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Van Ginkel, Stan; Ruiz, Dominic; Mononen, Asko; Karaman, Cendel; de Keijzer, Ander; Sitthiworachart, Jirarat – Journal of Computer Assisted Learning, 2020
Feedback plays a central role in learning. Crucial to this is the nature and timing of the feedback. This experimental study explores the efficacy of immediate computer-mediated feedback within a virtual reality environment designed to facilitate the development of pre-university students' presentation skills. Two conditions were established to…
Descriptors: Feedback (Response), Teaching Methods, Computer Mediated Communication, Instructional Effectiveness
Booton, Sophie A.; Hodgkiss, Alex; Murphy, Victoria A. – Computer Assisted Language Learning, 2023
Mobile touchscreen applications present new opportunities for children's language learning. This systematic review synthesizes the evidence on the impact of features of mobile applications on children's language learning. Experimental studies published from 2010 onwards with children aged 3 to 11 years old were included. Of the 1,081 studies…
Descriptors: Telecommunications, Handheld Devices, Second Language Instruction, Second Language Learning
Yiran Wen; Jian Li; Hongkang Xu; Hanwen Hu – Language Learning & Technology, 2023
The problem of cognitive overload is particularly pertinent in multimedia L2 classroom corrective feedback (CF), which involves rich communicative tools to help the class to notice the mismatch between the target input and learners' pronunciation. Based on multimedia design principles, this study developed a new multimodal CF model through…
Descriptors: Error Correction, Videoconferencing, Second Language Learning, Second Language Instruction
Albarello, Francisco; Novoa, Ángela; Castro Sánchez, Mariángeles; Velasco, Adriana; Novaro Hueyo, María Victoria; Narbais, Francisco – Global Studies of Childhood, 2021
The popularity of multiplayer online videogames (MOVs) in the lives of young people has become a recurrent area of interest for parents and researchers. The use of these platforms has generated concerns regarding the potential negative effects on children's personal and social development. Additionally, the ways in which players socialize through…
Descriptors: Video Games, Computer Games, Socialization, Computer Simulation
Ediger, Tracy L. – HAPS Educator, 2022
Delivering Anatomy & Physiology (A&P) labs online became necessary in the spring of 2020 due to the COVID-19 pandemic. For four semesters (Summer 2020 through Summer 2021), our A&P1 and A&P2 labs were instructed in a virtual format. Each lab session included a one-hour synchronous session led by teaching assistants followed by…
Descriptors: Anatomy, Physiology, Science Instruction, Distance Education
Radosavljevic, Slavica; Radosavljevic, Vitomir; Grgurovic, Biljana – Interactive Learning Environments, 2020
The goal of higher vocational education is professional training of students. Teaching contents related to practical training are the most important for preparing students for work in real-life conditions. The mobile learning model presented in this paper analyzes the possibility of implementing augmented reality in the process of educating…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Models
Redondo, Beatriz; Cózar-Gutiérrez, Ramón; González-Calero, José Antonio; Sánchez Ruiz, Raquel – Early Childhood Education Journal, 2020
Technology is ubiquitous in the educational field nowadays. Augmented Reality is one of the emerging technologies with more potential in educational contexts in the mid-term. The purpose of this study is to evaluate if the use of Augmented Reality in early childhood education improves the learning of English as a foreign language, increases…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Comparative Analysis
Baran, Bahar; Yecan, Esra; Kaptan, Burak; Pasayigit, Ozan – Education and Information Technologies, 2020
Augmented reality technology has recently become one of the primary technologies for science education. Although augmented reality is attractive, a need exists for good content, implementation, and evaluations, as in every technology integration process. To this end, this study aims to develop and evaluate an augmented reality application to teach…
Descriptors: Grade 5, Elementary School Students, Teaching Methods, Computer Simulation
Dutton Feliu, Genevieve – ProQuest LLC, 2018
Social capital theory conceptualized social capital as key to connecting team members into the flow of valued resources and activities, with knowledge deemed one of the most valuable of these resources. Yet, the literature found teams struggle to effectively share knowledge. This quantitative survey-based study assessed the interrelationship…
Descriptors: Social Capital, Information Technology, Multivariate Analysis, Computer Simulation
York, James; Shibata, Koichi; Tokutake, Hayato; Nakayama, Hiroshi – ReCALL, 2021
Studies on computer-mediated communication often compare the affective affordances of different technologies with face-to-face communication. This study aimed to understand how three different computer-mediated communication modalities may affect EFL learners' foreign language anxiety (FLA). Using a counterbalanced 3 by 3 factorial design, 30…
Descriptors: Anxiety, Second Language Learning, Second Language Instruction, English (Second Language)
Hsu, Che-Wei; Teoh, Yee-San – Journal of Autism and Developmental Disorders, 2017
The present study aimed to examine the effects of a novel avatar interviewing aid during memory interviews with children with autism spectrum disorder (ASD). Thirty children were recruited for our study (Age: M = 7.60, SD = 0.68), half with ASD (13 boys; 2 girls) and the other half being neurotypical (13 boys; 2 girls). Children participated in a…
Descriptors: Autism, Pervasive Developmental Disorders, Children, Memory
Coleman, Phillip D.; Blankenship, Ray J. – Journal of Instructional Pedagogies, 2019
Some students struggle with Excel and Access skills, especially in a business environment. What follows are the results of these skills being taught at a medium-sized Midwest University. While the number of Excel and Access projects provided to the student has been increased to provide greater breadth, students are still wrestling with the depth…
Descriptors: Computer Software, Teaching Methods, College Students, Skill Development
Martinsen, Rob A.; Thompson, Gregory L. – Hispania, 2023
Interacting with native speakers in various types of virtual exchanges is becoming increasingly accessible for language learners and teachers around the world. The present study examined the experiences of beginning and intermediate level learners of Spanish in the United States as they interacted weekly with native Spanish speakers over the…
Descriptors: Exchange Programs, Intercultural Communication, Second Language Learning, Second Language Instruction
Ebadi, Saman; Ebadijalal, Marjan – Computer Assisted Language Learning, 2022
This study reports the results of a mixed-methods investigation on the impact of a virtual reality (VR) tool on Iranian EFL learners' willingness to communicate (WTC) and oral proficiency. Twenty upper-intermediate EFL learners were divided into experimental and control groups role-playing as museum guides with and without Google Expeditions VR…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
Watson, Sandy White; Dubrovskiy, Anton V.; Peters, Michelle L. – Chemistry Education Research and Practice, 2020
The purpose of this quasi-experimental non-equivalent pretest posttest control group research was to determine whether or not the use of a collaborative pH computer simulation has an impact on the knowledge, confidence, and conceptual understanding of fundamental pH concepts for undergraduate Chemistry II students. A purposeful sample of 59…
Descriptors: Chemistry, Science Instruction, Comparative Analysis, Undergraduate Students

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