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Ali Al Ghaithi; Behnam Behforouz; Hassan Isyaku – Turkish Online Journal of Distance Education, 2024
This study tried to design a WhatsApp bot to be implemented in English language vocabulary learning context in Oman. 150 Omani English as a Foreign Language (EFL) students from three different proficiency levels were selected based on random sampling. To measure the effectiveness of the treatment, pretests, posttests, and delayed posttests were…
Descriptors: Computer Software, Teaching Methods, Computer Assisted Instruction, Student Attitudes
Swapna Haresh Teckwani; Amanda Huee-Ping Wong; Nathasha Vihangi Luke; Ivan Cherh Chiet Low – Advances in Physiology Education, 2024
The advent of artificial intelligence (AI), particularly large language models (LLMs) like ChatGPT and Gemini, has significantly impacted the educational landscape, offering unique opportunities for learning and assessment. In the realm of written assessment grading, traditionally viewed as a laborious and subjective process, this study sought to…
Descriptors: Accuracy, Reliability, Computational Linguistics, Standards
José Gómez-Galán; Eloy López-Meneses; David Cobos-Sanchiz – Discover Education, 2024
The COVID-19 pandemic forced the digitalization of education to be accelerated to continue the teaching-learning processes in confined populations. The irruption of this fact caused the evolution that had previously been occurring in the integration of digital technologies, and in general information and communication technologies (ICT), in…
Descriptors: Internet, COVID-19, Pandemics, Educational Change
Matthew Finster; Lauren Decker-Woodrow; Barbara Booker; Craig A. Mason; Shihfen Tu; Ji-Eun Lee – Journal of Research on Educational Effectiveness, 2024
COVID-19 contributed to the largest student performance decline in mathematics since 1990. The nation needs cost-effective mathematic interventions to address this drop and improve students' mathematics performance. This study presents a cost-effectiveness analysis (CEA) of three algebraic technological applications, across four conditions: From…
Descriptors: Cost Effectiveness, Mathematics Achievement, Efficiency, COVID-19
Natalie Brezack; Wynnie Chan; Mingyu Feng – Grantee Submission, 2024
This paper explores how learning analytics data provided by a math problem-solving educational technology platform informed 5th and 6th grade teachers' instructional decisions around socioemotional learning (SEL). MathSpring is an educational technology tool that provides teachers with data on students' effort, progress, and emotions while…
Descriptors: Social Emotional Learning, Mathematics Instruction, Teacher Attitudes, Comparative Analysis
Cromley, Jennifer G.; Du, Yang; Dane, Aygul Parpucu – Journal of Science Education and Technology, 2020
Drawing-to-learn is a specific learning/reading strategy studied across many domains. In response to gaps in our knowledge about drawing-to-learn, we conducted a systematic meta-analysis of the literature published since the influential 2005 Van Meter and Garner literature review. We analyzed the benefits of directed learner-generated visual…
Descriptors: Reading Strategies, Meta Analysis, Visual Aids, Freehand Drawing
Gil, Alfonso J.; Mataveli, Mara; Garcia-Alcaraz, Jorge L. – European Journal of Training and Development, 2022
Purpose: The transfer of training has been identified with the effectiveness of training. The purpose of this work is to analyse the impact of training stages (training needs analysis, application and evaluation) as they relate to training transfer. Design/methodology/approach: The study participants correspond to a sample of 116 teachers with…
Descriptors: Transfer of Training, Needs Assessment, Administrator Attitudes, Teacher Attitudes
Langenhagen, Julian – International Educational Data Mining Society, 2022
Although badges are among the most-used game elements in gamified education, studies about their optimal features to motivate learning are scarce. How should a badge be designed to represent an incentive for a specific goal like optimal exam preparation? This study examines usage data of a higher education learning app to determine whether the…
Descriptors: Data Analysis, Goal Orientation, Computer Software, Game Based Learning
Santos, Vanda; Baeta, Nuno; Quaresma, Pedro – International Journal for Technology in Mathematics Education, 2019
Geometrography, "alias the art of geometric constructions" was proposed by Emile Lemoine between the late 1800s and the early 1900s. It consisted originally of a system to measure the complexity of ruler-and-compass geometric constructions, capable of: designate every geometric construction by a pair of values that manifests its…
Descriptors: Geometry, Mathematics Instruction, Problem Solving, Comparative Analysis
Wanner, Amanda; Baumann, Niki – Research Synthesis Methods, 2019
Background: Both PubMed and Ovid MEDLINE contain records from the MEDLINE database. However, there are subtle differences in content, functionality, and search syntax between the two. There are many instances in which researchers may wish to search both interfaces, such as when conducting supplementary searching for a systematic review to retrieve…
Descriptors: Search Strategies, Databases, Medical Research, Medical Evaluation
Jiao, Fei; Huang, Tianwen – Education and Information Technologies, 2019
Aiming at many problems of school multimedia classroom management, a remote control system for multimedia classroom based on cloud computing is developed. The system includes cloud computing management platform, network switch, single-chip microcomputer and equipment in the multimedia classrooms. It uses VMware desktop virtualization technology to…
Descriptors: Multimedia Instruction, Computer Software, Comparative Analysis, Management Systems
Soriano-Ayala, Encarnación; Bonillo Díaz, María; Cala, Verónica C. – American Journal of Sexuality Education, 2023
The objective of this study is to analyze the degree of sexualization observed in TikTok videos and to compare it with the narratives of young people about the social network. A mixed-methods research design was used combining (1) a quantitative observational study based on measuring indicators of sexualization in 648 videos published by the 12…
Descriptors: Social Media, Computer Software, Sexuality, Video Technology
Tim Vandenhoek – International Journal of Education and Development using Information and Communication Technology, 2023
Plagiarism in academic writing is known to be an issue of concern for educators, administrators, and students alike. Using self-reporting studies and plagiarism detection software, previous research has established that plagiarism in university-level academic writing is relatively common amongst the work of L1 and particularly L2 writers and that…
Descriptors: Plagiarism, Writing (Composition), College Students, Virtual Classrooms
Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems
Lijuan Feng – Journal of Educational Computing Research, 2025
This study investigates the impact of AI-assisted language learning (AIAL) strategies on cognitive load and learning outcomes in the context of language acquisition. Specifically, the study explores three distinct AIAL strategies: personalized feedback and adaptive learning, interactive exercises with speech recognition, and intelligent tutoring…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Second Language Learning, Second Language Instruction

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