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Jia, Qinjin; Young, Mitchell; Xiao, Yunkai; Cui, Jialin; Liu, Chengyuan; Rashid, Parvez; Gehringer, Edward – International Educational Data Mining Society, 2022
Providing timely feedback is crucial in promoting academic achievement and student success. However, for multifarious reasons (e.g., limited teaching resources), feedback often arrives too late for learners to act on the feedback and improve learning. Thus, automated feedback systems have emerged to tackle educational tasks in various domains,…
Descriptors: Student Projects, Feedback (Response), Natural Language Processing, Guidelines
Hundhausen, C. D.; Conrad, P. T.; Carter, A. S.; Adesope, O. – Computer Science Education, 2022
Background and Context: Assessing team members' indivdiual contributions to software development projects poses a key problem for computing instructors. While instructors typically rely on subjective assessments, objective assessments could provide a more robust picture. To explore this possibility, In a 2020 paper, Buffardi presented a…
Descriptors: Computer Software, Computer Science Education, Correlation, Engineering Education
Podworny, Susanne; Hüsing, Sven; Schulte, Carsten – Statistics Education Research Journal, 2022
Data science surrounds us in contexts as diverse as climate change, air pollution, route-finding, genomics, market manipulation, and movie recommendations. To open the "data-science-black-box" for lower secondary school students, we developed a data science teaching unit focusing on the analysis of environmental data, which we embedded…
Descriptors: Statistics Education, Programming, Programming Languages, Data Analysis
Ilma, Silfia; Al-Muhdhar, Mimien Henie Irawati; Rohman, Fatchur; Sari, Murni Sapta – International Journal of Evaluation and Research in Education, 2022
This research aimed to investigate the effect of project-based learning (PjBL), predict-observe-explain (POE), and predict-observe-explain based project (POEP) on metacognitive awareness and cognitive learning outcomes in biology learning. The research used a pretest-posttest nonequivalent control group design. The experiment was conducted from…
Descriptors: Science Education, Metacognition, Student Projects, Active Learning
Coleman, Phillip D.; Blankenship, Ray J. – Journal of Instructional Pedagogies, 2019
Some students struggle with Excel and Access skills, especially in a business environment. What follows are the results of these skills being taught at a medium-sized Midwest University. While the number of Excel and Access projects provided to the student has been increased to provide greater breadth, students are still wrestling with the depth…
Descriptors: Computer Software, Teaching Methods, College Students, Skill Development
Gil, Pablo – Journal of Science Education and Technology, 2017
University courses concerning Computer Vision and Image Processing are generally taught using a traditional methodology that is focused on the teacher rather than on the students. This approach is consequently not effective when teachers seek to attain cognitive objectives involving their students' critical thinking. This manuscript covers the…
Descriptors: Student Projects, Active Learning, Programming Languages, Video Technology
Fronza, Ilenia; Corral, Luis; Pahl, Claus – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Student Projects
Dewit, Ivo; Rohaert, Sarah; Corradi, David – Design and Technology Education, 2021
This study responds to calls to further investigate ways to make feedback more effective for students in the context of higher education. More specifically it scrutinizes the feedback practice, adapted to the exceptional reality of a partly on Campus, partly online semester-long Product-Service System (PSS) design project for first Master students…
Descriptors: Design, Teaching Methods, Feedback (Response), Masters Programs
Billingsley, William; Torbay, Rosemary; Fletcher, Peter R.; Thomas, Richard N.; Steel, Jim R. H.; Süß, Jörn Guy – ACM Transactions on Computing Education, 2019
One of the challenges of global software engineering courses is to bring the practices and experience of large geographically distributed teams into the local and time-limited environment of a classroom. Over the last 6 years, an on-campus studio course for software engineering has been developed at the University of Queensland (UQ) that places…
Descriptors: Computer Science Education, Universities, Undergraduate Students, Teaching Methods
Mitra, Sandeep – ACM Transactions on Computing Education, 2014
This article presents the use of a model-centric approach to facilitate software development projects conforming to the three-tier architecture in undergraduate software engineering courses. Many instructors intend that such projects create software applications for use by real-world customers. While it is important that the first version of these…
Descriptors: Computer Science Education, Computer Software, Models, Undergraduate Students
Granda, Carmen – Hispania, 2019
: Bookmapped storytelling, a pedagogical approach designed by Terence W. Cavanaugh and Jerome Burg (2011), allows students to trace a character's trajectory on a digital map. The use of this digital tool in foreign language education and its effectiveness in helping students reach proficiency remains little studied. In this article I explore the…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Language Proficiency
Leeder, Chris; Shah, Chirag – Information Research: An International Electronic Journal, 2016
Introduction: While group work that takes place in education contexts has been studied by researchers, student collaborative research behaviour has received less attention. This empirical case study examined the strategies that students use and the obstacles they encounter while working in collaborative information seeking contexts on an in-class…
Descriptors: Information Seeking, Questionnaires, Student Attitudes, Cooperative Learning
Marques, Maira; Ochoa, Sergio F.; Bastarrica, Maria Cecilia; Gutierrez, Francisco J. – IEEE Transactions on Education, 2018
Carrying out real-world software projects in their academic studies helps students to understand what they will face in industry, and to experience first-hand the challenges involved when working collaboratively. Most of the instructional strategies used to help students take advantage of these activities focus on supporting agile programming,…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Metacognition
Rahimi, Mehrak; Yadollahi, Samaneh – Cogent Education, 2017
The present study investigated the effects of offline vs. online digital storytelling on the development of EFL learners' literacy skills (reading and writing). Forty-two lower intermediate language learners participated in the study as the experimental (n = 21) and control groups (n = 21). The Reading-Writing section of the Key English Test was…
Descriptors: Story Telling, Statistical Analysis, Control Groups, Experimental Groups
Takala, Tuukka M.; Malmi, Lauri; Pugliese, Roberto; Takala, Tapio – Informatics in Education, 2016
In this paper we present our experiences of teaching an annually organized virtual reality (VR) capstone course. We review three iterations of the course, during which a total of 45 students completed the course and 16 VR applications were implemented. Our comparative analysis describes the students' evaluation of the course, the applications…
Descriptors: Curriculum, Simulated Environment, Computer Simulation, Educational Technology
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