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Laffey, Dennis – English Teaching, 2020
This study compares the results of a survey of vocabulary learning strategy (VLS) use and perceived helpfulness by Korean university students to the taxonomy of VLS first presented by Schmitt. VLS suggested by previous research by the author and changes in technology since the original taxonomy was compiled were added to Schmitt's list. The survey…
Descriptors: Vocabulary Development, Learning Strategies, Second Language Learning, Second Language Instruction
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Yavuz, Fatih; Ozdemir, Emrah; Celik, Ozgur – World Journal on Educational Technology: Current Issues, 2020
Writing is one of the most difficult and neglected skills for EFL learners. Gamification, the use of game elements to increase user experience and interest in non-game content, can be used to deal with writing anxiety which is considered as a hindering affective factor in successful language learning. Within this scope, this study aims to…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, English (Second Language)
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Esmaeili, Zeynab; Shahrokhi, Mohsen – International Journal of Language Education, 2020
This study aimed at investigating the effect of Memrise application on Iranian EFL learners' collocation learning and retention. To this end, a quasi-experimental design was used. 75 Iranian intermediate EFL learners studying English at a private language institute, namely Farahan, Iran were selected to participate in the study based on…
Descriptors: Phrase Structure, Second Language Learning, Second Language Instruction, English (Second Language)
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van Halema, Nicolette; van Klaveren, Chris; Drachsler, Hendrik; Schmitz, Marcel; Cornelisz, Ilja – Frontline Learning Research, 2020
For decades, self-report instruments -- which rely heavily on students' perceptions and beliefs -- have been the dominant way of measuring motivation and strategy use. Event-based measures based on online trace data arguably has the potential to remove analytical restrictions of self-report measures. The purpose of this study is therefore to…
Descriptors: Independent Study, Learning Motivation, Learning Strategies, Student Behavior
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Sydorenko, Tetyana; Jones, Zachary W.; Daurio, Phoebe; Thorne, Steven L. – Language Learning & Technology, 2020
Usage-based linguistics posits that communicative functions, including pragmatics, are at the core of language (Tomasello, 1992). It is surprising, then, that pragmatics is rarely systematically included in second language curricula (e.g., Bardovi-Harlig, 2017), especially since pragmatics instruction has been shown to significantly contribute to…
Descriptors: Teaching Methods, Pragmatics, Independent Study, Language Usage
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Huang, Shu; Renandya, Willy A. – Innovation in Language Learning and Teaching, 2020
This article reports on an exploratory study which investigated the impact of automated feedback in a writing class among some Chinese EFL university learners who were at a lower language level. In particular, the study explored the students' perceptions of Pigai, the largest and most popular locally designed automated writing evaluation system…
Descriptors: English (Second Language), College Students, Second Language Learning, Second Language Instruction
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Vania, Pia Fildzah; Setiawan, Wawan; Wijaya, Agus Fany Chandra – Journal of Science Learning, 2018
This research aims to investigate the use of Edmodo as web-based learning in learning thermal physics in junior high school. The analysis of this research focused on students' cognitive and motivation in the classroom. The method used in this research was quasi-experiment with the pretest-posttest design. One class taken as a sample in this…
Descriptors: Web Based Instruction, Physics, Science Instruction, Teaching Methods
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Skordaki, Efrosyni-Maria; Bainbridge, Susan – International Review of Research in Open and Distributed Learning, 2018
This paper presents the results of a research study on scientific software training in blended learning environments. The investigation focused on training approaches followed by scientific software users whose goal is the reliable application of such software. A key issue in current literature is the requirement for a theory-substantiated…
Descriptors: Computer Software, Blended Learning, Educational Technology, Technology Uses in Education
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Walker, Wendy; Keenan, Teressa – Journal of Electronic Resources Librarianship, 2015
This article discusses the accessibility of two content management systems, Berkeley Electronic Press's Digital Commons and OCLC's CONTENTdm, widely used in libraries to host institutional repository and digital collections content. Based on observations by a visually impaired student who used the JAWS screen reader to view the design and display…
Descriptors: Academic Libraries, Electronic Libraries, Database Management Systems, Access to Information
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Khali, Muhammad; Khalil, Umair; ul Haq, Zahoor – International Electronic Journal of Mathematics Education, 2019
One of the reasons to use technology in education is to visualize and explore the insight of mathematics with optimum possibilities. Geogebra gives visual meaning to symbolic ideas along with optimum dynamic possibilities. The purpose of this experimental study was to know about the potential effect of dynamic geometry software on diverse…
Descriptors: Geometry, Mathematics Instruction, Computer Software, Comparative Analysis
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Zhang, Yi; Chen, Bei-Lei; Ge, Jun; Hung, Cheng-Yu; Mei, Lin – Interactive Learning Environments, 2019
Rubrics can guide teachers to provide effective feedback and students' peer- and self-assessment. This paper examines the effect of rubric use in flipped learning activities on students' learning achievement, metacognitive awareness, and cognitive load through a quasi-experiment. A total of 83 university students were randomly assigned to an…
Descriptors: Blended Learning, Academic Achievement, Metacognition, Scoring Rubrics
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Lin, Vivien; Barrett, Neil E.; Liu, Gi-Zen; Chen, Nian-Shing; Jong, Morris Siu-Yung – Computer Assisted Language Learning, 2023
The field of language education has experienced a rise in using virtual reality (VR) to support interactive, contextualized, and collaborative language learning in recent years. The current study investigates the effects of auditory, visual, and textual input on speaking and writing in English for Tourism Purposes (ETP) through immersive,…
Descriptors: Tourism, English for Special Purposes, Undergraduate Students, Computer Simulation
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Malone, Kathy L.; Schunn, Christian D.; Schuchardt, Anita M. – Journal of Science Education and Technology, 2018
The National Research Council framework for science education and the Next Generation Science Standards have developed a need for additional research and development of curricula that is both technologically model-based and includes engineering practices. This is especially the case for biology education. This paper describes a quasi-experimental…
Descriptors: Concept Formation, Introductory Courses, Biology, Computer Software
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Fokides, Emmanuel – Education and Information Technologies, 2018
The study presents the results of a project in which a series of digital games were used for teaching Mathematics to first, fourth, and sixth-grade primary school students (ages 6-7, 8-9, and 11-12). Mathematics was selected as the teaching subject because of the difficulties students face in understanding basic math concepts. Although digital…
Descriptors: Elementary School Students, Elementary School Mathematics, Educational Games, Computer Games
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Botts, Ryan T.; Carter, Lori; Crockett, Catherine – PRIMUS, 2018
The efforts to improve the quantitative reasoning (quantitative literacy) skills of college students in the United States have been gaining momentum in recent years. At the same time, the blended learning approach to course delivery has gained in popularity, promising better learning with flexible modalities and pace. This paper presents the…
Descriptors: Blended Learning, Statistical Analysis, Comparative Analysis, Outcomes of Education
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