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Hang Zeng; Jiutong Luo – Interactive Learning Environments, 2024
Distance learning and online learning have become the new educational paradigm. Based on synchronicity, online learning environments can be classified into synchronous and asynchronous online learning. However, previous evidence demonstrating the effects of these two online learning modalities on students' academic achievement has been…
Descriptors: Distance Education, Electronic Learning, Asynchronous Communication, Synchronous Communication
Felix Oromena Egara; Mogege Mosimege – Education and Information Technologies, 2024
The study investigated how blended learning affected secondary school students' achievement and retention in mathematics. The study used a non-equivalent control group pre-test-post-test quasi-experimental design. The participants in the study were learners drawn from two secondary schools purposively chosen. Using a simple random sampling…
Descriptors: Secondary School Mathematics, Secondary School Students, Secondary School Teachers, Blended Learning
Casey J. Metoyer; Katherine Sullivan; Lee J. Winchester; Mark T. Richardson; Michael R. Esco; Michael V. Fedewa – Measurement in Physical Education and Exercise Science, 2025
Relative adiposity (%Fat) was measured using a smartphone-based application in a convenience sample of adults aged 20-52 years (n = 32, 68.7% female, 84.3% White/Caucasian, 26.7 ± 3.5 kg/m2) across different body positions (Anterior versus Posterior) on consecutive days (Day 1 versus Day 2). A reference photo was obtained from the posterior view…
Descriptors: Adults, Body Composition, Handheld Devices, Computer Assisted Instruction
Pedro Santos Bartolomé; Tom Van Gerven – European Journal of Engineering Education, 2025
The authors develop an educational simulation game for basic vapour-liquid equilibrium (VLE) to use in chemical engineering education, basing the design on educational guidelines from the active learning literature. The game is tested in three cohorts totalling 84 students, showing significant increase in a knowledge test of VLE, and positive…
Descriptors: Foreign Countries, Undergraduate Students, Chemical Engineering, Computer Simulation
Norfarizah Mohd Bakhir; SiBo Zhou; Shu Chen; Zhou Tianlong – Journal of Educational Computing Research, 2025
This study investigates the effectiveness of digital games in arts education for learning art knowledge and enhancing art interest. Art knowledge includes the topics of art history, production, esthetics, and art criticism. A quasi-experimental approach was used in this study. A 1-month course on arts education digital games was conducted with 40…
Descriptors: College Students, Art Education, Art Appreciation, Art Criticism
Amalija Žakelj; Mara Cotic; Daniel Doz – Cogent Education, 2024
The present research investigates the effects of an active and experiential learning approach on eighth-grade students' mathematics achievement employing a quasi-experimental research design. A total of 231 students from four Slovenian primary schools participated in the study, with 101 students assigned to the experimental group (EG) and 130 to…
Descriptors: Foreign Countries, Secondary School Mathematics, Secondary School Students, Grade 8
Ting-Chia Hsu; Mu-Sheng Chen – Education and Information Technologies, 2025
This study aimed to compare the effectiveness of the experiential learning cycle (ELC) and self-regulated learning (SRL), both implemented through a game-based approach (AI 2 Robot City board game), in fostering computational thinking (CT) and understanding of artificial intelligence (AI) applications in university level. The sample consisted of…
Descriptors: College Freshmen, Artificial Intelligence, Logical Thinking, Teaching Methods
Paulo Roberto Weingärtner-Junior; Natalia Piedemonte-Antoniassi; Vitor Ferreira-Bindo; Guilherme Frederico Bernardo-Lenz e Silva – Journal of Technology and Science Education, 2024
To meet a Brazilian guideline for engineering courses, which advocates the use of active learning in applied disciplines, this research studies new students entering an Engineering course at an important university in Brazil. It was applied to them a traditional MTBI (Myers-Briggs Type Indicator) questionary with the aim of finding out if there is…
Descriptors: Foreign Countries, College Freshmen, Engineering Education, Self Concept
Aziz Shekh-Abed – European Journal of Engineering Education, 2025
Self-knowledge is an important element of metacognition. It encompasses understanding one's own strengths and weaknesses and includes belief and self-assessment of one's capacity to perform a task. Cognitive skills comprise a range of mental processes, such as attention, memory, problem solving, systems thinking, abstract thinking, and critical…
Descriptors: Foreign Countries, High School Students, Grade 12, Metacognition
Juhee Lee; Yujung Ko – Education and Information Technologies, 2025
Metaverse technology is becoming increasingly popular in educational environments around the world. However, before it is widely applied in public education for adolescents learning English as a foreign language (EFL), it is crucial to assess its effectiveness in comparison to traditional teaching approaches. Our study involved 336 seventh-grade…
Descriptors: Middle School Students, Middle School Teachers, English (Second Language), Second Language Learning
Cassondra M. Eng; Rachel M. Flynn; Erik D. Thiessen; Anna V. Fisher – Grantee Submission, 2023
Exergames (video games that promote cognitive and physical activity simultaneously) benefit executive function (EF) in elderly populations. It has been suggested that exergames may induce larger effects than cognitive or exercise training alone, but few reviews have synthesized the causal factors of exergames on EF from experimental research with…
Descriptors: Secondary School Students, Exercise Physiology, Video Games, Game Based Learning
Gabriele Stupuriene; Tatjana Jevsikova; Yasemin Gülbahar; Anita Juškeviciene; Austeja Gindulyte; Agne Juodagalvyte – Education and Information Technologies, 2025
The demand to incorporate informatics into primary education is seen as a critical necessity both today, and for the future of modern societies. Numerous countries are currently revising their primary education curricula in order to incorporate informatics concepts and computational thinking skills. Although many successful initiatives have been…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Elementary Education
Bijsterbosch, Erik – Geographical Education, 2018
Geography teachers' school-based (internal) examinations in pre-vocational geography education in the Netherlands appear to be in line with the findings in the literature, namely that teachers' assessment practices tend to focus on the recall of knowledge. These practices are strongly influenced by national (external) examinations. This paper…
Descriptors: Foreign Countries, Instructional Effectiveness, National Competency Tests, Geography Instruction
Thornton, Barry; Demps, Julius; Jadav, Arpita – Journal of Instructional Pedagogies, 2017
Undergraduate instruction in the Davis College of Business at Jacksonville University utilizes two course delivery methods. Traditional daytime classes are 15 weeks long and have approximately 40 contact hours, while evening courses are offered in the Accelerated Degree program in a compressed 8-week format with 24 contact hours. The curriculum is…
Descriptors: Acceleration (Education), Undergraduate Students, Delivery Systems, Scheduling
Liggett, Robert Scott – Brock Education: A Journal of Educational Research and Practice, 2017
Today's society places a lot of pressure on schools, teachers, and students to improve test scores. This paper discusses the possibility of using mathematical manipulatives to improve student test scores and students' attitudes towards mathematics. Forty-three Grade 2 students with age ranges between six and eight from a rural town in Saskatchewan…
Descriptors: Grade 2, Elementary School Mathematics, Manipulative Materials, Control Groups