Publication Date
In 2025 | 14 |
Since 2024 | 35 |
Since 2021 (last 5 years) | 68 |
Since 2016 (last 10 years) | 298 |
Since 2006 (last 20 years) | 521 |
Descriptor
Comparative Analysis | 532 |
Technology Uses in Education | 532 |
Teaching Methods | 531 |
Educational Technology | 322 |
Foreign Countries | 248 |
Student Attitudes | 150 |
Statistical Analysis | 141 |
Pretests Posttests | 139 |
Control Groups | 132 |
Experimental Groups | 131 |
Conventional Instruction | 108 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Teachers | 3 |
Location
Taiwan | 33 |
Turkey | 32 |
Australia | 14 |
China | 10 |
Greece | 10 |
United Kingdom | 10 |
California | 9 |
Hong Kong | 9 |
Canada | 8 |
Saudi Arabia | 8 |
Thailand | 8 |
More ▼ |
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 1 |
Does not meet standards | 1 |
Yu-Ting Chen; Ming Li; Mutlu Cukurova – Education and Information Technologies, 2024
Creative writing is a valuable skill that enables learners to become proficient writers. One reason students often struggle with creative writing is their lack of contextual experiences. Spherical video-based virtual reality (SVVR) has been argued to support students' writing through immersive virtual experiences. However, what specific…
Descriptors: Creative Writing, Writing Instruction, Teaching Methods, Computer Simulation
Saad bin Abdullah bin Ahmad Al-Durayhim – Eurasian Journal of Applied Linguistics, 2024
Social media, in various forms, has emerged as a significant communication tool in today's digital age. This study investigates the impact of using the Twitter application to enhance rhetorical skills among students at the College of Sciences and Humanities in Al-Aflaj Governorate, Saudi Arabia. A quasi-experimental approach was utilized, with 140…
Descriptors: Foreign Countries, Social Media, Teaching Methods, Comparative Analysis
Hao Yu; Yunyun Guo; Hailiang Yang; Weiyu Zhang; Yan Dong – European Journal of Education, 2025
In the era of accelerating globalization, the necessity for multilingual education is increasingly prominent. This study investigates the effectiveness of the AI-based chatbot ChatGPT in multilingual teaching applications. This study employs a quasi-experimental research methodology to examine the experiences of 100 international students at a…
Descriptors: Artificial Intelligence, Comparative Analysis, Multilingualism, Computer Software
Guangrui Fan; Dandan Liu; Rui Zhang; Lihu Pan – International Journal of STEM Education, 2025
Purpose: This study investigates the impact of AI-assisted pair programming on undergraduate students' intrinsic motivation, programming anxiety, and performance, relative to both human-human pair programming and individual programming approaches. Methods: A quasi-experimental design was conducted over two academic years (2023-2024) with 234…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Programming
Xiaozhe Yang; Qingqing Wang; Jiyue Lyu – ECNU Review of Education, 2024
Purpose: ChatGPT is a generative artificial intelligence (AI) technology that can solve multiple complex tasks. ChatGPT-4 can facilitate educational empowerment in China through technology to understand and generate Chinese text. Although ChatGPT's benefits have been widely discussed, its educational capabilities have not been systematically…
Descriptors: Artificial Intelligence, Computer Software, Critical Thinking, Foreign Countries
Xiaoman Wang; Rui Huang; Max Sommer; Bo Pei; Poorya Shidfar; Muhammad Shahroze Rehman; Albert D. Ritzhaupt; Florence Martin – Journal of Educational Computing Research, 2024
The purpose of this research study was to examine the overall effect of adaptive learning systems deployed using artificial intelligence technology across a range of relevant variables (e.g., duration, student level, etc.). Following a systematic procedure, this meta-analysis examined literature from 18 academic databases and identified N = 45…
Descriptors: Meta Analysis, Outcomes of Education, Artificial Intelligence, Learning Management Systems
Dan Sun; Azzeddine Boudouaia; Chengcong Zhu; Yan Li – International Journal of Educational Technology in Higher Education, 2024
ChatGPT, an AI-based chatbot with automatic code generation abilities, has shown its promise in improving the quality of programming education by providing learners with opportunities to better understand the principles of programming. However, limited empirical studies have explored the impact of ChatGPT on learners' programming processes. This…
