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Kyung-Mi O. – Language Testing in Asia, 2024
This study examines the efficacy of artificial intelligence (AI) in creating parallel test items compared to human-made ones. Two test forms were developed: one consisting of 20 existing human-made items and another with 20 new items generated with ChatGPT assistance. Expert reviews confirmed the content parallelism of the two test forms.…
Descriptors: Comparative Analysis, Artificial Intelligence, Computer Software, Test Items
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Tarosh Jacob; Stephanie Centofanti – Journal of Computing in Higher Education, 2024
Innovative, pedagogically informed instructional design is instrumental in increasing student engagement and improving learning outcomes in online learning environments. Interactive learning resources provide students with the opportunity to engage with content in a more personalised manner. H5P (HTML 5 Package) is a collaborative platform that…
Descriptors: Instructional Design, Outcomes of Education, Learning Management Systems, Cooperative Learning
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Roger Young; Emily Courtney; Alexander Kah; Mariah Wilkerson; Yi-Hsin Chen – Teaching of Psychology, 2025
Background: Multiple-choice item (MCI) assessments are burdensome for instructors to develop. Artificial intelligence (AI, e.g., ChatGPT) can streamline the process without sacrificing quality. The quality of AI-generated MCIs and human experts is comparable. However, whether the quality of AI-generated MCIs is equally good across various domain-…
Descriptors: Item Response Theory, Multiple Choice Tests, Psychology, Textbooks
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Fatih Yavuz; Özgür Çelik; Gamze Yavas Çelik – British Journal of Educational Technology, 2025
This study investigates the validity and reliability of generative large language models (LLMs), specifically ChatGPT and Google's Bard, in grading student essays in higher education based on an analytical grading rubric. A total of 15 experienced English as a foreign language (EFL) instructors and two LLMs were asked to evaluate three student…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computational Linguistics
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Siowai Lo – Computer Assisted Language Learning, 2025
Neural Machine Translation (NMT) has gained increasing popularity among EFL learners as a CALL tool to improve vocabulary, and many learners have reported its helpfulness for vocabulary learning. However, while there has been some evidence suggesting NMT's facilitative role in improving learners' writing on the lexical level, no study has examined…
Descriptors: Translation, Computational Linguistics, Vocabulary Development, English (Second Language)
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Tim T. Favier; Veronique A. J. M. Schutjens – Journal of Geography in Higher Education, 2025
Recent advancements in geospatial technologies enable geography students to explore outdoor phenomena independently, without teacher guidance. Several authors argue that smartphone apps can effectively replace the teacher in excursions, addressing challenges such as teachers' limited availability. However, empirical research comparing the actual…
Descriptors: Geography Instruction, Telecommunications, Handheld Devices, Geographic Information Systems
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Fuchimoto, Kazuma; Ishii, Takatoshi; Ueno, Maomi – IEEE Transactions on Learning Technologies, 2022
Educational assessments often require uniform test forms, for which each test form has equivalent measurement accuracy but with a different set of items. For uniform test assembly, an important issue is the increase of the number of assembled uniform tests. Although many automatic uniform test assembly methods exist, the maximum clique algorithm…
Descriptors: Simulation, Efficiency, Test Items, Educational Assessment
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Kalkan, Ömür Kaya – Measurement: Interdisciplinary Research and Perspectives, 2022
The four-parameter logistic (4PL) Item Response Theory (IRT) model has recently been reconsidered in the literature due to the advances in the statistical modeling software and the recent developments in the estimation of the 4PL IRT model parameters. The current simulation study evaluated the performance of expectation-maximization (EM),…
Descriptors: Comparative Analysis, Sample Size, Test Length, Algorithms
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Wang Zhou; YeaJin Kim – Education and Information Technologies, 2024
The application of artificial intelligence technologies, such as ChatGPT-4, offers a substantial chance to improve the learning process. The promising prospect of utilizing artificial intelligence and ChatGPT-4 to enhance educational interactions by offering tailored and engaging experiences is highly enticing. The promise of ChatGPT-4 resides in…
Descriptors: Music Education, Computer Software, Undergraduate Students, Foreign Countries
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Guido Lang; Tamilla Triantoro; Jason H. Sharp – Journal of Information Systems Education, 2024
This study explores the potential of large language models (LLMs), specifically GPT-4 and Gemini, in generating teaching cases for information systems courses. A unique prompt for writing three different types of teaching cases such as a descriptive case, a normative case, and a project-based case on the same IS topic (i.e., the introduction of…
Descriptors: Computational Linguistics, Computer Software, Artificial Intelligence, Readability Formulas
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Arun-Balajiee Lekshmi-Narayanan; Priti Oli; Jeevan Chapagain; Mohammad Hassany; Rabin Banjade; Vasile Rus – Grantee Submission, 2024
Worked examples, which present an explained code for solving typical programming problems are among the most popular types of learning content in programming classes. Most approaches and tools for presenting these examples to students are based on line-by-line explanations of the example code. However, instructors rarely have time to provide…
Descriptors: Coding, Computer Science Education, Computational Linguistics, Artificial Intelligence
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Skyler Bruggink; Jeff W. Dawson; Iain W. McKinnell – Technology, Knowledge and Learning, 2025
Gamification is a pedagogical strategy that uses the principles and mechanics of game play to facilitate student learning. Despite increased adoption over the last decade, the question of how effective gamification is as a pedagogical strategy remains controversial. Here we report on the impact of a custom developed mobile app that incorporates…
Descriptors: Course Content, Game Based Learning, Computer Software, Learning Processes
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Satoru Uchida – Vocabulary Learning and Instruction, 2025
Since its emergence, generative AI has significantly impacted various fields, including English language education. Numerous academic studies have investigated its capabilities in grammar correction, writing evaluation, and dynamics of user interaction. However, there have been insufficient investigations into whether texts generated by such AI…
Descriptors: Vocabulary Development, Language Proficiency, Rating Scales, Guidelines
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Xiaofei Li; Yu-Ju Lan; Zhongling Pi; Grace Yue Qi; Scott Grant; Jinmei Sun – British Journal of Educational Technology, 2025
English academic presentation (EAP) is an indispensable skill set of academic communication for university students. With the rapid development of desktop virtual reality (DVR), its application in language learning is worth exploring. The present study aimed to examine whether there is an improvement and difference in students' EAP by learning…
Descriptors: Video Technology, Behavior Patterns, English for Academic Purposes, Second Language Learning
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Xiaozhe Yang; Qingqing Wang; Jiyue Lyu – ECNU Review of Education, 2024
Purpose: ChatGPT is a generative artificial intelligence (AI) technology that can solve multiple complex tasks. ChatGPT-4 can facilitate educational empowerment in China through technology to understand and generate Chinese text. Although ChatGPT's benefits have been widely discussed, its educational capabilities have not been systematically…
Descriptors: Artificial Intelligence, Computer Software, Critical Thinking, Foreign Countries
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