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Johnson, Roger W. – Teaching Statistics: An International Journal for Teachers, 2019
The "Borel" board game consists of a series of experiments involving dice rolls, coin flips, or drawing colored balls from bags. Before each experiment is conducted, each player bets for or bets against a statement regarding the random outcome. We suggest that the collection of "Borel" experiments be used as a resource to…
Descriptors: Games, Teaching Methods, Statistics, Probability
Lyford, Alex; Czekanski, Michael – Teaching Statistics: An International Journal for Teachers, 2020
Students are typically introduced to probability through calculating simple events like flipping a coin. While these calculations can be done by hand, more complex probabilistic events, both in class and in the real world, require the use of computers. In this paper, we introduce a new tool--an R shiny web app and associated CRAN package based on…
Descriptors: Probability, Games, Simulation, Mathematics Instruction
Hemer, David – Australian Mathematics Education Journal, 2020
This paper describes an investigation looking at the underlying mathematics of poker machines. The aim of the investigation is for students to get an appreciation of how poker machines are designed to ensure that in the long-term players will inevitably lose when playing. The first part of this paper describes how students can model a simple poker…
Descriptors: Equipment, Probability, Games, Mathematics Instruction
Stohlman, Micah – Australian Mathematics Teacher, 2018
The Price is Right Bidder's Row and games provide many opportunities for mathematical connections. The Price is Right website has videos or pictures for students to see how each game is played (http://www.priceisright.com/games/). This article will describe the mathematics of probability and statistics that is integrated in the famous television…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Games
Swenson, Daniel – PRIMUS, 2015
We walk through a module intended for undergraduates in mathematics, with the focus of finding the best strategies for competing in the Showcase Showdown on the game show "The Price Is Right." Students should have completed one semester of calculus, as well as some probability. We also give numerous suggestions for further questions that…
Descriptors: Mathematics Instruction, Probability, Calculus, Undergraduate Students
Bermudez, Frank; Medina, Anthony; Rosin, Amber; Scott, Eren – College Mathematics Journal, 2013
A pair of 6-sided dice cannot be relabeled to make the sums 2, 3,...., 12 equally likely. It is possible to label seven, 10-sided dice so that the sums 7. 8,..., 70 occur equally often. We investigate such relabelings for "pq"-sided dice, where "p" and "q" are distinct primes, and show that these relabelings usually…
Descriptors: College Mathematics, Games, Probability, Computation
Quinn, Robert J.; Ball, Tom S.; You, Zhixia – Teaching Statistics: An International Journal for Teachers, 2010
We present a simple card game whose payout depends on a player's strategy, as well as on chance. Solutions require the use of conditional analysis and the computation of expected values.
Descriptors: Teaching Methods, Mathematics Instruction, Probability, Games
Dinov, Ivo D.; Christou, Nicolas – Teaching Statistics: An International Journal for Teachers, 2009
The Statistics Online Computational Resource (http://www.SOCR.ucla.edu) provides one of the largest collections of free Internet-based resources for probability and statistics education. SOCR develops, validates and disseminates two core types of materials--instructional resources and computational libraries. (Contains 2 figures.)
Descriptors: Statistics, Probability, Computation, Blended Learning
Jian, Lian – ProQuest LLC, 2010
My dissertation contains three studies centering on the question: how to motivate people to share high quality information on online information aggregation systems, also known as social computing systems? I take a social scientific approach to "identify" the strategic behavior of individuals in information systems, and "analyze" how non-monetary…
Descriptors: Information Systems, Internet, Motivation Techniques, Incentives
Johnson, Roger W. – Teaching Statistics: An International Journal for Teachers, 2006
For the casino game Keno we determine optimal playing strategies. To decide such optimal strategies, both exact (hypergeometric) and approximate probability calculations are used. The approximate calculations are obtained via the Central Limit Theorem and simulation, and an important lesson about the application of the Central Limit Theorem is…
Descriptors: Games, Geometric Concepts, Probability, Simulation
Wu, Dane W.; Uken, Nicole K. – International Journal of Mathematical Education in Science and Technology, 2005
Since the game SET[R] was first introduced to the public in 1993, it has stimulated some interesting studies. While the game itself is rather straightforward, a plethora of decent mathematical questions lies beneath the surface. It is perhaps because the game ties in so closely with such an underlying mathematical term that its implications can be…
Descriptors: Abstract Reasoning, Mathematical Concepts, Computation, Games
Mecklin, Christopher J.; Donnelly, Robert G. – Journal of Statistics Education, 2005
In this paper, we consider some combinatorial and statistical aspects of the popular "Powerball" lottery game. It is not difficult for students in an introductory statistics course to compute the probabilities of winning various prizes, including the "jackpot" in the Powerball game. Assuming a unique jackpot winner, it is not difficult to find the…
Descriptors: Introductory Courses, Statistics, Games, Game Theory

Mathematics Teacher, 1983
Included in this section are brief articles outlining an approach to teaching mental computation, an inductive approach to algebra, and using football to teach probability. (MNS)
Descriptors: Algebra, Computation, Games, Induction

Maruszewski, Richard F., Jr. – Mathematics and Computer Education, 1990
Describes a five-dice game, horse. Discusses the offensive player's strategy using the ideas of probability, such as counting outcomes, mutually exclusive events, conditional probabilities, zero sum games, and the use of computer. (YP)
Descriptors: College Mathematics, Computation, Computer Uses in Education, Educational Games

Mercer, Joseph O. – Mathematics Teacher, 1993
Investigates the probability of winning the largest prize at Bingo through a series of five simpler problems. Investigations are conducted with the aid of either BASIC computer programs, spreadsheets, or a computer algebra system such as Mathematica. Provides sample data tables to illustrate findings. (MDH)
Descriptors: Computation, Computer Assisted Instruction, Games, Mathematical Applications