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Walker, Wendy; Keenan, Teressa – Journal of Electronic Resources Librarianship, 2015
This article discusses the accessibility of two content management systems, Berkeley Electronic Press's Digital Commons and OCLC's CONTENTdm, widely used in libraries to host institutional repository and digital collections content. Based on observations by a visually impaired student who used the JAWS screen reader to view the design and display…
Descriptors: Academic Libraries, Electronic Libraries, Database Management Systems, Access to Information
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Berns, Anke; Valero-Franco, Concepción – Research-publishing.net, 2013
This paper presents the results of an ongoing study which has been carried out with a group of German Foreign Language students at the University of Cadiz since 2012. The purpose of the study was to analyze the impact of videogame-like applications on foreign language learning and their motivational potential to increase learning beyond the…
Descriptors: Video Games, Active Learning, Educational Games, Courseware
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Lu, Jingyan; Deng, Liping – Canadian Journal of Learning and Technology, 2012
This study seeks to design and facilitate active reading among secondary school students with an online annotation tool--Diigo. Two classes of different academic performance levels were recruited to examine their annotation behavior and perceptions of Diigo. We wanted to determine whether the two classes differed in how they used Diigo; how they…
Descriptors: Foreign Countries, Computer Software, Computer Software Evaluation, Web Based Instruction
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Huynh, Minh Q.; Chu, Hung W. – Journal of Information Technology Education, 2011
The field of supply chain management has changed greatly and rapidly. With the advent of enterprise systems, supply chains are now operating with up-to-the-minute information. The value of the information flow is marked by speed, accessibility, accuracy, and most of all relevancy. As it continually evolves, the supply chain management curriculum…
Descriptors: Organizational Objectives, Information Transfer, Educational Technology, Knowledge Management
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Chow, Anthony S.; Smith, Kathelene McCarty; Sun, Katherine – Educational Technology & Society, 2012
This study explored the impact of using best practices identified in previous studies in designing age-appropriate websites for middle and high school youth. Utilizing a mixed-method approach, 31 middle and 22 high school youth took part in six focus groups across four states. Participants were introduced to a website specifically designed for…
Descriptors: Web Sites, Mixed Methods Research, Statistical Analysis, Best Practices
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McPherson, Rebekah; Tyler-Wood, Tandra; McEnturff Ellison, Amber; Peak, Pamela – Journal of Technology and Teacher Education, 2011
This study at a large midwestern university evaluated the use of a web-based simulated classroom, simSchool, with pre-service and in-service special education students, to determine if use of the simulated classroom influences students' perceptions of inclusion and teacher preparation. The project used a nonequivalent comparison group,…
Descriptors: Student Attitudes, Inclusion, Special Education, Preservice Teacher Education
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Romeo, Geoff; Gronn, Donna; McNamara, Sue; Teo, Yiong Hwee – Australian Educational Computing, 2012
The purpose of this study was to field-test several conferencing technologies in regional schools in Victoria to determine whether the technologies are appropriate for the needs of the university supervisor, trainee teachers and supervising teachers with regard to practicum placements. The study also explored the potential of technology for other…
Descriptors: Foreign Countries, Educational Technology, Computer Uses in Education, Distance Education
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Dishaw, Mark; Eierman, Michael A.; Iversen, Jakob H.; Philip, George C. – Journal of Information Systems Education, 2011
Businesses and other organizations are relying increasingly on virtual teams to perform a range of business activities. A key challenge in utilizing virtual teams is to support collaboration among team members who are separated by distance and/or time. In this paper we use a research model based on a combination of the Technology Acceptance Model…
Descriptors: Information Systems, Electronic Mail, Computer Software Evaluation, Computer Software
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Chan, J. C. P.; Leung, H.; Tang, J. K. T.; Komura, T. – IEEE Transactions on Learning Technologies, 2011
In this paper, a new dance training system based on the motion capture and virtual reality (VR) technologies is proposed. Our system is inspired by the traditional way to learn new movements-imitating the teacher's movements and listening to the teacher's feedback. A prototype of our proposed system is implemented, in which a student can imitate…
Descriptors: Foreign Countries, Comparative Analysis, Statistical Analysis, Control Groups
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Wang, Pei-Yu; Vaughn, Brandon K.; Liu, Min – Computers & Education, 2011
This study examined the impact of animation interactivity on novices' learning of introductory statistics. The interactive animation program used in this study was created with Adobe Flash following Mayer's multimedia design principles as well as Kristof and Satran's interactivity theory. This study was guided by three main questions: 1) Is there…
Descriptors: Feedback (Response), Control Groups, Animation, Computer Assisted Instruction
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Hartshorne, Richard; Heafner, Tina; Petty, Teresa – Journal of Technology and Teacher Education, 2011
With teacher shortages in both general and critical needs areas and constricting operating budgets, it is important for Colleges of Education to develop methods of providing alternative certification programs to reach larger segments of the population. One method of increasing the scope of potential preservice teachers is through the development…
Descriptors: Graduate Students, Schools of Education, Observation, Teacher Shortage
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Gaskill, Martonia; McNulty, Anastasia; Brooks, David W. – Journal of Science Education and Technology, 2006
WebQuests are activities in which students use Web resources to learn about school topics. WebQuests are advocated as constructivist activities and ones generally well regarded by students. Two experiments were conducted in school settings to compare learning using WebQuests versus conventional instruction. Students and teachers both enjoyed…
Descriptors: Web Based Instruction, Constructivism (Learning), Conventional Instruction, Outcomes of Education
Wade, Vincent P.; Lyng, Mary – 2000
This paper proposes an automated, third party World Wide Web (WWW)-based evaluation service (i.e., an online questionnaire) that focuses on usability issues of WWW-based courseware and can be used by any WWW course instructor/student. Requirements related to the usability of educational systems are summarized, including the learning environment,…
Descriptors: Comparative Analysis, Computer Software Evaluation, Computer Uses in Education, Courseware
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Debuse, J.; Lawley, M.; Shibl, R. – Journal of Information Systems Education, 2007
Providing detailed, constructive and helpful feedback is an important contribution to effective student learning. Quality assurance is also required to ensure consistency across all students and reduce error rates. However, with increasing workloads and student numbers these goals are becoming more difficult to achieve. An automated feedback…
Descriptors: Feedback (Response), Assignments, Quality Control, Student Attitudes