Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 16 |
Since 2006 (last 20 years) | 29 |
Descriptor
Computation | 29 |
Programming | 26 |
Thinking Skills | 14 |
Computer Science Education | 13 |
Models | 7 |
Programming Languages | 7 |
Coding | 5 |
Middle School Students | 5 |
Problem Solving | 5 |
Difficulty Level | 4 |
Educational Games | 4 |
More ▼ |
Source
ProQuest LLC | 29 |
Author
Publication Type
Dissertations/Theses -… | 29 |
Education Level
Middle Schools | 8 |
Secondary Education | 7 |
Elementary Education | 6 |
Junior High Schools | 6 |
Intermediate Grades | 4 |
Elementary Secondary Education | 3 |
Grade 6 | 3 |
Grade 7 | 2 |
Higher Education | 2 |
Grade 5 | 1 |
High Schools | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Kaufman Test of Educational… | 1 |
Program for International… | 1 |
Woodcock Johnson Tests of… | 1 |
What Works Clearinghouse Rating
Jeff Bender – ProQuest LLC, 2023
At an unrivaled and enduring pace, computing has transformed the world, resulting in demand for a universal fourth foundation beyond reading, writing, and arithmetic: computational thinking (CT). Despite increasingly widespread acceptance of CT as a crucial competency for all, transforming education systems accordingly has proven complex. The…
Descriptors: Addictive Behavior, Game Based Learning, Evaluation Methods, Computation
Dayae Yang – ProQuest LLC, 2024
This dissertation follows a manuscript-style format, beginning with an introduction and literature review, followed by three distinct studies and a concluding section. All three studies use "Lucky Codes," an educational board game designed to foster computational thinking skills in elementary students, as the intervention. The first…
Descriptors: Elementary Secondary Education, Educational Games, Game Based Learning, Computation
Bih Epse Fofang Janet Shufor – ProQuest LLC, 2024
Computational thinking (CT) has been supported as an important skill every young person should possess for the 21st century, with possible implications for problem-solving, self-expression, and creativity. Numerous initiatives, both within and outside classroom settings, have been developed in response to policy mandates aiming at broadening…
Descriptors: Computation, Thinking Skills, Elementary School Students, Assistive Technology
James D. Stevens – ProQuest LLC, 2021
The ability to efficiently optimize or re-optimize an algorithm for high performance on a particular processor architecture is crucial in a wide spectrum of engineering and scientific applications. To help bridge the gap between fully automated optimization, which does not reliably produce optimal code, and fully manual optimization, which is…
Descriptors: Computation, Programming, Computer Graphics, Automation
Bradley Hayes – ProQuest LLC, 2024
This dissertation in practice explores the intersection of computer science education, specifically computational thinking and programming, with mathematics achievement among 15- year-old students in selected English-speaking countries. The research addresses a gap in understanding whether skills developed through computer science can positively…
Descriptors: Programming, Computer Science Education, Mathematics Achievement, Secondary School Students
Donley, Kevin S. – ProQuest LLC, 2018
The fundamentals of computer science are increasingly important to consider as critical educational and occupational competencies, as evidenced by the rapid growth of computing capabilities and the proliferation of the Internet in the 21st century, combined with reimagined national education standards. Despite this technological and social…
Descriptors: Computer Science Education, Programming, Programming Languages, Computation
Chen Sun – ProQuest LLC, 2021
Computational thinking (CT) is an essential 21st century skill for people to succeed in the increasingly technological (and interconnected) world. Researchers have explored different interventions to teach students CT skills (e.g., Scratch and robotics), but digital game-based learning is relatively under-researched. A critical issue to address in…
Descriptors: Computation, Thinking Skills, Game Based Learning, Scaffolding (Teaching Technique)
Yang Xu – ProQuest LLC, 2019
The demand for talent in the technology sector and the notion of computational thinking as everyday skills propel computing to enter middle school classrooms. The growing popularity of physical computing in educational spaces also infuses computing with elements of creativity and joy. Despite these recent movements, computing remains primarily in…
Descriptors: Programming Languages, Middle School Students, Middle School Teachers, Sciences
Meng, Yunsong – ProQuest LLC, 2013
Answer Set Programming (ASP) is one of the most prominent and successful knowledge representation paradigms. The success of ASP is due to its expressive non-monotonic modeling language and its efficient computational methods originating from building propositional satisfiability solvers. The wide adoption of ASP has motivated several extensions to…
Descriptors: Programming, Computation, Semantics, Knowledge Representation
Melcer, Edward F. – ProQuest LLC, 2018
Embodiment is a concept that has gained widespread usage within the Human-Computer Interaction (HCI) community in recent years. In a general sense, embodiment is the notion that cognition arises not just from the mind, but also through our bodies' physical and social interactions with the world around us. HCI has employed this body-centric…
Descriptors: Educational Technology, Human Body, Design, Man Machine Systems
Rebecca Smith – ProQuest LLC, 2019
In recent years, computer science has become a cornerstone of modern society. As a result, enrollment in undergraduate computer science programs has expanded rapidly. While the influx of talent into the field will undoubtedly lead to countless technological developments, this growth also brings new pedagogical challenges. Educational resources,…
Descriptors: Computer Science Education, Individualized Instruction, Interaction, Learning Experience
Vieira, Camilo – ProQuest LLC, 2016
Computational Science and Engineering (CSE) has been denominated as the third pillar of science and as a set of important skills to solve the problems of a global society. Along with the theoretical and the experimental approaches, computation offers a third alternative to solve complex problems that require processing large amounts of data, or…
Descriptors: Computation, Computer Science, Engineering Education, Case Studies
Kyrilov, Angelo – ProQuest LLC, 2017
Information technology is now ubiquitous in higher education institutions worldwide. More than 85% of American universities use e-learning systems to supplement traditional classroom activities. An obvious benefit of these online tools is their ability to automatically grade exercises submitted by students and provide immediate feedback. Most of…
Descriptors: Case Method (Teaching Technique), Educational Quality, Feedback (Response), Computer Assisted Testing
Niknam, Mehrdad – ProQuest LLC, 2015
A construction project requires collaboration of different organizations such as owner, designer, contractor, and resource suppliers. These organizations need to exchange information to improve their teamwork. Understanding the information created in other organizations requires specialized human resources. Construction cost estimating is one of…
Descriptors: Semantics, Construction Industry, Costs, Internet
Munn, Carol A. – ProQuest LLC, 2020
This research study explored robotics as the catalyst for computational thinking (CT) by sixth-grade students as they are engaged in a science lesson. The interactions, understandings, and applications are discussed, along with the participants' connections and implementations of CT concepts (decomposition, abstraction, pattern recognition, and…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
Previous Page | Next Page ยป
Pages: 1 | 2