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Pieter Vanneste; Kim Dekeyser; Luis Alberto Pinos Ullauri; Dries Debeer; Frederik Cornillie; Fien Depaepe; Annelies Raes; Wim Van den Noortgate; Sameh Said-Metwaly – Journal of Computer Assisted Learning, 2024
Background: Augmented reality (AR) is receiving increasing interest as a tool to create an interactive and motivating learning environment. Yet, it is unclear how instructional support affects performance in AR. Objectives: This study sought to explore how varying the instructional support in AR can affect performance-related behaviours of…
Descriptors: Computer Simulation, Artificial Intelligence, Cognitive Ability, Student Behavior
Li, Shan; Zheng, Juan; Lajoie, Susanne P. – Educational Technology & Society, 2022
Examining the sequential patterns of self-regulated learning (SRL) behaviors is gaining popularity to understand students' performance differences. However, few studies have looked at the transition probabilities among different SRL behaviors. Moreover, there is a lack of research investigating the temporal structures of students' SRL behaviors…
Descriptors: Problem Solving, Intelligent Tutoring Systems, Metacognition, Sequential Approach
Marjan Ebadijalal; Nouroddin Yousofi – Computer Assisted Language Learning, 2024
The current mixed-methods study aimed at incorporating a virtual reality (VR) tool (i.e. Google Expeditions) into the writing process of Iranian English as a foreign language (EFL) learners, examining its impact on their writing motivation and performance. To that end, 42 EFL learners were randomly assigned to experimental and control groups,…
Descriptors: Computer Software, Maps, Geography, English (Second Language)
Marise van Zyl – Visions of Research in Music Education, 2020
This study examined the effect of a virtual reality intervention on the symptoms of music performance anxiety among university-level music majors. During the two sessions, subjects (N=12) reported anxiety levels and symptoms before and after performing a short piece or excerpt. I measured treatment (n=6) and control (n=6) groups' heart rates prior…
Descriptors: Anxiety, Computer Simulation, Music Education, Student Attitudes
Van Ginkel, Stan; Ruiz, Dominic; Mononen, Asko; Karaman, Cendel; de Keijzer, Ander; Sitthiworachart, Jirarat – Journal of Computer Assisted Learning, 2020
Feedback plays a central role in learning. Crucial to this is the nature and timing of the feedback. This experimental study explores the efficacy of immediate computer-mediated feedback within a virtual reality environment designed to facilitate the development of pre-university students' presentation skills. Two conditions were established to…
Descriptors: Feedback (Response), Teaching Methods, Computer Mediated Communication, Instructional Effectiveness
Wang, Lin; Mou, Weimin; Dixon, Peter – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
Two experiments investigated how people use buildings and street configurations to reorient in large-scale environments. In immersive virtual environments, participants learned objects' locations in an intersection consisting of 4 streets. The objects' locations were specified by 2 cues: a building and/or the street configuration. During the test,…
Descriptors: Familiarity, Novelty (Stimulus Dimension), Cues, Buildings
Cui, Ying; Gierl, Mark; Guo, Qi – Educational Psychology, 2016
The purpose of the current investigation was to describe how the artificial neural networks (ANNs) can be used to interpret student performance on cognitive diagnostic assessments (CDAs) and evaluate the performances of ANNs using simulation results. CDAs are designed to measure student performance on problem-solving tasks and provide useful…
Descriptors: Cognitive Tests, Diagnostic Tests, Classification, Artificial Intelligence
Cribb, Serena J.; Olaithe, Michelle; Di Lorenzo, Renata; Dunlop, Patrick D.; Maybery, Murray T. – Journal of Autism and Developmental Disorders, 2016
People with autism show superior performance to controls on the Embedded Figures Test (EFT). However, studies examining the relationship between autistic-like traits and EFT performance in neurotypical individuals have yielded inconsistent findings. To examine the inconsistency, a meta-analysis was conducted of studies that (a) compared high and…
Descriptors: Autism, Pervasive Developmental Disorders, Meta Analysis, Symptoms (Individual Disorders)
Hidalgo, Céline; Pesnot-Lerousseau, Jacques; Marquis, Patrick; Roman, Stéphane; Schön, Daniele – Journal of Speech, Language, and Hearing Research, 2019
Purpose: In this study, we investigate temporal adaptation capacities of children with normal hearing and children with cochlear implants and/or hearing aids during verbal exchange. We also address the question of the efficiency of a rhythmic training on temporal adaptation during speech interaction in children with hearing loss. Method: We…
Descriptors: Hearing Impairments, Assistive Technology, Auditory Training, Computer Simulation
Klingler, Severin; Käser, Tanja; Solenthaler, Barbara; Gross, Markus – International Educational Data Mining Society, 2015
Modeling student knowledge is a fundamental task of an intelligent tutoring system. A popular approach for modeling the acquisition of knowledge is Bayesian Knowledge Tracing (BKT). Various extensions to the original BKT model have been proposed, among them two novel models that unify BKT and Item Response Theory (IRT). Latent Factor Knowledge…
Descriptors: Intelligent Tutoring Systems, Knowledge Level, Item Response Theory, Prediction
Lukosch, Heide; Kurapati, Shalini; Groen, Daan; Verbraeck, Alexander – Electronic Journal of e-Learning, 2017
Games have been successfully used in educational settings for many years. Still, it is not known in detail which factors influence the use and effectiveness of educational games. The game environment, its technology, and other game mechanics are factors directly linked to the game itself. The player's experience with the subject of the game and/or…
Descriptors: Gender Differences, Cultural Differences, Cultural Background, Educational Games
Kwon, Seolim; Lara, Miguel; Enfield, Jake; Frick, Theodore – Journal of Educational Technology Systems, 2013
Conducting an iterative usability testing, a set of prompts used as a form of instructional support was developed in order to facilitate the comprehension of the diffusion of innovations theory (Rogers, 2003) in a simulation game called the Diffusion Simulation Game (DSG) (Molenda & Rice, 1979). The six subjects who participated in the study…
Descriptors: Educational Technology, Technology Uses in Education, Usability, Prompting
Lewandowski, Lawrence; Gathje, Rebecca A.; Lovett, Benjamin J.; Gordon, Michael – Journal of Psychoeducational Assessment, 2013
College students with attention deficit hyperactivity disorder (ADHD) often request and receive extended time to complete high-stakes exams and classroom tests. This study examined the performances and behaviors of college students on computerized simulations of high-stakes exams. Thirty-five college students with ADHD were compared to 185 typical…
Descriptors: Attention Deficit Disorders, Comparative Analysis, Testing, Vocabulary
Crytzer, Michele Leigh – ProQuest LLC, 2011
With an increasing number of patients receiving nursing care in outpatient settings, it is the responsibility of nursing education programs to provide students with adequate training to enable them to develop the skills necessary to provide safe, effective care in diverse environments, including the home. Providing care to patients in their own…
Descriptors: Nursing Education, Nursing, Home Visits, Health Services
Pommerich, Mary; And Others – 1994
The functioning of two population-based Mantel-Haenszel (MH) common-odds ratios was compared. One ratio is conditioned on the observed test score, while the other is conditioned on a latent trait or true ability score. When the comparison group distributions are incongruent or nonoverlapping to some degree, the observed score represents different…
Descriptors: Ability, Comparative Analysis, Item Bias, Performance
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