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Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis
Fatimah H. Aldeeb; Omar M. Sallabi; Monther M. Elaish; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: This paper examines the use of augmented reality (AR) as a concept-association tool in schools, with the aim of enhancing primary school students' learning outcomes and engagement. Conflicting findings exist in previous studies regarding the cognitive load of AR-enriched learning, with some reporting reduced load and others indicating…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Learning Processes
Lo-An Liu; Gwo-Jen Hwang – British Journal of Educational Technology, 2024
Learning with digital games has gained considerable popularity. While digital game-based learning has the potential to improve learners' language learning achievement, engagement and motivation, there still exists a gap when it comes to providing effective feedback to learners within these games. Conventional digital games generally provide…
Descriptors: Metalinguistics, Error Correction, English (Second Language), Second Language Learning
Zhu, Marissa M.; Alberts, Kimberly M.; Bork, William N.; Wong, David – Intercultural Education, 2023
This mixed-methods study examines how 15 preservice teachers' self-regulated learning (SRL) skills relate to their ICC development in a teacher education course. ICC was assessed using a standardised exam and an open-ended cultural dilemma. Participants' SRL was assessed along 7 dimensions: planning, goal orientation, task strategies,…
Descriptors: Metacognition, Cultural Awareness, Teacher Education Programs, Standardized Tests
John Duplice – Vocabulary Learning and Instruction, 2025
The present study investigates the use of generative strategies and their effect on second language (L2) vocabulary retention and learner confidence in vocabulary knowledge over time. Generative strategies (or generation) are one in a group of learning methods known as desirable difficulties -- strategies that improve long-term learning by adding…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, Learning Strategies
Foster, Colin – International Journal of Science and Mathematics Education, 2022
Confidence assessment (CA) involves students stating alongside each of their answers a confidence rating (e.g. 0 low to 10 high) to express how certain they are that their answer is correct. Each student's score is calculated as the sum of the confidence ratings on the items that they answered correctly, minus the sum of the confidence ratings on…
Descriptors: Mathematics Tests, Mathematics Education, Secondary School Students, Meta Analysis
Budhyani, I. Dewa Ayu Made; Candiasa, Made; Sutajaya, Made; Nitiasih, Putu Kerti – International Journal of Evaluation and Research in Education, 2022
This study analyzed the effect of blended learning with combined synchronized and unsynchronized settings on self-efficacy and achievement of the students in learning basic design. The population was 145 students of vocational schools ("sekolah menengah kejuruan"/SMK) who learned basic design. The schools were selected through multistage…
Descriptors: Blended Learning, Self Efficacy, Multiple Choice Tests, Design
Surya S. Vellanki; Zahid K. Khan; Saadat Mond – Journal of Pedagogical Research, 2024
This research paper explores the effectiveness of Metacognitive Strategy Instruction [MSI] in enhancing the listening skills and autonomy of adult EFL learners in the advanced level of university preparatory studies in Oman. Utilizing a quasi-experimental design, the study involved an Experimental Group [EG] and a Control Group [CG], each…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Liu, Yuan-Chen; Huang, Tzu-Hua; Lin, I-Hsuan – Innovation in Language Learning and Teaching, 2023
The aim of this study is to use augmented reality and hands-on activity with phonics cubes to create an augmented reality English learning system named the Rolling Alphabet-AR System to investigate its impact on English learning, flow experience, and English self-efficacy for sixth graders. This study adopted quasi-experimental research on 114…
Descriptors: Alphabets, English (Second Language), Second Language Learning, Phonics
Biçer, Adnan; Yildirim, Seyma – Journal of Pedagogical Research, 2023
This study compares the epistemological beliefs, teaching-learning conceptions, and sense of self-efficacy of pre-service and in-service English as a Foreign Language (EFL) teachers with an aim to find probable statistically significant differences. Using a mixed-methods research design, the study collected quantitative data through two…
Descriptors: Comparative Analysis, Preservice Teachers, Language Teachers, Teacher Education Programs
Erbas, Mustafa Kayihan – Journal of Education and Learning, 2021
This study aimed to determine the relationship between the teaching efficacy of physical education teacher candidates and their teaching-learning conceptions and to determine the validity of the level of teaching efficacy predicting teaching-learning conceptions. The study group consisted of 433 teacher candidates studying in physical education…
Descriptors: Predictive Validity, Student Attitudes, Preservice Teachers, Teaching Methods
Scott Thorne – ProQuest LLC, 2024
This three-article dissertation explores Learning by Evaluating (LbE), an educational approach that enhances student learning through the process of assessing and providing feedback on peer work. Leveraging principles of comparative judgement, students evaluate pairs of exemplars side-by-side to determine which is better and provide a rational for…
Descriptors: Design, Formative Evaluation, Misconceptions, Critical Thinking
Taçgin, Zeynep – Education and Information Technologies, 2020
The perceived effectiveness of an IVRLE may distinguish depending on the previous knowledge learners. The purpose of this research is to investigate the features of an immersive virtual reality learning environment (IVRLE) and to evaluate its perceived simulation effectiveness under the learning, attitude, and confidence sub-concepts. This study…
Descriptors: Computer Simulation, Teaching Methods, Nursing Education, Undergraduate Students
Yeh, Yu-chu; Chang, Chih-Yen; Ting, Yu-Shan; Chen, Szu-Yu – Educational Technology & Society, 2020
To date, no study has examined whether enhancing mindfulness in everyday life through varied smartphone-based interventions involving photo taking could improve creativity or whether the beliefs toward mobile-based learning would influence such mindfulness learning effect. This study, therefore, developed the inventory "Beliefs toward Mobile…
Descriptors: Creativity, Metacognition, Intervention, Telecommunications