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Davies, Bronwyn – Australian Journal of Environmental Education, 2021
In the last 30 years we have increasingly, as humans, been individualised and set in competition with each other in the quest for ever increasing productivity. Neoliberalism has exacerbated those very liberal humanist features that feminist poststructuralist theory set out to dismantle with its critique of binary thought and the ascendance of…
Descriptors: Individualism, Competition, Productivity, Neoliberalism
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Arayapisit, Tawepong; Pojmonpiti, Dittakul; Dansirisomboon, Karn; Jitverananrangsri, Kittikorn; Poosontipong, Donaya; Sipiyaruk, Kawin – Anatomical Sciences Education, 2023
Odontogenic orofacial space infection is an important topic in the dental curriculum. However, dental students do encounter difficulties in identifying the patterns of odontogenic infection spreading through fascial spaces. The implementation of game concepts might allow them to actively learn this topic by engagement. This research aimed to…
Descriptors: Educational Games, Anatomy, Dental Schools, Dentistry
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James, Melissa – Higher Education Policy, 2023
Higher education can be considered an industry comprised of mobile students attending institutions worldwide (Findlay et al. in Int Migr 55(3):139-155, 2017). The global pandemic, COVID-19, has significantly impacted the mobility of these students. Higher education institutions (HEIs) have attracted students using international student recruiters,…
Descriptors: Foreign Students, Student Recruitment, COVID-19, Pandemics
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Collins, Jazmin; Ford, Vitaly – Journal of Cybersecurity Education, Research and Practice, 2023
The use of the Capture the Flag (CTF)-style competitions has grown popular in a variety of environments as a method to improve or reinforce cybersecurity techniques. However, while these competitions have shown promise in student engagement, enjoyment, and the teaching of essential workforce cybersecurity concepts, many of these CTF challenges…
Descriptors: Computer Security, Computer Science Education, Coding, Competition
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Reid, Shamari – Curriculum Inquiry, 2023
To date six states (Oregon, California, Colorado, Illinois, Nevada, and New Jersey) have adopted legislation that amends curricular standards to include affirming representations of LGBTQ+ people and identities in schools. Nonetheless, the legislation falls short of clarifying what constitutes an LGBTQ+ inclusive curriculum. Thus, the decision of…
Descriptors: LGBTQ People, Inclusion, Curriculum Development, Minority Groups
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Roulston, Stephen; McGuinness, Sam; Bates, Jessica; O'Connor-Bones, Una – Irish Educational Studies, 2023
In societies emerging from conflict, education plays an important part in instituting peace and reconciliation, and school leaders are key to this. This paper examines the complexity of school leadership in Northern Ireland. Despite the peace agreement of 1998, Northern Ireland's communities are still deeply divided, and this is reflected in…
Descriptors: Peace, Conflict Resolution, Partnerships in Education, Leadership
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Khodabandelou, Rouhollah; Roghanian, Parastoo; Gheysari, Hamed; Amoozegar, Azadeh – Learning Organization, 2023
Purpose: Gamification appears to be one of the most important levers for improving performance and engagement in training programs. Moreover, gamification has been considered as critical to researchers in organizational learning. The main purpose of this study is to provide a general overview of gamification studies in the organizational context.…
Descriptors: Gamification, Organizational Learning, Affordances, Game Based Learning
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Li, Guobiao; Long, Zehai; Jiang, Yujia; Huang, Yangjie; Wang, Peng; Huang, Zhaoxin – Education & Training, 2023
Purpose: Entrepreneurial competence plays a decisive role in entrepreneurship success. To promote the employment of college students and accelerate economic growth through entrepreneurial activities, the Chinese government and universities encourage the use of multiple inputs to boost holistic entrepreneurship education and training. This study…
Descriptors: Foreign Countries, College Students, Entrepreneurship, Business Administration Education
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Balon, Tyler; Baggili, Ibrahim – Education and Information Technologies, 2023
Over the last decade, industry and academia have worked towards raising students' interests in cybersecurity through game-like competitions to fill a shortfall of cybersecurity professionals. Rising interest in video games in combination with gamification techniques make learning fun, easy, and addictive. It is crucial that cybersecurity curricula…
Descriptors: Competition, Computer Security, Information Security, Computer Science Education
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Swanson, Kylie J.; Painter, Jason L.; Blanchard, Margaret R.; Gervase, Kimberly D. – Journal of Science Teacher Education, 2023
Science Olympiad is a K-12 science, technology, engineering, and mathematics (STEM) competition that engages approximately 7,000 teams across the U.S. in individual and team challenges at regional, state, and national levels. Science Olympiad began expanding to include elementary students in 2008. Yet, little is known about the adults who…
Descriptors: Competition, Elementary School Teachers, Teacher Motivation, Coaching (Performance)
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Moutsios, Stavros – Educational Philosophy and Theory, 2023
The literature on 'academic capitalism' and the 'entrepreneurial university' has paid little attention to the role and function of bureaucracy or has considered it something different from the New Public Management (NPM) that has accompanied neoliberal reforms in higher education over the last decades. Following a brief account of the theory and…
Descriptors: Foreign Countries, Universities, Administrative Organization, College Administration
Tialei Ariana Wesley Scanlan – ProQuest LLC, 2023
By 2023, gamification was entering just about every sector and industry including education, fitness, crowd sourcing, social media, and corporate environments. Gamification often offers promises of motivation, engagement, fun, and even higher performance. At the time of the study, there were few studies that examined gamification in accounting…
Descriptors: Gamification, Educational Games, Accounting, Undergraduate Study
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Sandlos, Lisa – Journal of Dance Education, 2023
In many dance competitions in North America, performances of sexualized choreography have become normalized. One result is that bodies of girl dancers are increasingly constructed as sexual objects. Sexual objectification is highly problematic for the development of girls' self-identities, body image, psychological health, and overall wellbeing.…
Descriptors: Dance Education, Females, Sexuality, Human Body
K. H. Wapman – ProQuest LLC, 2023
This thesis consists of two projects I worked on simultaneously throughout my PhD. Although neither project builds on the other, both investigate social systems as networks, and draw on a common set of statistical tools and methods.In the first project, I analyse the academic employment and doctoral education of tenure- track faculty at all…
Descriptors: Social Systems, Social Networks, Networks, College Faculty
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Nurgul Koshkinbayeva; Zaure Shagataeva; Almagul Utepova; Kunsulu Taukebayeva; Sulugul Kurmantayeva – Journal of Education and e-Learning Research, 2023
The primary objective of this cross-sectional study was to explore the degree to which 117 pre-service visual art teachers' competitiveness within the education field. A self-reported competitiveness scale (six items distributed between three factors) was designed and validated by the authors based on the focal points of Michael Porter's Five…
Descriptors: Preservice Teachers, Art Teachers, Foreign Countries, Resilience (Psychology)
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