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Lambert, Richard – Center for Educational Measurement and Evaluation, 2022
Each game within the Ignite by Hatchâ„¢ gaming environment belongs to an overall developmental domain and skills-based subdomain and is intended to meet the developmental needs of children at specific skill levels. These skill levels (Beginning, Emerging, Intermediate, Accomplishing, and Proficient+) form an intended developmental pathway. Children…
Descriptors: Formative Evaluation, Child Development, Developmental Stages, Computer Games
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Ayaz, Mehmet Fatih; Karatas, Kasim – World Journal on Educational Technology: Current Issues, 2016
The aim of the research is to examine the internet addiction of adolescents according to their genders, the type of their high-schools and class level, the time interval that they use internet most widely, their internet usage duration and usage purpose. For that, it is studied with 335 high-school students in Elazig city of Turkey in 2015. The…
Descriptors: Foreign Countries, High School Students, Adolescents, Internet
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Chen, Ping-Ju – Computer Assisted Language Learning, 2016
The documentation of the benefits of blog use in foreign language education has proliferated since 2006. In the field of blogging to write, most studies focus on learners' linguistic performance and perceptions. To provide an analysis of learners' writing performance by using blogs, in addition to the often-researched areas, this study examines…
Descriptors: Foreign Countries, Metalinguistics, College Students, Science Education