Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 11 |
Since 2006 (last 20 years) | 18 |
Descriptor
Comparative Analysis | 18 |
Metacognition | 18 |
Technology Uses in Education | 18 |
Teaching Methods | 11 |
Educational Technology | 9 |
Foreign Countries | 8 |
Student Attitudes | 7 |
Questionnaires | 6 |
English (Second Language) | 5 |
Handheld Devices | 5 |
Mathematics Achievement | 5 |
More ▼ |
Source
Author
Alex Beckey | 1 |
Amy Price | 1 |
Biemans, Harm J. A. | 1 |
Chen, Cheng-Huan | 1 |
Chen, Qianqian | 1 |
Chiou, Guey-Fa | 1 |
Chiu, Chiung-Hui | 1 |
Dave Collins | 1 |
Demssie, Yared Nigussie | 1 |
Dragan Gaševic | 1 |
Elif Sari | 1 |
More ▼ |
Publication Type
Journal Articles | 14 |
Reports - Research | 14 |
Tests/Questionnaires | 3 |
Collected Works - Proceedings | 2 |
Dissertations/Theses -… | 1 |
Reports - Evaluative | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Location
Australia | 3 |
California | 2 |
Greece | 2 |
Israel | 2 |
Italy | 2 |
Japan | 2 |
Netherlands | 2 |
Asia | 1 |
Austria | 1 |
Brazil | 1 |
Connecticut | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 2 |
What Works Clearinghouse Rating
Amy Price; Alex Beckey; Dave Collins – Physical Education and Sport Pedagogy, 2024
Background: In recent years there has been a growing interest in potential pedagogical tools to be used in Physical Education (PE), and specifically in games. This has involved the exploration of both Gamification and Digital Video Games Approach (DVGA). Both are viable pedagogical tools for any teacher, and each have clearly different intentions…
Descriptors: Video Games, Gamification, Physical Education, Technology Uses in Education
Lyn Lim; Maria Bannert; Joep van der Graaf; Yizhou Fan; Mladen Rakovic; Shaveen Singh; Inge Molenaar; Dragan Gaševic – British Journal of Educational Technology, 2024
Scaffolds that support self-regulated learning (SRL) have been found to improve learning outcomes. The effects of scaffolds can differ depending on how learners use them and how specific scaffolds might influence learning processes differently. Personalized scaffolds have been proposed to be more beneficial for learning due to their adaptivity to…
Descriptors: Learning Processes, Scaffolding (Teaching Technique), Comparative Analysis, Undergraduate Students
Seungyeon Lee; Minsung Kim; Jessica Mendoza; Jennifer Miller – College Student Journal, 2022
Electronic devices (e.g., cellphones) are a means of technology advancement, but research suggests that frequent use of them in the classroom impairs attention and learning (Lee et al., 2017; Mendoza et al., 2018; Lee et al., 2020). The present study (N = 393) establishes a pre-existing regression model examining the significance of mindfulness…
Descriptors: Metacognition, Telecommunications, Handheld Devices, College Students
Demssie, Yared Nigussie; Biemans, Harm J. A.; Wesselink, Renate; Mulder, Martin – Environmental Education Research, 2023
For a sustainable future, equipping sustainability change agents with relevant sustainability competencies is crucial. Among these competencies is system thinking competence -- the understanding of complex interrelationships among the dimensions of sustainable development and the impacts of the interrelationships. Learning approaches relevant to…
Descriptors: Systems Approach, Cognitive Style, Environmental Education, Undergraduate Students
Elif Sari; Turgay Han – Journal of Computer Assisted Learning, 2024
Background: With the growing trend of integrating technology into teaching environments, using Automated Writing Evaluation (AWE) in writing instruction has been extensively studied over the last two decades. The studies on AWE mostly investigated its impact on students' writing proficiencies and revealed conflicting results. However, very few…
Descriptors: Writing Evaluation, Second Language Learning, Second Language Instruction, English (Second Language)
Gutman, Mary – Journal of Education and Learning, 2017
Learning By Teaching (LBT) programs for pre-service teachers in two different environments (technological and face-to-face) were compared using 100 pre-service teachers as subjects. Both programs were based on the IMPROVE instructional method which provides explicit metacognitive steps for LBT with a dual perspective (2P): that of the teacher and…
Descriptors: Preservice Teachers, Experiential Learning, Comparative Analysis, Teaching Methods
Collective Reflective Assessment for Shared Epistemic Agency by Undergraduates in Knowledge Building
