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Hameedur Rahman; Samiya Abdul Wahid; Faizan Ahmad; Numan Ali – Education and Information Technologies, 2024
Virtual classrooms based on the metaverse or virtual reality are useful and effective for imparting basic chemistry concepts. Interactive and immersive environments can effectively teach fundamental chemistry concepts, such as chemical bonding and formulas, thereby making these otherwise abstract and intangible ideas more accessible and…
Descriptors: Chemistry, Science Instruction, Game Based Learning, Computer Simulation
Ai-Chu Elisha Ding – Journal of Research on Technology in Education, 2024
Multilingual learners (MLs) often struggle with science conceptual learning partly due to the abstractness of the concepts and the complexity of scientific texts. This study presents a case of a Virtual Reality (VR) enhanced science learning unit to support middle-school students' science conceptual learning. Using a transformative mixed methods…
Descriptors: Multilingualism, Science Education, Learning Processes, Computer Simulation
Jia-Hua Zhao; Patcharin Panjaburee; Gwo-Jen Hwang; Wararat Wongkia – Interactive Learning Environments, 2024
Scholars have suggested English classrooms with sufficient context and fun activities to increase English performance and promote learning motivation. With the rapid growth of technology-enhanced learning, virtual reality (VR) has become increasingly popular in English learning. Using VR without a well-designed learning environment, however, may…
Descriptors: Foreign Countries, Metacognition, Game Based Learning, Computer Simulation
Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence
Yang, Kexin Bella; Echeverria, Vanessa; Wang, Xuejian; Lawrence, LuEttaMae; Holstein, Kenneth; Rummel, Nikol; Aleven, Vincent – International Educational Data Mining Society, 2021
Constructing effective and well-balanced learning groups is important for collaborative learning. Past research explored how group formation policies affect learners' behaviors and performance. With the different classroom contexts, many group formation policies work in theory, yet their feasibility is rarely investigated in authentic class…
Descriptors: Grouping (Instructional Purposes), Cooperative Learning, Teaching Methods, Kindergarten
Magana, Alejandra J.; Chiu, Jennifer; Ying Seah, Ying; Bywater, James P.; Schimpf, Corey; Karabiyik, Tugba; Rebello, Sanjay; Xie, Charles – International Journal of Science Education, 2021
This multiple case study focused on the implementation of a computer-aided design (CAD) simulation to help students engage in engineering design to learn science concepts. Our findings describe three case studies that adopted the same learning design and adapted it to three different populations, settings, and classroom contexts: at the…
Descriptors: Case Studies, Computer Simulation, Engineering Education, Design
Langbeheim, Elon; Levy, Sharona T. – International Journal of Science Education, 2018
We developed a computerised simulation that utilises embodied modelling by letting students play the role of particles in a liquid. We compared the learning of two eight-grade classrooms that used the embodied modelling simulation during a weeklong learning module on phase change, with a comparison group that used an ordinary simulation with no…
Descriptors: Chemistry, Science Instruction, Comparative Analysis, Grade 8
McCarthy, Elizabeth M.; Liu, Ying; Schauer, Karen L. – Journal of Research on Technology in Education, 2020
This study describes a strengths-based blended personalized learning model, the implementation of the model over a 4-year period, and the results of an impact study focused on measuring its effectiveness. The model includes many commonly-used features of personalized learning, including (a) competency-based progressions, (b) flexible learning…
Descriptors: Blended Learning, Computer Simulation, Independent Study, Language Usage
Berland, Matthew; Wilensky, Uri – Journal of Science Education and Technology, 2015
Both complex systems methods (such as agent-based modeling) and computational methods (such as programming) provide powerful ways for students to understand new phenomena. To understand how to effectively teach complex systems and computational content to younger students, we conducted a study in four urban middle school classrooms comparing…
Descriptors: Robotics, Comparative Analysis, Computer Simulation, Systems Approach
Yoon, Susan; Anderson, Emma; Lin, Joyce; Elinich, Karen – Educational Technology & Society, 2017
Research on learning about science has revealed that students often hold robust misconceptions about a number of scientific ideas. Digital simulation and dynamic visualization tools have helped to ameliorate these learning challenges by providing scaffolding to understand various aspects of the phenomenon. In this study we hypothesize that…
Descriptors: Computer Simulation, Scientific Concepts, Concept Formation, Visualization
Chang, Hsin-Yi – Interactive Learning Environments, 2017
Two investigations were conducted in this study. In the first experiment, the effects of two types of interactivity with a computer simulation were compared: experimentation versus observation interactivity. Experimentation interactivity allows students to use simulations to conduct virtual experiments, whereas observation interactivity allows…
Descriptors: Computer Simulation, Interaction, Scaffolding (Teaching Technique), Experiments
Koehler, Karen E. – ProQuest LLC, 2017
The purpose of this qualitative study was to explore the use of 3-D printed models as an instructional tool in a middle school science classroom for students with visual impairments and compare their use to traditional tactile graphics for aiding conceptual understanding of geoscience concepts. Specifically, this study examined if the students'…
Descriptors: Middle School Students, Secondary School Science, Science Education, Teaching Methods
Chang, Hsin-Yi; Hsu, Ying-Shao; Wu, Hsin-Kai – Interactive Learning Environments, 2016
We investigated the impact of an augmented reality (AR) versus interactive simulation (IS) activity incorporated in a computer learning environment to facilitate students' learning of a socio-scientific issue (SSI) on nuclear power plants and radiation pollution. We employed a quasi-experimental research design. Two classes (a total of 45…
Descriptors: Comparative Analysis, Computer Simulation, Computer Uses in Education, Science and Society
Magruder, Robin Lee – ProQuest LLC, 2012
The purpose of this embedded quasi-experimental mixed methods research was to use solving simple linear equations as the lens for looking at the effectiveness of concrete and virtual manipulatives as compared to a control group using learning methods without manipulatives. Further, the researcher wanted to investigate unique benefits and drawbacks…
Descriptors: Middle School Students, Equations (Mathematics), Mathematics, Manipulative Materials
Johnson, Amy M.; Ozogul, Gamze; DiDonato, Matt D.; Reisslein, Martin – European Journal of Engineering Education, 2013
Computer-based multimedia presentations employing animated agents (avatars) can positively impact perceptions about engineering; the current research advances our understanding of this effect to pre-college populations, the main target for engineering outreach. The study examines the effectiveness of a brief computer-based intervention with…
Descriptors: Elementary School Students, Middle School Students, High School Students, Computer Simulation
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