Descriptors: Computer Science Education, Computer Software, Feedback (Response), Artificial Intelligence
Pollyanna Stremel Romeiro; Saulo Henrique Weber; Edson José Justino; Pedro Vicente Michelotto – Anatomical Sciences Education, 2024
The use of immersive methodologies is a trend in the educational environment, but their outcomes in the teaching-learning process need to be better understood. This study aimed to assess the impact of the educational environment on learning equine distal limb ultrasonography, comparing immersive classroom, traditional classroom, and virtual…
Descriptors: Educational Environment, Environmental Influences, Teaching Methods, Veterinary Medical Education
Yi Li; Ghulfam Sadiq; Ghulam Qambar; Pengyu Zheng – Education and Information Technologies, 2025
Integrating ChatGPT into educational contexts has become prevalent due to its potential to revolutionize teaching, learning, and research. However, to ensure positive use, it is necessary to design learning environments that effectively incorporate this technology. This study employed self-determination theory as an undergirding framework to…
Descriptors: Student Research, Independent Study, Undergraduate Students, Correlation
Kalemkus, Jale; Kalemkus, Fatih – Interactive Learning Environments, 2023
It was aimed to review the effect of the use of augmented reality applications on the academic achievement of students in science education in this study. In line with this aim, the experimental researches reviewing the effect of use of augmented reality applications within the scope of science course on student achievement were evaluated with…
Descriptors: Information Technology, Computer Simulation, Academic Achievement, Science Education

Julianna Washington; Taylor Darwin; Theodora Beauchamp; Candace Walkington – Grantee Submission, 2024
Prisms VR, a secondary math learning application, allows for users to see, manipulate, and engage with mathematical concepts in an embodied way in Virtual Reality (VR) environment. We examine cases in which mathematics teachers and middle school students worked through Prisms and reflected upon their experiences. Findings indicate that VR…
Descriptors: Mathematics Instruction, Teacher Attitudes, Computer Simulation, Algebra
Li, Yuyao; Akram, Aftab; Tang, Yong – International Journal of Information and Communication Technology Education, 2022
The application of information technology (IT) in education has opened new scenarios for this ancient process. With the rapidly changing field of IT, the adoption of IT in education has been changed drastically. It is quite difficult for researchers to keep pace with changing research trends. An analysis based on the keywords could provide a…
Descriptors: Comparative Analysis, Information Retrieval, Information Technology, Trend Analysis
Hassan Saleh Mahdi; Reem Alkhammash; Anwar A. H. Al-Athwary – Education and Information Technologies, 2024
Pronouncing English clusters may be challenging for Arab English learners. Technology-based strategies can be used to improve their pronunciation of English consonant clusters. This study examined how high variability phonetic training (HVPT) can be used to improve the pronunciation of consonant clusters among English as a foreign language (EFL)…
Descriptors: Pronunciation Instruction, Teaching Methods, English (Second Language), Second Language Learning
Amy Price; Alex Beckey; Dave Collins – Physical Education and Sport Pedagogy, 2024
Background: In recent years there has been a growing interest in potential pedagogical tools to be used in Physical Education (PE), and specifically in games. This has involved the exploration of both Gamification and Digital Video Games Approach (DVGA). Both are viable pedagogical tools for any teacher, and each have clearly different intentions…
Descriptors: Video Games, Gamification, Physical Education, Technology Uses in Education
Jerry Huang; Atsushi Mizumoto – Education and Information Technologies, 2025
This study aimed to examine the effect of incorporating the generative pre-trained AI chatbot, ChatGPT, into an instructor-led writing class on the motivation of Japanese university students. This study examines changes in students' Ideal L2 Self, Ought-to L2 Self, and L2 Learning Experience using Dörnyei's L2 Motivational Self System (L2MSS)…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Technology Uses in Education