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Xuewang Geng; Masanori Yamada – SAGE Open, 2025
The development of information and communication technologies has created limitless prospects for using augmented reality (AR) in various fields. Unfortunately, the multitasking nature of AR systems prevents learners from successfully reflecting and retaining knowledge. This study developed and designed a learning analytics dashboard (LAD) with…
Descriptors: Metacognition, Learning Management Systems, Artificial Intelligence, Computer Software
Xianlin Liu; Khalid Abdullah Alotaibi; Arash Hashemifardnia – European Journal of Education, 2025
In recent years, the integration of digital technologies into language learning has gained significant attention, particularly in the context of English as a Foreign Language (EFL) education. However, there remains a gap in understanding the broader affective and cognitive benefits of serious game-based learning (SGBL) in this field. The present…
Descriptors: Game Based Learning, Comparative Analysis, English (Second Language), Second Language Learning
Renata Souza e Silva; Gustavo Cunha Lima Freire; Gilberto Santos Cerqueira – Anatomical Sciences Education, 2024
Teaching human histology is part of understanding the tissues of the human body and, therefore, it is part of the training curriculum of all health courses. The increase in technologies and active teaching methodologies has a positive impact on student learning, as it reduces the challenges present in the subject. Therefore, this work aimed to…
Descriptors: Teaching Methods, Active Learning, Technology Integration, Influence of Technology
Jerry Huang; Atsushi Mizumoto – Education and Information Technologies, 2025
This study aimed to examine the effect of incorporating the generative pre-trained AI chatbot, ChatGPT, into an instructor-led writing class on the motivation of Japanese university students. This study examines changes in students' Ideal L2 Self, Ought-to L2 Self, and L2 Learning Experience using Dörnyei's L2 Motivational Self System (L2MSS)…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Technology Uses in Education
Peng Wang; Kexin Yin; Mingzhu Zhang; Yuanxin Zheng; Tong Zhang; Yanjun Kang; Xun Feng – Education and Information Technologies, 2025
In the era of educational informatization, nurturing critical thinking skills has become a central focus. However, the current state of Chinese students' critical thinking development is concerning, prompting researchers to explore effective enhancement strategies. Based on constructivist learning theory, this study leveraged the advancements in…
Descriptors: Critical Thinking, Skill Development, Artificial Intelligence, Computer Software
Lixuan Sun; Adelina Asmawi; Hui Dong; Xiaotian Zhang – Education and Information Technologies, 2024
Amidst the challenges posed by the Covid-19 pandemic, this study investigates the impact of Problem-based Language Learning (PBLL) using DingTalk on enhancing Business English Writing skills among Chinese undergraduates. Employing a mixed-method approach, the research involved two phases. In the quantitative phase, a twelve-week quasi-experimental…
Descriptors: Undergraduate Students, Business English, English for Special Purposes, Second Language Learning
Yi-Fan Wang; Mei-Hua Hsu; Max Yue-Feng Wang; Yu-Ting Chang – Educational Technology Research and Development, 2025
Mastering correct pronunciation is crucial for effective Spanish language learning and communication. However, many existing language learning resources lack adequate coverage of pronunciation guidance and feedback mechanisms. This study aims to address this gap by developing SpanishBot, an innovative chatbot designed to facilitate the learning of…
Descriptors: Phonetics, Accuracy, Spanish, Second Language Learning
Gwo-Jen Hwang; Chun-Chun Chang – Educational Technology Research and Development, 2025
In the clinical medical field, case studies, medication records, examination results, and physician prescriptions are documented in English. As a consequence, the English for Medical Professionals (EMP) program has become one of the important courses in nursing education in non-English-speaking countries. For English as a Foreign Language (EFL)…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Game Based Learning
Mandana Rohollahzadeh Ebadi – Computer Assisted Language Learning, 2025
Drawing on Mayer's Cognitive Theory of Multimedia Learning, the present study aims to examine the effectiveness of technology-mediated teaching vocabulary in the form of multimedia glosses on EFL learners' depth and breadth of lexical knowledge. The study was conducted with 91 male and female undergraduate students at a lower-intermediate level of…
Descriptors: Vocabulary Development, Undergraduate Students, Females, Comparative Analysis
Abdullah, Muhammad Ilyas; Inayati, Dian; Karyawati, Ninik Nurlaila – Journal of Education and Learning (EduLearn), 2022
Education sector is heavily affected by COVID-19 pandemic, leading to reduced learning motivation among students. Factors including dismal learning environment, stress, and anxiety are believed to be the reasons of students' lower motivation among students. This study investigated the use of Nearpod in an elementary school to improve student…
Descriptors: Learning Motivation, Elementary School Students, Game Based Learning, Distance Education
Waddington, Julie; Bannikova Charikova, Daria – ELT Journal, 2022
At a time marked by the increasing use of technology in education, the study presented in this paper explores and compares teachers' and children's views on the use of digital games in class. A case study is presented in a primary school setting where tablets have been fully integrated into the EFL classroom. A mixed-method approach was used to…
Descriptors: Student Attitudes, Teacher Attitudes, Student Centered Learning, Second Language Learning
Mingyu Feng; Natalie Brezack; Megan Schneider; Kelly Collins; Wynnie Chan; Melissa Lee – Grantee Submission, 2024
Many U.S. districts are investing in education technologies to improve student learning. Yet, when technologies with established promise of evidence are deployed at scale, they frequently encounter challenges that compromise their efficacy. MathSpring is a technology-based math learning platform that offers personalized content, remedial tutoring,…
Descriptors: Mathematics Instruction, Teaching Methods, Learning Management Systems, Barriers
Dennis Murphy Odo – Language Learning & Technology, 2025
There is currently limited investigation of readers' comprehension of AI simplified text from the perspective of educators, but such research can help to more effectively address the specific needs and perspectives of language teachers and learners regarding the comprehensibility of AI simplified text. Therefore, the purpose of this study was to…
Descriptors: Reading Comprehension, Artificial Intelligence, Computer Software, Technology Integration
Francom, Gregory M.; Schwan, Anna; Nuatomue, Jeremiah N. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Learning management systems (LMSs) have been widely adopted in K-12 and higher education to support online and blended learning (Black et al. 2007; Graham 2005). One relatively new and untested LMS is Google Classroom, which has received widespread adoption in K-12 learning, but not in higher education (Fenton 2017; Hill 2018). In the current…
Descriptors: Integrated Learning Systems, Educational Technology, Higher Education, Blended Learning
Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods

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