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Lambert, Richard – Center for Educational Measurement and Evaluation, 2022
Each game within the Ignite by Hatchâ„¢ gaming environment belongs to an overall developmental domain and skills-based subdomain and is intended to meet the developmental needs of children at specific skill levels. These skill levels (Beginning, Emerging, Intermediate, Accomplishing, and Proficient+) form an intended developmental pathway. Children…
Descriptors: Formative Evaluation, Child Development, Developmental Stages, Computer Games
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Blondin, Carolyn; Skinner, Christopher; Parkhurst, John; Wood, Allison; Snyder, Jamie – Journal of Applied School Psychology, 2012
The authors used a withdrawal design to evaluate the effects of a modified Color Wheel System (M-CWS) on the on-task behavior of 7 students enrolled in the 4th grade. Standard CWS procedures were modified to include a 4th set of rules designed to set behavioral expectation for cooperative learning activities. Mean data showed that immediately…
Descriptors: Evidence, Cooperative Learning, Time on Task, Grade 4
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Kidron, Yael; Lindsay, Jim – Regional Educational Laboratory Appalachia, 2014
REL Appalachia conducted a systematic review of the research evidence on the effects of increased learning time. After screening more than 7,000 studies, REL Appalachia identified 30 that met the most rigorous standards for research. A review of those 30 studies found that increased learning time does not always produce positive results. However,…
Descriptors: Time Factors (Learning), Time on Task, Meta Analysis, Standards