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Showing 1 to 15 of 68 results Save | Export
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Michael C. Robbins; Zhuping Li – Field Methods, 2025
The Nolan Index (NI) is a normed, quantitative measure for comparing the degree of resemblance (similarity or dissimilarity) between free listings with an Excel program for calculating it. This article enhances that effort with the addition of an R program and additional applications. Free-list resemblance measures have been used to investigate…
Descriptors: Computation, Norm Referenced Tests, Comparative Analysis, Spreadsheets
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Grobelna, Iwona – Informatics in Education, 2020
Control systems are becoming ever more commonly used in everyday life. This is true both in industry and in the domestic domain, in the form of e.g., smart home systems. The quality of such systems can be increased by using formal verification methods, such as the model checking technique, to make sure that the designed system fulfills all user…
Descriptors: Programming Languages, Standards, Engineering, Information Systems
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Yash Munnalal Gupta; Satwika Nindya Kirana; Somjit Homchan – Biochemistry and Molecular Biology Education, 2025
This short paper presents an educational approach to teaching three popular methods for encoding DNA sequences: one-hot encoding, binary encoding, and integer encoding. Aimed at bioinformatics and computational biology students, our learning intervention focuses on developing practical skills in implementing these essential techniques for…
Descriptors: Science Instruction, Teaching Methods, Genetics, Molecular Biology
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Echeverri-Jimenez, Emmanuel; Oliver-Hoyo, Maria – Journal of Chemical Education, 2021
Gaussian-2-Blender is an open-source application programming interface (API) written in Python that allows for the conversion of Gaussian input files to 3D objects of different formats. This new tool was developed in response to the shortcomings of available programs to import Gaussian calculations into augmented reality (AR) or virtual reality…
Descriptors: Chemistry, Programming Languages, Computation, Computer Simulation
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Bull, Glen; Garofalo, Joe; Hguyen, N. Rich – Journal of Digital Learning in Teacher Education, 2020
An educational team founded by Seymour Papert at MIT has developed an evolving series of computing environments designed to facilitate computational thinking. Papert outlined the goal of developing educational environments to facilitate the use of computer as a computational object in a seminal publication, "Teaching Children Thinking"…
Descriptors: Thinking Skills, Computation, Computer Science Education, Programming
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Ihrmark, Daniel; Tyrkkö, Jukka – Education for Information, 2023
The combination of the quantitative turn in linguistics and the emergence of text analytics has created a demand for new methodological skills among linguists and data scientists. This paper introduces KNIME as a low-code programming platform for linguists interested in learning text analytic methods, while highlighting the considerations…
Descriptors: Linguistics, Data Science, Programming, Data Analysis
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Ghislain Nono Gueye; Jonathan R. Peterson – Journal of Economic Education, 2024
The authors present a Web application they designed in the R programming language as an experiential learning tool for teaching production theory. The app simulates production decisions where a manager is tasked to find the optimal mixture of inputs through experimentation. Users of the application are instructed to use calculations and intuitions…
Descriptors: Economics Education, Teaching Methods, Computer Oriented Programs, Programming Languages
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Dayae Yang; Theodore J. Kopcha – International Journal of Designs for Learning, 2022
Computer programming has become an essential part of K12 education, promoted as a way for students to engage in computational thinking that helps develop students' ability to analyze and solve problems and prepare them for future careers. Tabletop board games are seen as an effective means to help students learn computer programming. Several board…
Descriptors: Educational Games, Design, Programming, Computer Science Education
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Felipe Gonzalez-Pizarro; Claudia Lopez; Andrea Vasquez; Carlos Castro – IEEE Transactions on Education, 2024
While computational thinking arises as an essential skill worldwide, formal primary and secondary education in Latin America rarely incorporates mechanisms to develop it in their curricula. The extent to which students in the region acquire computational thinking skills remains largely unknown. To start addressing this void, this article presents…
Descriptors: Foreign Countries, Computation, Thinking Skills, College Freshmen
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Munasinghe, Bhagya; Bell, Tim; Robins, Anthony – Journal of Pedagogical Research, 2023
An unplugged approach to teaching enables students to explore Computational Thinking without using a computer. It might appear that if students are to learn programming, they should focus on computer-based work; however, it appears that using "unplugged" activities before engaging in computer-based coding (programming) activities for…
Descriptors: Learning Activities, Programming, Introductory Courses, Computation
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Hanli Geyser – ACM Transactions on Computing Education, 2024
Like digital technologies themselves, programming education is embedded in the colonial matrix of power, and access to programming knowledge demands immersion in the epistemologies of the Global North. While there is a growing body of work exploring ways to decolonise programming education, far more needs to be done. Current research focuses on…
Descriptors: Computer Science Education, Decolonization, Programming, Power Structure
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Harriger, Alka; Harriger, Bradley; Flynn, Susan – Technology and Engineering Teacher, 2021
Now in its sixth year of implementation, the TECHFIT approach involves having individuals and teams of middle school teachers successfully complete a week-long, professional development (PD) workshop through which they acquire the essential skills that contribute to the task of innovating an exergame. An exergame is a technology-supported fitness…
Descriptors: Middle School Teachers, Faculty Development, Programming, Educational Games
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Donoghue, Thomas; Voytek, Bradley; Ellis, Shannon E. – Journal of Statistics and Data Science Education, 2021
Nolan and Temple Lang's "Computing in the Statistics Curricula" (2010) advocated for a shift in statistical education to broadly include computing. In the time since, individuals with training in both computing and statistics have become increasingly employable in the burgeoning data science field. In response, universities have…
Descriptors: Statistics Education, Teaching Methods, Computation, Curriculum Design
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Rizk, Nadya; McKenzie, Matt; Samrout, Marya – Teaching Science, 2022
Coding is a process often associated with computers. Nevertheless, coding is a thought process that can be mastered even without a computer. In NSW, primary students are introduced to computational and algorithmic thinking as early as Stage 1. Yet, teaching coding to young students is not always easy for teachers, mostly because the process is…
Descriptors: Programming, Computer Science Education, Computation, Thinking Skills
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Gough, John – Australian Primary Mathematics Classroom, 2018
In fact, ever since Seymour Papert (famous in his later years for constructionism, a learning theory that married conceptual constructivism with concrete experience) created Logo programming, many schools have been coding using Logo, the educational computer programming software that has the famous 'turtle' on the computer screen. Importantly,…
Descriptors: Coding, Programming, Programming Languages, Computer Software
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