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Wawan Kurniawan; Khairul Anwar; Jufrida Jufrida; Kamid Kamid; Cicyn Riantoni – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study aims to implement and evaluate a personalized digital learning environment (PDLE) that delivers differentiated instruction for enhancing computational thinking competencies through robotics education. Background: The background emphasizes the growing demand for computational thinking skills in the modern workforce and the…
Descriptors: Individualized Instruction, Electronic Learning, Computation, Thinking Skills
Çakiroglu, Ünal; Çevik, Isak – Education and Information Technologies, 2022
In order to teach Computational Thinking (CT) skills to young students, Block-Based Programming Environments (BBPEs) are integrated into secondary school computer science (CS) education curricula. As a CT skill, abstraction is one of the prominent skills, which is difficult to enhance and measure. Researchers developed some scales for measuring…
Descriptors: Computation, Thinking Skills, Computer Science Education, Programming
Noawanit Songkram; Supattraporn Upapong; Heng-Yu Ku; Narongpon Aulpaijidkul; Sarun Chattunyakit; Nutthakorn Songkram – Interactive Learning Environments, 2024
This research proposes the integration of robotic education and scenario-based learning (SBL) paradigm for teaching computational thinking (CT) to enhance the computational abilities of primary school students, based on digital innovation and a teaching assistant robot acceptance model. The sample group consisted of 532 primary school teachers and…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Grade 1
Chen, Yu-Chi; Chao, Chi-Yu; Hou, Huei-Tse – Journal of Educational Computing Research, 2023
Pattern recognition is an important skill in computational thinking. In this study, an equation puzzle game was developed by combining pattern recognition with algebraic reasoning, and scaffolding was designed to support learners' learning. Sixty participants were enrolled in this study, divided into a control group and an experimental group to…
Descriptors: Pattern Recognition, Skill Development, Educational Games, Computation
Development of a Computer Program for the Identification Key to Insect Orders (Arthropoda: Hexapoda)
Aydin, Gökhan; Duran, Volkan; Mertol, Hüseyin – International Journal of Curriculum and Instruction, 2021
This study aims to develop a computer program for the identification key to insect orders (Arthropoda: Hexapoda) and to investigate its effectiveness as teaching material. Secondly, this study is aiming at whether this program improves students' computational thinking skills or not longitudinal quasi-experimental design. Firstly, the study is…
Descriptors: Computer Software, Identification, Entomology, Computation
Munn, Carol – Journal of Computers in Mathematics and Science Teaching, 2021
This paper explores Computational Thinking (CT) through the experiences and interactions of sixth-grade students as they were engaging in a science lesson utilizing robotics. This robotics unit institutes the shifting from traditional to engaging hands-on activities coupled with CT skills that are exciting, intriguing, and inviting to students.…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
Munn, Carol A. – ProQuest LLC, 2020
This research study explored robotics as the catalyst for computational thinking (CT) by sixth-grade students as they are engaged in a science lesson. The interactions, understandings, and applications are discussed, along with the participants' connections and implementations of CT concepts (decomposition, abstraction, pattern recognition, and…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
Basawapatna, Ashok – Educational Technology & Society, 2016
Simulation and modeling activities, a key point of computational thinking, are currently not being integrated into the science classroom. This paper describes a new visual programming tool entitled the Simulation Creation Toolkit. The Simulation Creation Toolkit is a high level pattern-based phenomenological approach to bringing rapid simulation…
Descriptors: Phenomenology, Computer Simulation, Thinking Skills, Programming

Osborn, Herbert H. – Educational Research, 1983
A test was given to 322 secondary students to develop a profile of mathematical ability based on four components: computation, pattern recognition, logical reasoning, and symbolic manipulation. These profiles were compared to mathematics test scores; the results verified hypotheses about individual differences in mental processes and knowledge…
Descriptors: Abstract Reasoning, Aptitude, Computation, Individual Differences
Chick, Helen L., Ed.; Vincent, Jill L., Ed. – International Group for the Psychology of Mathematics Education, 2005
This document is the fourth volume of the proceedings of the 29th Conference of the International Group for the Psychology of Mathematics Education. Conference papers are centered around the theme of "Learners and Learning Environments." This volume features 42 research reports by presenters with last names beginning between Mul and Wu:…
Descriptors: Conference Papers, Motion, Mathematics Teachers, Self Efficacy
Chick, Helen L., Ed.; Vincent, Jill L., Ed. – International Group for the Psychology of Mathematics Education, 2005
This document contains the second volume of the proceedings of the 29th Conference of the International Group for the Psychology of Mathematics Education. Conference papers are centered around the theme of "Learners and Learning Environments." This volume features 43 research reports by presenters with last names beginning between Adl…
Descriptors: Foreign Countries, Multilingualism, Research Reports, Symbols (Mathematics)