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Alpizar, David; Adesope, Olusola O.; Wong, Rachel M. – Educational Technology Research and Development, 2020
Signals (or cues) are added to multimedia learning materials to guide learners' attention to critical elements of the materials. Yet, research on signaling has produced mixed findings on learning outcomes. On the one hand, some studies have reported positive effects of signaling on the performance of learning outcomes (e.g., Jamet in Hum Behav…
Descriptors: Teaching Methods, Multimedia Instruction, Outcomes of Education, Meta Analysis
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Dorambari, Diedon – International Journal of Education and Practice, 2022
This study examined whether instructional humor (IH) was not just another type of seductive detail when covariates such as humor pre-disposition, prior-knowledge, and working memory capacity were controlled. Participants were students (N = 228) from universities who were randomly assigned two stimuli conditions in the classic experimental design.…
Descriptors: Humor, Multimedia Instruction, Prior Learning, Short Term Memory
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Arslan-Ari, I. – Journal of Computer Assisted Learning, 2018
The purpose of this study was to investigate the effects of cueing and prior knowledge on learning and mental effort of students studying an animation with narration. This study employed a 2 (no cueing vs. visual cueing) × 2 (low vs. high prior knowledge) between-subjects factorial design. The results revealed a significant interaction effect…
Descriptors: Animation, Prior Learning, Prompting, Learning
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Valle, Natercia; Antonenko, Pavlo; Wang, Jiahui; Luo, Wenjing – Excellence in Education Journal, 2020
Anticipation Guides (AGs) help learners to activate prior knowledge before an instructional unit. As a pre-learning strategy, AGs motivate learners to explore learning materials by challenging, activating, or corroborating their prior knowledge and predictions about a subject. While AGs have mostly been used in reading instruction, in this study,…
Descriptors: Eye Movements, Multimedia Instruction, Teaching Methods, Attention Control
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Chen, Xingliang; Mitrovic, Antonija; Mathews, Moffat – International Journal of Artificial Intelligence in Education, 2019
Agency refers to the level of control the student has over learning. Most studies on agency in computer-based learning environments have been conducted in the context of educational games and multimedia learning, while there is little research done in the context of learning with Intelligent Tutoring Systems (ITSs). We conducted a study in the…
Descriptors: Problem Solving, Intelligent Tutoring Systems, Educational Games, Independent Study
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Wang, Zhe; Sundararajan, Narayankripa; Adesope, Olusola O.; Ardasheva, Yuliya – British Journal of Educational Technology, 2017
Although the seductive details effect, a phenomenon where interesting but irrelevant pictures impede comprehension, is well documented, studies examining ways of moderating its detrimental impact on learning remain few. The present study examined the effect of note-taking on the seductive details effect. Chinese undergraduate participants (N = 91)…
Descriptors: Foreign Countries, Undergraduate Students, Multimedia Instruction, Notetaking
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Clinton, Virginia; Cooper, Jennifer L.; Michaelis, Joseph; Alibali, Martha W.; Nathan, Mitchell J. – Grantee Submission, 2017
Mathematics curricula are frequently rich with visuals, but these visuals are often not designed for optimal use of students' limited cognitive resources. The authors of this study revised the visuals in a mathematics lesson based on instructional design principles. The purpose of this study is to examine the effects of these revised visuals on…
Descriptors: Mathematics Instruction, Visual Stimuli, Eye Movements, Cognitive Processes
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Roy, Somali; Inglis, Matthew; Alcock, Lara – Educational Studies in Mathematics, 2017
This paper presents two studies of an intervention designed to help undergraduates comprehend mathematical proofs. The intervention used multimedia resources that presented proofs with audio commentary and visual animations designed to focus attention on logical relationships. In study 1, students studied an e-Proof or a standard written proof and…
Descriptors: Intervention, Undergraduate Students, Multimedia Instruction, Eye Movements
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Park, Babette; Korbach, Andreas; Brünken, Roland – Educational Technology & Society, 2015
The present study examines whether the seductive-details effect is moderated by spatial ability and prior knowledge, which are two of the most relevant learner characteristics in multimedia learning. It is assumed that the seductive-details effect with an increase in extraneous cognitive load and a decrease in perceptual processing and learning…
Descriptors: Foreign Countries, Multimedia Instruction, Spatial Ability, Prior Learning
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Yang, Che-Ching; Tseng, Shian-Shyong; Liao, Anthony Y. H.; Liang, Tyne – Educational Technology & Society, 2013
Educators have emphasized the importance of situating students in an authentic learning environment. By using such approach, teachers can encourage students to learn Chinese poems by browsing content resources and relevant online multimedia resources by using handheld devices. Nevertheless, students in heterogeneous network environments may have…
Descriptors: Poetry, Teaching Methods, Foreign Countries, Chinese
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Andrade, Jeanette; Huang, Wen-Hao David; Bohn, Dawn M. – Journal of Food Science Education, 2014
Effective use of multimedia (MM) in instructional design is critical for student learning, especially for large lecture introductory courses. This study used a mixed-method approach to explore the effect of food science supporting course materials that utilized different MM formats, designed with Cognitive Theory of Multimedia Learning (CTML)…
Descriptors: Multimedia Instruction, College Students, Introductory Courses, Mixed Methods Research
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Kurt, Adile Askim – Turkish Online Journal of Educational Technology - TOJET, 2011
The purpose of the study is to examine the effect of appropriately designed multimedia software for both conversational and formal styles with respect to various variables. The model of nonequivalent control group was used in the study. While the group studying with the multimedia material in formal style included 22 students, the other group…
Descriptors: Control Groups, Achievement Tests, Computer Software, Multimedia Instruction
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Moussa-Inaty, Jase; Atallah, Fida – Journal of Educational Multimedia and Hypermedia, 2012
The study investigates the use of different multimedia instructional design formats on learning. Undergraduate students from the College of Education at a public university in the United Arab Emirates were randomly assigned to groups corresponding to six instructional design formats, namely; Listen Only, Read Only, Read+ Listen, Listen + Graphics,…
Descriptors: Foreign Countries, Prior Learning, Statistical Analysis, Cognitive Processes
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Tabbers, Huib K.; de Koeijer, Bastiaan – Instructional Science: An International Journal of the Learning Sciences, 2010
The "interactivity principle" in multimedia learning states that giving learners control over pace and order of instructions decreases cognitive load and increases transfer performance. We tested this guideline by comparing a learner-paced instruction with a system-paced instruction. Time-on-task and interactive behavior were logged, and were also…
Descriptors: Educational Technology, Animation, Multimedia Instruction, Comparative Analysis
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Shieh, Ruey S.; Chang, Wheijen; Liu, Eric Zhi-Feng – Australasian Journal of Educational Technology, 2011
This study explored the impact of "Technology Enabled Active Learning" (TEAL) on students learning general physics, focusing on differences between genders and among various achievement levels. A quasi-experimental investigation was conducted on two semesters of courses offered in 2008. Data sources consisted of pre-tests, post-tests,…
Descriptors: Foreign Countries, Active Learning, Experimental Groups, Control Groups
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