how a dynamic geometry environment affects these processes. To achieve this objective, eight students were recruited by…
Descriptors: Discourse Analysis, High School Students, Cognitive Processes, Comparative Analysis
de Barros, Andreas; Ganimian, Alejandro J.; Venkatachalam, Anuja – Journal of Research on Educational Effectiveness, 2022
This study is one of the first evaluations of independent (i.e., self-guided) practice in math in a developing country. We randomly assigned 4,461 students in grades 4-7 in "unaided" private schools across seven Indian cities who were using a computer-assisted learning software to: (a) a control group, in which they moved from one unit…
Descriptors: Independent Study, Computer Software, Computer Assisted Instruction, Private Schools
Khan, Bibi Rabia – Journal of Mathematics Education at Teachers College, 2020
Improving students' performance in Calculus is a challenge for many colleges and universities. One way of improving students' performance as well as their metacognition and study skills is to provide opportunities for them to receive support outside of the lecture. A modified version of the Motivated Strategies for Learning Questionnaire (MSLQ)…
Descriptors: Metacognition, Mathematics Instruction, Homework, Calculus
Joshi, Dirgha Raj; Singh, Kailash Bahadur – Mathematics Teaching Research Journal, 2020
GeoGebra is a dynamic geometric software developed for the support of mathematics teaching. The aim of this research was to study the effect of GeoGebra on mathematics achievement in relation to the linear equations and explore the perception of students towards the use of GeoGebra in teaching mathematics. Forty students were participating in this…
Descriptors: Mathematical Concepts, Equations (Mathematics), Computer Software, Teaching Methods
Gutica, Mirela; Petrina, Stephen – International Journal of Game-Based Learning, 2021
Evaluating the subjective playing experience and engagement in learning is important in the design of advanced learning technologies (ALTs) that respond to the learners' cognitive and emotional states. This article addresses students' attitudes toward an educational game, Heroes of Math Island, and their responses to the emotional agent, an…
Descriptors: Educational Games, Mathematics Instruction, Student Attitudes, Grade 6
Huang, Tao; Liang, Mengyi; Yang, Huali; Li, Zhi; Yu, Tao; Hu, Shengze – International Educational Data Mining Society, 2021
Influenced by COVID-19, online learning has become one of the most important forms of education in the world. In the era of intelligent education, knowledge tracing (KT) can provide excellent technical support for individualized teaching. For online learning, we come up with a new knowledge tracing method that integrates mathematical exercise…
Descriptors: Mathematics Instruction, Teaching Methods, Online Courses, Distance Education
Rutherford, Teomara; Liu, Allison S.; Lam, Arena S.; Schenke, Katerina – Journal of Research on Technology in Education, 2020
Self-beliefs are important determinants of student choice and success (Wigfield & Eccles, 2000) and are informed by student educational experiences, such as prior success with a task (Bandura, 1986). The potential for Computer-Based Interventions as self-belief-supporting learning environments is examined in this study, focusing on the…
Descriptors: Self Concept, Mastery Learning, Educational Experience, Intervention