Yang, Yuqin; Chen, Qianqian; Yu, Yawen; Feng, Xueqi; van Aalst, Jan – British Journal of Educational Technology, 2020
We examined the facilitation of shared epistemic agency through a knowledge-building (KB) design that included analytics-supported collective reflective assessment (AsCRA). Forty undergraduate students taking a Liberal Studies course at a university in central China used the promising ideas tool and the knowledge building discourse explorer to…
Descriptors: Epistemology, Reflection, Undergraduate Students, Student Evaluation
Chen, Cheng-Huan; Chiu, Chiung-Hui – International Journal of Science and Mathematics Education, 2016
This study designed a set of computerized collaboration scripts for multi-touch supported collaborative design-based learning and evaluated its effects on multiple aspects of metacognitive self-regulation in terms of planning and controlling and mathematical literacy achievement at higher and lower levels. The computerized scripts provided a…
Descriptors: Metacognition, Design, Self Control, Planning
Lee, Sungwoong – ProQuest LLC, 2016
Reports and surveys by the U.S. government and international organizations have repeatedly acknowledged the achievement problem in math in K-12 regardless of various efforts (e.g., by the U.S. Department of Education) to diminish it. To address the problem in math achievement in K-12, teachers, scholars, and the U.S. government have developed…
Descriptors: Mathematics Achievement, Elementary Secondary Education, Intervention, Video Games
Sun-Lin, Hong-Zheng; Chiou, Guey-Fa – Educational Technology & Society, 2017
This study examined the interaction effects of self-explanation and game-reward strategies on sixth graders' algebra variable learning achievement, learning attitude, and meta-cognitive awareness. A learning system was developed to support the learning activity, and a 2×2 quasi-experiment was conducted. Ninety-seven students were invited to…
Descriptors: Algebra, Grade 6, Mathematics Achievement, Student Attitudes
Verpoorten, Dominique; Westera, Wim – Interactive Learning Environments, 2016
The purpose of this article is to gain an insight into the effects of practicing short, frequent, and structured reflection breaks interspersed with the learning material in a computer-based course. To that end, the study sets up a standardized control trial with two groups of secondary school pupils. The study shows that while performance is not…
Descriptors: Reflection, Teaching Methods, Secondary School Students, Online Courses
Yong, Darryl; Levy, Rachel; Lape, Nancy – PRIMUS, 2015
Flipped classrooms have the potential to improve student learning and metacognitive skills as a result of increased time for active learning and group work and student control over pacing, when compared with traditional lecture-based courses. We are currently running a 4-year controlled study to examine the impact of flipping an Introductory…
Descriptors: College Mathematics, Mathematics Instruction, Blended Learning, Educational Technology
Leis, Adrian – JALT CALL Journal, 2014
The use of social networking systems has enabled communication to occur around the globe almost instantly, with news about various events being spread around the world as they happen. There has also been much interest in the benefits and disadvantages the use of such social networking systems may bring for education. This paper reports on the use…
Descriptors: Metacognition, Second Language Instruction, Cultural Awareness, Questionnaires
Köbler, Franziska J.; Nitzschner, Marco M. – International Association for Development of the Information Society, 2014
In the current study, it was examined whether successful learning is related to using different types of media. We compared the comprehension of an economic concept in novices (N = 82) under three conditions: a Wikipedia article, a funny, and a serious YouTube video. The media were presented in English which is a foreign language to most of the…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Online Courses
Perry, David R.; Steck, Andy K. – Computers in the Schools, 2015
Teachers are increasingly integrating mobile digital technology into the classroom. The purpose of this study was to assess the effect of incorporating iPads in a secondary-level geometry course on academic achievement, student engagement, self-efficacy, and meta-cognitive self-regulation. Students in the iPad-using classroom experienced lower…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Self Efficacy
Previous Page | Next Page »
Pages: 1 | 2