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Wendy James; Grainne Oates; Nikki Schonfeldt – Accounting Education, 2025
There is growing support to the argument that effective use of technology in blended learning initiatives, such as gamification, can influence student retention and combat low levels of student engagement as well as improve academic performance. The aim of this study is to investigate the effectiveness of a gamified mobile application (GMA)…
Descriptors: Accounting, Business Education, Learner Engagement, Instructional Materials
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Kruk, Mariusz; Pawlak, Miroslaw – Computer Assisted Language Learning, 2023
The paper presents the results of a quasi-experimental study which was conducted with a view to determining the effect of an intervention in the form of the application of teacher-designed Internet-based resources (i.e., websites, podcasts, movie clips) that students could use autonomously on the development of pronunciation of the English regular…
Descriptors: Pronunciation Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
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Liberman, Liat; Dubovi, Ilana – Journal of Computer Assisted Learning, 2023
Background: Virtual reality (VR) is considered a promising approach to support learning. An instructional design is essential to optimize cognitive processes. Studies show that VR has unique instructional and pedagogical requirements. Objectives: To evaluate the effectiveness and applicability of the modality principle, which was previously…
Descriptors: Eye Movements, Retention (Psychology), Computer Simulation, Instructional Design
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Chimmalee, Benjamas; Anupan, Anuchit – International Journal of Instruction, 2022
Problem-solving is considered as an important skill for learning Mathematics. Integration of cloud technology into Model-Eliciting Activities (MEAs) has been considered as an instructional approach to study students' mathematical problem-solving abilities. The purposes of this study were to evaluate the suitability of the MEAs using cloud…
Descriptors: Models, Computer Software, Mathematics Instruction, Problem Solving
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Chiera, Belinda; Bédi, Branislav; Zviel-Girshin, Rina – Research-publishing.net, 2022
Modern language learning applications have become 'smarter' and 'intelligent' by including Artificial Intelligence (AI) and Machine Learning (ML) technologies to collect different kinds of data. This data can be used for analysis on a microscopic and/or macroscopic level to provide granulation of knowledge. We analyzed 1,213 French language…
Descriptors: Computer Software, Computer Assisted Instruction, French, Second Language Learning
Julie Eberhard Smith – ProQuest LLC, 2024
This study investigated the effect a computer intervention program has on student proficiency in the Algebra 1 End of Course (EOC) examination. This study utilized the intervention math program IXL Math, a computerized program that targets individual students' skill practice and supports students' need to accelerate mastery of Algebra 1 skills in…
Descriptors: High School Students, Mathematics Instruction, Algebra, Intervention
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Kamen T. Engel; Jonathan Davidson; Alison Jolley; Ben Kennedy; Alexander R. L. Nichols – Journal of Geoscience Education, 2024
A virtual microscope resource was created when face-to-face labs were halted due to the COVID-19 pandemic in March 2020 to replicate the learning goals of an introductory petrology course on microscopy. This virtual microscope resource utilized images and videos of thin sections, as well as 3D rock models to allow students to complete labs online.…
Descriptors: Laboratory Equipment, Blended Learning, Science Laboratories, Geology
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Kelsey E. Schenck; Doy Kim; Fangli Xia; Michael I. Swart; Candace Walkington; Mitchell J. Nathan – Grantee Submission, 2024
Access to body-based resources has been shown to augment cognitive processes, but not all movements equally aid reasoning. Interactive technologies, like dynamic geometry systems (DGS), potentially amplify the link between movement and geometric representation, thereby deepening students' understanding of geometric properties. This study…
Descriptors: Geometric Concepts, Task Analysis, Thinking Skills, Validity
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Sutoyo, Suyatno; Agustini, Rudiana; Fikriyati, Amiq – Pegem Journal of Education and Instruction, 2023
Currently critical thinking skills is becoming an important education issue to overcome the challanges of industrial revolution 4.0. Previous studies reported that the pre-service teachers' critical thinking dispositions and skills were still low, therefore, both aspects of critical thinking should be improved through learning activities in higher…
Descriptors: Critical Thinking, Thinking Skills, Preservice Teachers, Teacher Education Programs
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Li, Yuhao; Chang, Mengyi; Zhao, Hanxuan; Jiang, Caihong; Xu, Sihua – Journal of Computer Assisted Learning, 2023
Background: Mobile devices facilitate learning activities in a self-paced way. However, the current understanding of learning participation and its consequence are minimal when learners take advantage of opportunities provided by mobile technologies worldwide. Aims: The primary purpose of this study is to examine the effectiveness of environmental…
Descriptors: Anxiety, Computer Software, Computer Assisted Instruction, Learning Processes
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Gao, Ming; Zhang, Jingjing; Lu, Yu; Kahn, Ken; Winters, Niall – Journal of Computer Assisted Learning, 2023
Background: As a non-cognitive trait, grit plays an important role in human learning. Although students higher in grit are more likely to perform well on tests, how they learn in the process has been underexamined. Objectives: This study attempted to explore how students with different levels of grit behave and learn in an exploratory learning…
Descriptors: Resilience (Psychology), Academic Persistence, Personality Traits, Usability
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Dipali Basumatary; Ranjan Maity – Journal of Computer Assisted Learning, 2024
Background: Augmented reality can provide a 3D virtual experience, widely used in modern education. However, the impact of these applications on the underdeveloped tribal community has yet to be investigated. To our knowledge, no markerless augmented reality application has been developed especially for learning the language of the Bodo tribe.…
Descriptors: Computer Simulation, Language Maintenance, Tribes, Teaching Methods
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Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Romadiah, Hikmah; Dayurni, Popi; Fajari, Laksmi Evasufi Widi – Online Submission, 2022
This research is motivated by the increasing number of users of android-based learning media it impacts the learning outcomes obtained. This study aims to determine the effect of android-based learning media on improving student learning outcomes. This research is a meta-analysis study. Data collection techniques are taken from indexing databases…
Descriptors: Meta Analysis, Handheld Devices, Telecommunications, Computer Assisted Instruction
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Ben-Yehudah, Gal; Eshet-Alkalai, Yoram – British Journal of Educational Technology, 2021
The use of digital environments for both learning and assessment is becoming prevalent. This often leads to incongruent situations, in which the study medium (eg, printed textbook) is different from the testing medium (eg, online multiple-choice exams). Despite some evidence that incongruent study-test situations are associated with inferior…
Descriptors: Reading Comprehension, Reading Tests, Test Format, Computer Assisted Testing
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