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Yoon, Susan A.; Elinich, Karen; Wang, Joyce; Steinmeier, Christopher; Tucker, Sean – International Journal of Computer-Supported Collaborative Learning, 2012
Although learning science in informal non-school environments has shown great promise in terms of increasing interest and engagement, few studies have systematically investigated and produced evidence of improved conceptual knowledge and cognitive skills. Furthermore, little is known about how digital technologies that are increasingly being used…
Descriptors: Quasiexperimental Design, Concept Formation, Evidence, Museums
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Civelek, Turhan; Ucar, Erdem; Ustunel, Hakan; Aydin, Mehmet Kemal – EURASIA Journal of Mathematics, Science & Technology Education, 2014
The current research aims to explore the effects of a haptic augmented simulation on students' achievement and their attitudes towards Physics in an immersive virtual reality environment (VRE). A quasi-experimental post-test design was employed utilizing experiment and control groups. The participants were 215 students from a K-12 school in…
Descriptors: Physics, Science Achievement, Student Attitudes, Experimental Groups
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Pavlik, Philip I., Jr. – Journal of Educational Data Mining, 2013
This paper describes the development of a dynamical systems model of motivation and metacognition during learning, which explains some of the practically and theoretically important relationships among three student engagement constructs and performance metrics during learning. In order to better calibrate and understand the model, the model was…
Descriptors: Vocabulary Development, Learning Strategies, Predictor Variables, Scores
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MacDonald, Penny; Garcia-Carbonell, Amparo; Carot, Sierra, Jose Miguel – Language Learning & Technology, 2013
This study focuses on the computer-aided analysis of interlanguage errors made by the participants in the telematic simulation IDEELS (Intercultural Dynamics in European Education through on-Line Simulation). The synchronous and asynchronous communication analysed was part of the MiLC Corpus, a multilingual learner corpus of texts written by…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Interlanguage
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Hunt, Annita W.; Nipper, Kelli L.; Nash, Linda E. – Current Issues in Middle Level Education, 2011
Are virtual manipulatives as effective as concrete (hands-on) manipulatives in building conceptual understanding of number concepts and relationships in pre-service middle grades teachers? In the past, the use of concrete manipulatives in mathematics courses for Clayton State University's pre-service middle grades teachers has been effective in…
Descriptors: Mathematics Instruction, Teaching Methods, Teacher Education Programs, Middle School Teachers
Huhn, Karen – ProQuest LLC, 2011
Introduction: Clinical reasoning skills develop through repeated practice in realistic patient scenarios. Time constraints, declining availability of clinical education sites and patient safety are some of the factors that limit physical therapy educators' ability to expose students to realistic patient scenarios. Computerized simulations may be…
Descriptors: Quasiexperimental Design, Group Discussion, Transfer of Training, Physical Therapy
Lockwood, Nicholas S. – ProQuest LLC, 2011
Geographically dispersed teams rely on information and communication technologies (ICTs) to communicate and collaborate. Three ICTs that have received attention are audio conferencing (AC), video conferencing (VC), and, recently, 3D virtual environments (3D VEs). These ICTs offer modes of communication that differ primarily in the number and type…
Descriptors: Cues, Structural Equation Models, Statistical Analysis, Decision Making
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Lee, Hollylynne Stohl; Angotti, Robin L.; Tarr, James E. – Statistics Education Research Journal, 2010
We examined how middle school students reason about results from a computer-simulated die-tossing experiment, including various representations of data, to support or refute an assumption that the outcomes on a die are equiprobable. We used students' actions with the software and their social interactions to infer their expectations and whether or…
Descriptors: Middle School Students, Grade 6, Comparative Analysis, Hypothesis Testing
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Jaakkola, Tomi; Nurmi, Sami; Veermans, Koen – Journal of Research in Science Teaching, 2011
The aim of this experimental study was to compare learning outcomes of students using a simulation alone (simulation environment) with outcomes of those using a simulation in parallel with real circuits (combination environment) in the domain of electricity, and to explore how learning outcomes in these environments are mediated by implicit (only…
Descriptors: Elementary School Students, Test Results, Computer Simulation, Energy
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Meluso, Angela; Zheng, Meixun; Spires, Hiller A.; Lester, James – Computers & Education, 2012
Many argue that games can positively impact learning by providing an intrinsically motivating and engaging learning environment for students in ways that traditional school cannot. Recent research demonstrates that games have the potential to impact student learning in STEM content areas and that collaborative gameplay may be of particular…
Descriptors: Self Efficacy, Grade 5, Educational Games, STEM Education
Evans, Josiah Jeremiah – ProQuest LLC, 2010
In measurement research, data simulations are a commonly used analytical technique. While simulation designs have many benefits, it is unclear if these artificially generated datasets are able to accurately capture real examinee item response behaviors. This potential lack of comparability may have important implications for administration of…
Descriptors: Computer Assisted Testing, Adaptive Testing, Educational Testing, Admission (School)
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Sutton, Jennifer E.; Joanisse, Marc F.; Newcombe, Nora S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2010
Recent studies have used spatial reorientation task paradigms to identify underlying cognitive mechanisms of navigation in children, adults, and a range of animal species. Despite broad interest in this task across disciplines, little is known about the brain bases of reorientation. We used functional magnetic resonance imaging to examine neural…
Descriptors: Cues, Computer Simulation, Brain, Geometric Concepts
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Davis, Colin J. – Psychological Review, 2010
Visual word identification requires readers to code the identity and order of the letters in a word and match this code against previously learned codes. Current models of this lexical matching process posit context-specific letter codes in which letter representations are tied to either specific serial positions or specific local contexts (e.g.,…
Descriptors: Identification, Word Recognition, Models, Coding
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Harrington, M. C. R. – IEEE Transactions on Learning Technologies, 2011
Over the past 20 years, there has been a debate on the effectiveness of virtual reality used for learning with young children, producing many ideas but little empirical proof. This empirical study compared learning activity in situ of a real environment (Real) and a desktop virtual reality (Virtual) environment, built with video game technology,…
Descriptors: Computer Uses in Education, Environmental Education, Elementary School Students, Computer Simulation
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Adriaans, Frans; Kager, Rene – Journal of Memory and Language, 2010
Emerging phonotactic knowledge facilitates the development of the mental lexicon, as demonstrated by studies showing that infants use the phonotactic patterns of their native language to extract words from continuous speech. The present study provides a computational account of how infants might induce phonotactics from their immediate language…
Descriptors: Infants, Logical Thinking, Generalization, Speech Communication
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