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Huovinen, Erkki; Rautanen, Heli – Research Studies in Music Education, 2020
In order to promote children's collaborative musical creativity in new digital environments, we need a better understanding not only of the sound production capabilities provided by the new digital tools, but also of the interaction affordances involved. This study focuses on the interactional patterns emerging in children's musical creativity,…
Descriptors: Music Education, Teaching Methods, Cooperative Learning, Comparative Analysis
Jadallah, May; Hund, Alycia M.; Thayn, Jonathan; Studebaker, Joel Garth; Roman, Zachary J.; Kirby, Elizabeth – Journal of Geography, 2017
This study explores the effects of geographic information systems (GIS) curriculum on fifth-grade students' spatial ability and map-analysis skills. A total of 174 students from an urban public school district and their teachers participated in a quasi-experimental design study. Four teachers implemented a GIS curriculum in experimental classes…
Descriptors: Geography Instruction, Geographic Information Systems, Grade 5, Spatial Ability
Richardson, R. Thomas; Sammons, Dotty; Del-Parte, Donna – Journal of Interactive Learning Research, 2018
This study compared learning performance during and following AR and non-AR topographic map instruction and practice Two-way ANOVA testing indicated no significant differences on a posttest assessment between map type and spatial ability. Prior learning activity results revealed a significant performance difference between AR and non-AR treatment…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Simulated Environment
Ip, Horace H. S.; Lai, Candy Hoi-Yan; Wong, Simpson W. L.; Tsui, Jenny K. Y.; Li, Richard Chen; Lau, Kate Shuk-Ying; Chan, Dorothy F. Y. – Cogent Education, 2017
Previous research has illustrated the unique benefits of three-dimensional (3-D) Virtual Reality (VR) technology in Autism Spectrum Disorder (ASD) children. This study examined the use of 3-D VR technology as an assessment tool in ASD children, and further compared its use to two-dimensional (2-D) tasks. Additionally, we aimed to examine…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
Lowrie, Tom; Logan, Tracy; Ramful, Ajay; Ho, Siew Yin – Mathematics Education Research Group of Australasia, 2014
This study compares Singaporean Grade 6 students' performance and strategy preference on two graphic-rich mathematics tasks, presented via pencil-and-paper and iPad modes. There were statistically significant differences between students' performances on the two tasks, one in favour of the paper mode and the other in favour of the iPad. Students…
Descriptors: Foreign Countries, Grade 6, Mathematics Skills, Spatial Ability
Chang, Kuo-En; Wu, Lin-Jung; Lai, Shing-Chuang; Sung, Yao-Ting – Interactive Learning Environments, 2016
The purpose of this research is to develop a hands-on spatial geometry learning system to facilitate the learning of geometry. The development of this system was based on Duval's four critical elements of geometric learning: perceptual apprehension, sequential apprehension, operative apprehension, and discursive apprehension. The system offers…
Descriptors: Telecommunications, Handheld Devices, Spatial Ability, Geometry
Lahav, Orly; Schloerb, David W.; Srinivasan, Mandayam A. – Journal of Visual Impairment & Blindness, 2015
Introduction: The BlindAid, a virtual system developed for orientation and mobility (O&M) training of people who are blind or have low vision, allows interaction with different virtual components (structures and objects) via auditory and haptic feedback. This research examined if and how the BlindAid that was integrated within an O&M…
Descriptors: Visual Impairments, Visually Impaired Mobility, Simulated Environment, Qualitative Research
Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
Claesgens, Jennifer; Rubino-Hare, Lori; Bloom, Nena; Fredrickson, Kristi; Henderson-Dahms, Carol; Menasco, Jackie; Sample, James – Science Educator, 2013
The goal of the two Power of Data (POD) projects was to increase science, technology and math skills through the implementation of project-based learning modules that teach students how to solve problems through data collection and analysis utilizing geospatial technologies. Professional development institutes in two formats were offered to…
Descriptors: Professional Development, Technology Integration, STEM Education, Science Process Skills