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Honoré, Nastasya; Noël, Marie-Pascale – Journal of Education and Training Studies, 2017
Working memory capacities are associated with mathematical development. Many studies have tried to improve working memory abilities through training. Furthermore, the central executive has been shown to be the component of working memory, which is the most strongly related to numerical and arithmetical skills. Therefore, we developed a training…
Descriptors: Short Term Memory, Kindergarten, Randomized Controlled Trials, Training
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Degner, Kate – Mathematics Teaching in the Middle School, 2015
In the author's experience with this activity, students struggle with the idea of representativeness in probability. Therefore, this student misconception is part of the classroom discussion about the activities in this lesson. Representativeness is related to the (incorrect) idea that outcomes that seem more random are more likely to happen. This…
Descriptors: Mathematics Education, Mathematics Activities, Probability, Educational Games
Eagle, Michael; Barnes, Tiffany – International Educational Data Mining Society, 2015
Interactive problem solving environments, such as intelligent tutoring systems and educational video games, produce large amounts of transactional data which make it a challenge for both researchers and educators to understand how students work within the environment. Researchers have modeled the student-tutor interactions using complex network…
Descriptors: Interaction, Teacher Student Relationship, Intelligent Tutoring Systems, Data
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Hoffman, Thomas R.; Snapp, Bart – Mathematics Teacher, 2012
Many view mathematics as a rich and wonderfully elaborate game. In turn, games can be used to illustrate mathematical ideas. Fibber's Dice, an adaptation of the game Liar's Dice, is a fast-paced game that rewards gutsy moves and favors the underdog. It also brings to life concepts arising in the study of probability. In particular, Fibber's Dice…
Descriptors: Numbers, Probability, Mathematics Instruction, Teaching Methods
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Flores, Alfinio – Mathematics Teacher, 2014
Tossing a fair coin 1000 times can have an unexpected result. In the activities presented here, players keep track of the accumulated total for heads and tails after each toss, noting which player is in the lead or whether the players are tied. The winner is the player who was in the lead for the higher number of turns over the course of the game.…
Descriptors: Mathematics Instruction, Learning Activities, Numbers, Mathematical Concepts
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Wroughton, Jacqueline; Nolan, Joseph – Journal of Statistics Education, 2012
Understanding counting rules is challenging for students; in particular, they struggle with determining when and how to implement combinations, permutations, and the multiplication rule as tools for counting large sets and computing probability. We present an activity--using ideas from the games of poker and pinochle--designed to help students…
Descriptors: Probability, Mathematics Instruction, Mathematics Skills, Teaching Methods
Muschla, Judith A.; Muschla, Gary Robert; Muschla, Erin – Jossey-Bass, An Imprint of Wiley, 2012
The new Common Core State Standards for Mathematics have been formulated to provide students with instruction that will help them acquire a thorough knowledge of math at their grade level, which will in turn enable them to move on to higher mathematics with competence and confidence. "Hands-on Activities for Teaching the Common Core Math…
Descriptors: State Standards, Mathematics Instruction, Academic Standards, Experiential Learning
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Danielson, Christopher; Jenson, Eric – Mathematics Teacher, 2008
The Wednesday before Thanksgiving presents a challenge to teachers in many U.S. schools. Some students are absent because they are traveling to be with their extended families for the holiday. Other students, assuming that nothing important will happen at school when so many of their peers are absent, may also be absent. One school's solution to…
Descriptors: High School Students, Probability, Teaching Methods, Handheld Devices
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Schroeder, Thomas L. – Arithmetic Teacher, 1983
"Capture" is a game that requires players to perform several computations on each turn and to choose an optimal move, thus promoting higher-order thinking and probability notions. Rules are given, playing is described, and extension activities are noted. (MNS)
Descriptors: Cognitive Processes, Computation, Educational Games, Elementary Education
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Maruszewski, Richard F., Jr. – Mathematics and Computer Education, 1990
Describes a five-dice game, horse. Discusses the offensive player's strategy using the ideas of probability, such as counting outcomes, mutually exclusive events, conditional probabilities, zero sum games, and the use of computer. (YP)
Descriptors: College Mathematics, Computation, Computer Uses in Education, Educational Games
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Laing, Robert A., Ed.; And Others – Mathematics Teacher, 1988
Provides mathematical activities in reproducible format for students in grades seven through ten. Intended to review and reinforce mathematical symbolism, concepts and relationships appropriate for middle school students. The game format is modeled after a television game show. (PK)
Descriptors: Class Activities, Computation, Educational Games, Geometry
Novotna, Jarmila, Ed.; Moraova, Hana, Ed.; Kratka, Magdalena, Ed.; Stehlikova, Nad'a, Ed. – International Group for the Psychology of Mathematics Education, 2006
This document contains the second volume of the proceedings of the 30th Annual Conference of the International Group for the Psychology of Mathematics Education. Conference presentations are centered around the theme "Mathematics at the Centre." This volume features 60 research reports by presenters with last names beginning between Abr…
Descriptors: Program Effectiveness, Foreign Countries, Middle Schools, Textbooks