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Tsung-Chih Hsiao; Ya-Hsueh Chuang; Chien-Yun Chang; Tzer-Long Chen; Hong-Bo Zhang; Jhih-Chung Chang – SAGE Open, 2023
The capability of computer programming language logic is one of the basics of technical education. How to improve students "interest in program logic design and help overcome students" fears of coding has become vital for educators. Cultivating practical talents with information technology application and basic programming development…
Descriptors: Computer Science Education, Computation, Thinking Skills, Programming
Eunsung Park; Jongpil Cheon – Journal of Educational Computing Research, 2025
Debugging is essential for identifying and rectifying errors in programming, yet time constraints and students' trivialization of errors often hinder progress. This study examines differences in debugging challenges and strategies among students with varying computational thinking (CT) competencies using weekly coding journals from an online…
Descriptors: Undergraduate Students, Programming, Computer Software, Troubleshooting
Antonio Estevan Martinez IV – Digital Experiences in Mathematics Education, 2024
Many areas of mathematics naturally lend themselves to machine-based computing environments, which suggests that computational environments may serve as useful mediating tools for the teaching and learning of mathematical content. While some mathematics classes are leveraging the use of computational tools, the implementation of computer…
Descriptors: Mathematics Education, Programming, Undergraduate Students, Competency Based Education
Metcalf, Shari J.; Reilly, Joseph M.; Jeon, Soobin; Wang, Annie; Pyers, Allyson; Brennan, Karen; Dede, Chris – Computer Science Education, 2021
Background and Context: This study looks at computational thinking (CT) assessment of programming artifacts within the context of CT integrated with science education through computational modeling. Objective: The goal is to explore methodologies for assessment of student-constructed computational models through two lenses: functionality and…
Descriptors: Evaluation Methods, Computation, Thinking Skills, Science Education
Fanchamps, Nardie; Slangen, Lou; Specht, Marcus; Hennissen, Paul – IEEE Transactions on Learning Technologies, 2022
This article illustrates that the task design and problem selection are of characteristic influence to evoke sense-reason-act programming (SRA) among primary school pupils when programming robots. Research shows that the task design influences the development of computational thinking (CT). The literature provides evidence that the context, the…
Descriptors: Elementary School Students, Robotics, Programming, Thinking Skills
Gamze Kurt; Özge Çakioglu – Digital Experiences in Mathematics Education, 2024
This study aims to investigate students' computational thinking (CT) through mathematical tasks integrated with programming in Scratch. Participants completed four tasks that required students to solve coding problems, which were focused on prime numbers and the prime factorization algorithm. The study was designed as a case study and the unit of…
Descriptors: Grade 7, Case Studies, Mathematics Education, Mathematical Concepts
Boom, Kay-Dennis; Bower, Matt; Siemon, Jens; Arguel, Amaël – Education and Information Technologies, 2022
Computational thinking -- the ability to reformulate and solve problems in ways that can be undertaken by computers -- has been heralded as a foundational capability for the 21st Century. However, there are potentially different ways to conceptualise and measure computational thinking, for instance, as generalized problem solving capabilities or…
Descriptors: Computation, Thinking Skills, Problem Solving, Programming
Harriger, Alka; Harriger, Bradley; Flynn, Susan – Technology and Engineering Teacher, 2021
Now in its sixth year of implementation, the TECHFIT approach involves having individuals and teams of middle school teachers successfully complete a week-long, professional development (PD) workshop through which they acquire the essential skills that contribute to the task of innovating an exergame. An exergame is a technology-supported fitness…
Descriptors: Middle School Teachers, Faculty Development, Programming, Educational Games
Gough, John – Australian Primary Mathematics Classroom, 2018
In fact, ever since Seymour Papert (famous in his later years for constructionism, a learning theory that married conceptual constructivism with concrete experience) created Logo programming, many schools have been coding using Logo, the educational computer programming software that has the famous 'turtle' on the computer screen. Importantly,…
Descriptors: Coding, Programming, Programming Languages, Computer Software
Fadip Audu Nannim; Nnenna Ekpereka Ibezim; Basil C. E. Oguguo; Emmanuel Chinweike Nwangwu – Education and Information Technologies, 2024
This study investigated the effect of project-based Arduino robot application on students' computational thinking skills development in robotics programming course using the quasi-experimental research design. The participants consist of 73 students in tertiary institutions in South-East Nigeria that offer Computer and Robotics Education…
Descriptors: Robotics, Computation, Thinking Skills, Skill Development
Pang, Bo; Nijkamp, Erik; Wu, Ying Nian – Journal of Educational and Behavioral Statistics, 2020
This review covers the core concepts and design decisions of TensorFlow. TensorFlow, originally created by researchers at Google, is the most popular one among the plethora of deep learning libraries. In the field of deep learning, neural networks have achieved tremendous success and gained wide popularity in various areas. This family of models…
Descriptors: Artificial Intelligence, Regression (Statistics), Models, Classification
Werner, Linda; Denner, Jill; Campe, Shannon; Torres, David M. – ACM Transactions on Computing Education, 2020
This article builds on prior work that aims to measure computational learning (CL) during middle school. Since game computational sophistication (GCS) has been used as a proxy for a student's engagement in CL we build on their model to more completely describe the relationship between different types of building blocks of computer games and GCS.…
Descriptors: Computation, Middle School Students, Knowledge Level, Learner Engagement
Fleischer, Yannik; Biehler, Rolf; Schulte, Carsten – Statistics Education Research Journal, 2022
This study examines modelling with machine learning. In the context of a yearlong data science course, the study explores how upper secondary students apply machine learning with Jupyter Notebooks and document the modelling process as a computational essay incorporating the different steps of the CRISP-DM cycle. The students' work is based on a…
Descriptors: Statistics Education, Educational Research, Electronic Learning, Secondary School Students
Gabriele, Lorella; Bertacchini, Francesca; Tavernise, Assunta; Vaca-Cárdenas, Leticia; Pantano, Pietro; Bilotta, Eleonora – Informatics in Education, 2019
In the last years, a growing trend in different educational contexts focused on Computational Thinking (CT) skills acquisition for both in-service teachers and students. But very low attention has been paid to pre-service teachers' education in regards to CT skills. To solve this issue, an empirical experimentation has been carried out with 141…
Descriptors: Foreign Countries, Lesson Plans, Computation, Thinking Skills
Dogucu, Mine; Çetinkaya-Rundel, Mine – Journal of Statistics and Data Science Education, 2022
It is recommended that teacher-scholars of data science adopt reproducible workflows in their research as scholars and teach reproducible workflows to their students. In this article, we propose a third dimension to reproducibility practices and recommend that regardless of whether they teach reproducibility in their courses or not, data science…
Descriptors: Statistics Education, Data Science, Teaching Methods, Instructional Materials