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Oscar Karnalim; Simon; William Chivers – Computer Science Education, 2024
Background and Context: To educate students about programming plagiarism and collusion, we introduced an approach that automatically reports how similar a submitted program is to others. However, as most students receive similar feedback, those who engage in plagiarism and collusion might feel inadequately warned. Objective: When students are…
Descriptors: Teaching Methods, Plagiarism, Computer Science Education, Programming
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Peabody, Michael R. – Measurement: Interdisciplinary Research and Perspectives, 2023
Many organizations utilize some form of automation in the test assembly process; either fully algorithmic or heuristically constructed. However, one issue with heuristic models is that when the test assembly problem changes the entire model may need to be re-conceptualized and recoded. In contrast, mixed-integer programming (MIP) is a mathematical…
Descriptors: Programming Languages, Algorithms, Heuristics, Mathematical Models
Jordan, Greg Madison – ProQuest LLC, 2022
Software has become central to every part of modern life and supports everything from managing personal schedules to managing global supply chain systems. In creating new or updating existing software, software developers often need to incorporate new technology. When software developers learn new technology using tutorials, their experience with…
Descriptors: Computer Software, Prior Learning, Technological Literacy, Networks
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Kwon, D.-Y.; Kim, H.-S.; Shim, J.-K.; Lee, W.-G. – IEEE Transactions on Education, 2012
Tangible programming tools enable children to easily learn the programming process, previously considered to be difficult for them. While various tangible programming tools have been developed, there is still a lack of available tools to help students experience the general programming process. This study therefore developed a tool called…
Descriptors: Foreign Countries, Programming Languages, Computer Interfaces, Robotics
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Hwang, Wu-Yuin; Su, Jia-Han – Interactive Learning Environments, 2012
In this study, a Surface Computer Supported Cooperative Work paradigm is proposed. Recently, multitouch technology has become widely available for human-computer interaction. We found it has great potential to facilitate more awareness of human-to-human interaction than personal computers (PCs) in colocated collaborative work. However, other…
Descriptors: Foreign Countries, Interaction, Design Requirements, Second Language Learning