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Showing 1 to 15 of 47 results Save | Export
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Lee, Hsin-Yu; Cheng, Yu-Ping; Wang, Wei-Sheng; Lin, Chia-Ju; Huang, Yueh-Min – Journal of Educational Computing Research, 2023
Given the inadequacy of assessed outcomes (e.g., final exam) and the importance of evaluating the learning process in STEM education, we use deep learning to develop the STEM learning behavior analysis system (SLBAS) to assess the behavior of learners in STEM education. We map learner behavior to the ICAP (interactive, constructive, active,…
Descriptors: Learning Processes, Instructional Effectiveness, STEM Education, Student Behavior
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Maloney, Suzanne; Axelsen, Megan; Galligan, Linda; Turner, Joanna; Redmond, Petrea; Brown, Alice; Basson, Marita; Lawrence, Jill – Online Learning, 2022
Driven by the increased availability of Learning Management System data, this study explored its value and sought understanding of student behaviour through the information contained in activity level log data. Specifically, this study examined analytics data to understand students' engagement with online videos. Learning analytics data from the…
Descriptors: Learning Analytics, Video Technology, Learning Management Systems, Comparative Analysis
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Azman Ong, Mohd Hanafi; Mohd Yasin, Norazlina; Ibrahim, Nur Syafikah – Asian Association of Open Universities Journal, 2022
Purpose: Measuring internal response of online learning is seen as fundamental to absorptive capacity which stimulates knowledge assimilation. However, the evaluation of practice and research of validated instruments that could effectively measure online learning response behavior is limited. Thus, in this study, a new instrument was designed…
Descriptors: Online Courses, Student Surveys, Student Attitudes, Factor Analysis
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Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
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Jennie K. Grammer; Keye Xu; Agatha Lenartowicz – npj Science of Learning, 2021
Activities that are effective in supporting attention have the potential to increase opportunities for student learning. However, little is known about the impact of instructional contexts on student attention, in part due to limitations in our ability to measure attention in the classroom, typically based on behavioral observation and…
Descriptors: Correlation, Classroom Environment, Attention Control, Diagnostic Tests
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Rosar, Michaela; Weidlich, Joshua – Research and Practice in Technology Enhanced Learning, 2022
Creativity is an increasingly recognized construct in technology-enhanced learning. However, our understanding of how creativity interacts with the design of online learning environments to affect learning experiences is still limited. For example, do creative students benefit from different learning environment designs than those benefitting…
Descriptors: Online Courses, Creativity, Independent Study, Personality Traits
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Waddington, Julie; Bannikova Charikova, Daria – ELT Journal, 2022
At a time marked by the increasing use of technology in education, the study presented in this paper explores and compares teachers' and children's views on the use of digital games in class. A case study is presented in a primary school setting where tablets have been fully integrated into the EFL classroom. A mixed-method approach was used to…
Descriptors: Student Attitudes, Teacher Attitudes, Student Centered Learning, Second Language Learning
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Vaquero, Luis M.; Rodero-Merino, Luis; Cuadrado, Félix – British Journal of Educational Technology, 2019
Online learning platforms offer students the option of sharing content. They have become common tools in many universities over the last 10 years. But there is little information about how content spreads in the classroom, ie, how information cascades appear and evolve and what factors are relevant for the formation of cascades. This work analyses…
Descriptors: Online Courses, College Students, College Faculty, Learning Processes
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Lyman, Penelope M.; Olvido, Alexander E. – Journal of the Scholarship of Teaching and Learning, 2020
In modern university education, quantitative analytical skills seem best acquired through deep learning of complex, multi-faceted problems. Our quasi-experimental design tested whether student achievement in an immersive classroom case study might affect subsequent academic performance, presumably reflecting deeper learning of fundamental…
Descriptors: Accounting, Academic Achievement, Learning Processes, Case Studies
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Wan, Han; Zhong, Zihao; Tang, Lina; Gao, Xiaopeng – IEEE Transactions on Learning Technologies, 2023
Small private online courses (SPOCs) have influenced teaching and learning in China's higher education. Learning management systems (LMSs) are important components in SPOCs. They can collect various data related to student behavior and support pedagogical interventions. This research used feature engineering and nearest neighbor smoothing models…
Descriptors: Online Courses, Learning Management Systems, Higher Education, Student Behavior
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Chen, Ching-Huei; Huang, Kun; Liu, Jun-Han – Asia-Pacific Education Researcher, 2020
This quasi-experimental study investigated the effects of enhancing digital game-based science learning with the predict-observe-explain (POE) inquiry scaffolds. One hundred twenty seventh-grade students were assigned to either an experimental group or a control group. The two groups of students played the same game, but the experimental group…
Descriptors: Game Based Learning, Teaching Methods, Science Instruction, Student Behavior
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Zhang, Ying – International Journal of Computer-Assisted Language Learning and Teaching, 2022
The adoption of computer-mediated communication (CMC) has been growing as an effective approach to facilitating second language (L2) and foreign language (FL) acquisition. Existing literature implementing CMC has investigated the efficacy of various devices, including video conferencing, emails, and virtual worlds. Nevertheless, few studies have…
Descriptors: Pragmatics, Computer Mediated Communication, English (Second Language), Second Language Learning
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Du, Yanxia – English Language Teaching, 2020
Since the 21st century, the cultivation and improvement of college students' English autonomous learning ability have become an important symbol of deepening the reform of College English teaching. The reform of teaching model is the critical to it. With the help of the self-constructed flipped classroom teaching model, this paper designs the…
Descriptors: College Students, Independent Study, Second Language Learning, Second Language Instruction
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Capelo, Carlos; Lorga, Ana – International Association for Development of the Information Society, 2019
Simulation-based learning environments are used extensively to support learning on complex business systems. Nevertheless, there exist studies that identify problems and limitations due to cognitive processing difficulties. Particularly, previous research addressed some aspects of model transparency and instructional strategy and produced…
Descriptors: Teaching Methods, Computer Simulation, Learning Processes, Models
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Hiver, Phil; Obando, Gabriel; Sang, Yuan; Tahmouresi, Somayeh; Zhou, Ashlee; Zhou, Yang – Studies in Second Language Learning and Teaching, 2019
In this study we investigate the situated and dynamic nature of the "L2 learning experience" through a newly-purposed instrument called the "Language Learning Story Interview," adapted from McAdams' life story interview (2007). Using critical case sampling, data were collected from an equal number of learners of various L2s…
Descriptors: Second Language Learning, Second Language Instruction, Learning Experience, Case Studies
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