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Candace Lapan; Sara E. Rimm-Kaufman; Eileen G. Merritt – Grantee Submission, 2024
The current study examined Connect Science, a service-learning program which incorporates social and emotional learning lessons and science lessons developed around Next Generation Science Standards. Guided by Self-Determination Theory, focus groups with 8 Connect Science classrooms and 8 control classrooms investigated fourth graders' experience…
Descriptors: Service Learning, Grade 4, Elementary School Students, Personal Autonomy
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Skyler Bruggink; Jeff W. Dawson; Iain W. McKinnell – Technology, Knowledge and Learning, 2025
Gamification is a pedagogical strategy that uses the principles and mechanics of game play to facilitate student learning. Despite increased adoption over the last decade, the question of how effective gamification is as a pedagogical strategy remains controversial. Here we report on the impact of a custom developed mobile app that incorporates…
Descriptors: Course Content, Game Based Learning, Computer Software, Learning Processes
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Tanjun Liu; Dana Gablasova – Computer Assisted Language Learning, 2025
Collocations, a crucial component of language competence, remain a challenge for L2 learners across all proficiency levels. While the data-driven learning (DDL) approach has shown great potential for collocation learning from a shorter-term perspective, this study investigates its effectiveness in the long term, examining both linguistic gains and…
Descriptors: Phrase Structure, Learning Analytics, English (Second Language), Second Language Instruction
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Shen Qiao; Samuel Kai Wah Chu; Susanna Siu-sze Yeung – Computer Assisted Language Learning, 2025
Morphological analysis is a form of problem solving to work out the meanings of unfamiliar words by applying knowledge of morphemes. It has emerged recently as an important predictor of reading comprehension. However, while gamification can potentially be used to teach this skill, few studies have examined its use. To address this, a…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, Second Language Instruction
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Stephen M. Fitzjohn; Alice M. Semenenko; Frances M. MacMillan – Advances in Physiology Education, 2025
In response to a decline in the numeracy skills and confidence of first-year biomedical science undergraduate students, a series of quizzes was developed to encourage students to practice their numeracy skills with topic-related problems. The quizzes were created using existing tools in the online learning platform Blackboard (Blackboard, Inc.).…
Descriptors: Active Learning, Numeracy, Self Efficacy, Learning Management Systems
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Abeer Watted; Miri Barak – Journal of Educators Online, 2024
The study examines massive open online course (MOOC) students' engagement and learning challenges while comparing two groups: xMOOC, a structured course based on individual learning, and cMOOC, an interactive course based on collaborative learning. Applying a mixed-methods research design, data were collected via an online survey and…
Descriptors: MOOCs, Learner Engagement, Barriers, Cooperative Learning
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Mirzaei, Azizullah; Farhang, Maryam; Eslami, Zohreh – Iranian Journal of Language Teaching Research, 2023
Emergentist, usage-based L2 research has witnessed that emphasizing formulaic sequences as entry points in meaning-based instructional contexts contributes to the development of linguistic comprehension and production. Related studies have thus far striven to find the most effective methods of highlighting these word strings. This study explored…
Descriptors: Phrase Structure, Teaching Methods, Second Language Learning, Second Language Instruction
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Sami Heikkinen; Tudor Cristea; Mohammed Saqr; Jonna Malmberg; Ad Kleingeld; Chris Snijders; Uwe Matzat; Matti Tedre – Smart Learning Environments, 2024
This study investigates the relationship between students' self-efficacy beliefs, goal-setting, and learning tactics in an online business course. Using sequence analysis and process mining techniques, we analyzed log data from 209 students to identify distinct learning tactics and their association with self-efficacy beliefs, inferred from…
Descriptors: College Students, Business Administration Education, Self Efficacy, Goal Orientation
Iara Maria Segarra – ProQuest LLC, 2024
Second language learning success relies on instructional methodologies that foster guidance, engagement, motivation, creativity, and active learning in an inclusive environment. As language educators, it is important to establish instructional modes to entice positive behavior and stimulate the senses. The problem to be addressed by the study is…
Descriptors: Neurolinguistics, English (Second Language), Second Language Learning, Second Language Instruction
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Mathew Nicho; Hussein Fakhry; Emad Bataineh; Shini Girija – International Journal of Information and Communication Technology Education, 2024
Students from economically disadvantaged nations (EDN) face significant challenges in accessing high-quality education and securing global internships due to inadequate resources, funding, and infrastructure. The COVID-19 pandemic has highlighted the potential of online platforms for providing accessible, remote education and internship…
Descriptors: Access to Education, Disadvantaged, Internship Programs, Electronic Learning
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Zahra Talebi – International Journal of Psychology and Educational Studies, 2024
Writing is an important communicative language skill. It is an activity that requires a mental effort to "think out" the sentences and the ways of joining them to be meaningful and communicative. The present study was set up to the effectiveness of collaborative instruction on developing EFL students' writing ability and also to delve…
Descriptors: Writing Instruction, Cooperative Learning, English (Second Language), Second Language Learning
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Yan Lin; Hongjian Liao; Suxian Weng; Wanqi Dong – Education and Information Technologies, 2024
Children's preschool years are crucial for the development of computational thinking (CT) skills. However, debate continues regarding whether CT should be developed through plugged-in or unplugged activities. This study investigated the similarities and differences between plugged-in and unplugged activities with similar learning content and…
Descriptors: Learning Activities, Computer Science Education, Teaching Methods, Thinking Skills
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Rico Putra Pradana; Ave Adriana Pinem; Putu Wuri Handayani – Journal of Educators Online, 2024
This study uses self-determination theory to examine the effect of gamification on the students' behavioral, emotional, and cognitive engagement in online discussion forums by providing more instructor badges than automatic badges and using a quasi-experimental one-group pretest-posttest design. Behavioral engagement was measured using the number…
Descriptors: Learner Engagement, Game Based Learning, Scoring Rubrics, Comparative Analysis
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Lopez-Fernandez, Daniel; Gordillo, Aldo; Perez, Jennifer; Tovar, Edmundo – IEEE Transactions on Education, 2023
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work presents comparative data and findings obtained from 217 students who played the game in a face-to-face format…
Descriptors: Computer Science Education, Game Based Learning, Online Courses, In Person Learning
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Michelle Roberts; Steven Pace; Amy Johnson – Student Success, 2025
The rapid growth in online education has amplified significant challenges in providing equivalent peer connection experiences across study modes. This article examines which educator practices, as identified by students, support equivalent peer connections in online and face-to-face study modes. Using constructivist grounded theory methodology, we…
Descriptors: In Person Learning, Electronic Learning, Undergraduate Students, Student Attitudes
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