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Yüzbasioglu, Yasemin – Southeast Asia Early Childhood, 2023
This study was conducted to examine the effect of the Intelligence Games Preschool Program on the math skills of 60-72 month-old children. In the research, a model with pre-test post-test control group, which is one of the quasi-experimental models, was used. A total of 30 children, 15 of them from the experimental group and 15 of the control…
Descriptors: Foreign Countries, Intelligence, Educational Games, Preschool Education
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Risley, Rachael; Hodkowski, Nicola M.; Tzur, Ron – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
In this case study with Devin (pseudonym), which was part of a larger, constructivist teaching experiment with students identified as having learning difficulties in mathematics, we examine how a fourth grader constructed a dual anticipation involved in monitoring when to start and when to stop the simultaneous count of composite units (numbers…
Descriptors: Case Studies, Constructivism (Learning), Teaching Methods, Grade 4
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Tucker, Stephen I. – Australian Primary Mathematics Classroom, 2014
Stephen Tucker presents a fractions game that addresses a range of fraction concepts including equivalence and computation. The REFractions game also improves students' fluency with representing, comparing and adding fractions.
Descriptors: Arithmetic, Mathematics Instruction, Mathematical Concepts, Concept Formation
Orense, Adrian; Decena, Berlyn Anne; Feria, Rommel – International Association for Development of the Information Society, 2013
Kinesthetic learning, one of the VAK learning styles, is now also being adapted by different gaming consoles and platforms. This paper presents Salapiggy, a two-part kinesthetic educational Sifteo game that has both a tutorial on money and sorting game. It is localized in the Philippines and uses Filipino as the User Interface Language and the…
Descriptors: Kinesthetic Perception, Teaching Methods, Educational Games, Arithmetic
Dewsbury, Alison – 1983
The objective of the Easy Math Program is to give all students (not just those with mathematical talent) an intuitive grasp of the quantitative principles on which mathematics is based, so they will be able to execute its basic operations with insight, and move on to its higher concepts with confidence. The program approaches this objective by a…
Descriptors: Addition, Arithmetic, Computation, Division
O'Banion, Carie – School Library Media Activities Monthly, 1997
Provides a bibliography of children's literature exploring mathematical concepts: classification; place value and numeration systems; counting, addition, and subtraction; multiplication and division; fractions; estimation; big numbers; geometry; measurement; and games and puzzles. Highlights one book for each concept, suggests class activities,…
Descriptors: Addition, Annotated Bibliographies, Childrens Literature, Class Activities
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Sherman, Helene J. – Arithmetic Teacher, 1992
Presents four innovative game-oriented activities designed to reinforce computational and place value skills involving whole and rational numbers. The games ask students to use randomly chosen numerals to formulate problems involving given operations or concepts whose responses come closest to target responses. (MDH)
Descriptors: Addition, Computation, Division, Drills (Practice)
Suydam, Marilyn N., Ed.; Kasten, Margaret L., Ed. – Investigations in Mathematics Education, 1984
An editorial and abstracts for 12 research reports are contained in this issue. The editorial by Robert E. Reys focuses on the dangers of publishing poor research. The abstracts, each with a critique, concern research on a game for logical reasoning, wait-time and sex differences, vocabulary instruction on ratio and proportion, male-female…
Descriptors: Addition, Cognitive Style, Computation, Editorials