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Xieling Chen; Haoran Xie; Di Zou; Lingling Xu; Fu Lee Wang – Educational Technology & Society, 2025
In massive open online course (MOOC) environments, computer-based analysis of course reviews enables instructors and course designers to develop intervention strategies and improve instruction to support learners' learning. This study aimed to automatically and effectively identify learners' concerned topics within their written reviews. First, we…
Descriptors: Classification, MOOCs, Teaching Skills, Artificial Intelligence
Guozhu Ding; Xiangyi Shi; Shan Li – Education and Information Technologies, 2024
In this study, we developed a classification system of programming errors based on the historical data of 680,540 programming records collected on the Online Judge platform. The classification system described six types of programming errors (i.e., syntax, logical, type, writing, misunderstanding, and runtime errors) and their connections with…
Descriptors: Programming, Computer Science Education, Classification, Graphs
Oh Hoon Kwon – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
A new classification for semantic structures of one-step word problems is proposed in this paper. The classification is based on illustrations of word problem situations in Common Core State Standards (CCSSM, 2010) and related historical studies (e.g. Weaver, 1973, 1979, 1982), as well as conceptual elaborations of embodied and grounded nature in…
Descriptors: Semantics, Word Problems (Mathematics), Mathematics Instruction, Classification
Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems
Aisya, Naafi; Ibrohim, I.; Mahanal, Susriyati; Maghfiroh, Hidayati – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
Although the empowerment of critical thinking (CT) has become an international concern that needs to be developed in the biology learning process for high school students, there still needs to be more relevant research literature. This study aimed to compare the effectiveness of implementing reading, questioning, and answering strategies…
Descriptors: Creativity, Critical Thinking, Problem Solving, Biology
Bishop, Jessica P.; Lamb, Lisa L.; Philipp, Randolph A.; Whitacre, Ian; Schappelle, Bonnie P. – Research in Mathematics Education, 2018
We share a subset of the 41 underlying strategies that comprise five ways of reasoning about integer addition and subtraction: formal, order-based, analogy-based, computational, and emergent. The examples of the strategies are designed to provide clear comparisons and contrasts to support both teachers and researchers in understanding specific…
Descriptors: Thinking Skills, Numbers, Numeracy, Comparative Analysis
Wanxue Zhang; Lingling Meng; Bilan Liang – Interactive Learning Environments, 2023
With the continuous development of education, personalized learning has attracted great attention. How to evaluate students' learning effects has become increasingly important. In information technology courses, the traditional academic evaluation focuses on the student's learning outcomes, such as "scores" or "right/wrong,"…
Descriptors: Information Technology, Computer Science Education, High School Students, Scoring
Huynh, Tra; Madsen, Adrian; McKagan, Sarah; Sayre, Eleanor – Information and Learning Sciences, 2021
Purpose: Personas are lifelike characters that are driven by potential or real users' personal goals and experiences when interacting with a product. Personas support user-centered design by focusing on real users' needs. However, the use of personas in educational research and design requires certain adjustments from its original use in…
Descriptors: Phenomenology, Instructional Design, Classification, Faculty Development
Ganor-Stern, Dana – Journal of Learning Disabilities, 2017
The present study is the first to examine the computation estimation skills of dyscalculics versus controls using the estimation comparison task. In this task, participants judged whether an estimated answer to a multidigit multiplication problem was larger or smaller than a given reference number. While dyscalculics were less accurate than…
Descriptors: Learning Disabilities, Arithmetic, Mathematics Skills, Computation
Zhu, Guangtian; Wang, Jue – Physical Review Physics Education Research, 2017
Students' categorization of physics problems reflects their expertise in problem solving. We conducted a pseudolongitudinal study to investigate the development of students' categorization ability. Over 250 Chinese students from grade 10 to grade 12 were asked to categorize 20 problems of kinematics and mechanics into suitable categories based on…
Descriptors: Foreign Countries, High School Students, Classification, Expertise
Yang, Chunliang; Shanks, David R. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
"Induction" refers to the process in which people generalize their previous experience when making uncertain inferences about the environment that go beyond direct experience. Here we show that interim tests strongly enhance inductive learning. Participants studied the painting styles of eight famous artists across four lists, each…
Descriptors: Logical Thinking, Inferences, Art Products, Painting (Visual Arts)
Fyfe, Emily R.; McNeil, Nicole M.; Rittle-Johnson, Bethany – Child Development, 2015
The labels used to describe patterns and relations can influence children's relational reasoning. In this study, 62 preschoolers (M[subscript age] = 4.4 years) solved and described eight pattern abstraction problems (i.e., recreated the relation in a model pattern using novel materials). Some children were exposed to concrete labels (e.g.,…
Descriptors: Preschool Children, Problem Solving, Logical Thinking, Classification
Oh, Hanna; Beck, Jeffrey M.; Zhu, Pingping; Sommer, Marc A.; Ferrari, Silvia; Egner, Tobias – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Much of our real-life decision making is bounded by uncertain information, limitations in cognitive resources, and a lack of time to allocate to the decision process. It is thought that humans overcome these limitations through "satisficing," fast but "good-enough" heuristic decision making that prioritizes some sources of…
Descriptors: Decision Making, Cues, Cognitive Processes, Time
Chen, Xingliang; Mitrovic, Antonija; Mathews, Moffat – International Journal of Artificial Intelligence in Education, 2019
Agency refers to the level of control the student has over learning. Most studies on agency in computer-based learning environments have been conducted in the context of educational games and multimedia learning, while there is little research done in the context of learning with Intelligent Tutoring Systems (ITSs). We conducted a study in the…
Descriptors: Problem Solving, Intelligent Tutoring Systems, Educational Games, Independent Study
Mason, Andrew; Singh, Chandralekha – Physics Education, 2016
The ability to categorize problems based upon underlying principles, rather than contexts, is considered a hallmark of expertise in physics problem solving. With inspiration from a classic study by Chi, Feltovich, and Glaser, we compared the categorization of 25 introductory mechanics problems based upon similarity of solution by students in large…
Descriptors: Physics, Introductory Courses, Science Process Skills, Classification